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Fix displaying GuiIcons which already have imageData
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@ -125,7 +125,11 @@ void GuiIconGrid::OnGameButtonClick(GuiButton *button, const GuiController *cont
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void GuiIconGrid::OnGameTitleAdded(gameInfo * info) {
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void GuiIconGrid::OnGameTitleAdded(gameInfo * info) {
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DEBUG_FUNCTION_LINE("Adding %016llX\n", info->titleId);
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DEBUG_FUNCTION_LINE("Adding %016llX\n", info->titleId);
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GameIcon * image = new GameIcon(&noIcon);
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GuiImageData * imageData = &noIcon;
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if(info->imageData != NULL){
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imageData = info->imageData;
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}
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GameIcon * image = new GameIcon(imageData);
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image->setRenderReflection(false);
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image->setRenderReflection(false);
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image->setStrokeRender(false);
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image->setStrokeRender(false);
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image->setSelected(info->titleId == selectedGame);
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image->setSelected(info->titleId == selectedGame);
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