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GameList: use wut's ACP definition
This fixes building on the latest wut, since nn_acp_types.h includes title.h which redefines the function
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@ -3,6 +3,7 @@
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#include <string.h>
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#include <string.h>
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#include <coreinit/mcp.h>
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#include <coreinit/mcp.h>
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#include <nn/acp/nn_acp_types.h>
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#include <nn/acp/nn_acp_types.h>
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#include <nn/acp/title.h>
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#include <coreinit/cache.h>
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#include <coreinit/cache.h>
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#include "utils/AsyncExecutor.h"
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#include "utils/AsyncExecutor.h"
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@ -52,7 +53,6 @@ gameInfo * GameList::getGameInfo(uint64_t titleId){
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return result;
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return result;
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}
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}
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extern "C" int ACPGetTitleMetaXml(uint64_t titleid, ACPMetaXml*);
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int32_t GameList::readGameList() {
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int32_t GameList::readGameList() {
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// Clear list
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// Clear list
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for (auto const& x : fullGameList) {
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for (auto const& x : fullGameList) {
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