Add very basic drag & drop to move titles

This commit is contained in:
Maschell 2020-02-22 20:51:04 +01:00
parent 1cced24ea6
commit 8a597a805d
3 changed files with 118 additions and 10 deletions

View File

@ -82,7 +82,7 @@ int32_t GameList::readGameList() {
}
for (auto title_candidate : titles) {
if(true || (title_candidate.titleId & 0xFFFFFFFF00000000L) == 0x0005000000000000L) {
if((title_candidate.titleId & 0xFFFFFFFF00000000L) == 0x0005000000000000L) {
gameInfo* newGameInfo = new gameInfo;
newGameInfo->titleId = title_candidate.titleId;
newGameInfo->gamePath = title_candidate.path;

View File

@ -51,7 +51,8 @@ GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex,bool sortByNam
, arrowRightButton(arrowRightImage.getWidth(), arrowRightImage.getHeight())
, arrowLeftButton(arrowLeftImage.getWidth(), arrowLeftImage.getHeight())
, noIcon(Resources::GetFile("noGameIcon.png"), Resources::GetFileSize("noGameIcon.png"), GX2_TEX_CLAMP_MODE_MIRROR)
, emptyIcon(Resources::GetFile("iconEmpty.png"), Resources::GetFileSize("iconEmpty.png"), GX2_TEX_CLAMP_MODE_MIRROR) {
, emptyIcon(Resources::GetFile("iconEmpty.png"), Resources::GetFileSize("iconEmpty.png"), GX2_TEX_CLAMP_MODE_MIRROR)
, dragListener(w,h) {
particleBgImage.setParent(this);
setSelectedGame(GameIndex);
@ -107,6 +108,12 @@ GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex,bool sortByNam
GameIcon * image = new GameIcon(&emptyIcon);
emptyIcons.push_back(image);
}
dragListener.setTrigger(&touchTrigger);
dragListener.setTrigger(&wpadTouchTrigger);
dragListener.dragged.connect(this, &GuiIconGrid::OnDrag);
append(&dragListener);
}
GuiIconGrid::~GuiIconGrid() {
@ -140,7 +147,6 @@ void GuiIconGrid::setSelectedGame(uint64_t idx) {
this->selectedGame = idx;
containerMutex.lock();
GameInfoContainer * container = NULL;
for (auto const& x : gameInfoContainers) {
container = x.second;
@ -201,8 +207,6 @@ void GuiIconGrid::OnGameTitleListUpdated(GameList * gameList) {
break;
}
}
if(container == NULL) {
OnGameTitleAdded(info);
}
@ -321,6 +325,31 @@ void GuiIconGrid::OnLaunchClick(GuiButton *button, const GuiController *controll
}
void GuiIconGrid::OnGameButtonHeld(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
if(currentlyHeld == NULL) {
currentlyHeld = button;
}
if(currentlyHeld != NULL && currentlyHeld != button) {
dragTarget = button;
}
}
void GuiIconGrid::OnGameButtonPointedOn(GuiButton *button, const GuiController *controller) {
}
void GuiIconGrid::OnGameButtonPointedOff(GuiButton *button, const GuiController *controller) {
}
void GuiIconGrid::OnDrag(GuiDragListener * element, const GuiController *controller, GuiTrigger *trigger, int32_t dx, int32_t dy) {
if(currentlyHeld != NULL) {
currentlyHeld->setPosition(currentlyHeld->getOffsetX() + dx, currentlyHeld->getOffsetY() + dy);
}
// reset the target when we move.
dragTarget = NULL;
}
void GuiIconGrid::OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
containerMutex.lock();
for (auto const& x : gameInfoContainers) {
@ -361,6 +390,11 @@ void GuiIconGrid::OnGameTitleAdded(gameInfo * info) {
//button->setClickable( (idx < gameList->size()) );
//button->setSelectable( (idx < gameList->size()) );
button->clicked.connect(this, &GuiIconGrid::OnGameButtonClick);
button->setHoldable(true);
button->held.connect(this, &GuiIconGrid::OnGameButtonHeld);
button->pointedOn.connect(this, &GuiIconGrid::OnGameButtonPointedOn);
button->pointedOff.connect(this, &GuiIconGrid::OnGameButtonPointedOff);
//button->dragged.connect(this, &GuiIconGrid::OnGameButtonDragged);
GameInfoContainer * container = new GameInfoContainer(button, image, info);
containerMutex.lock();
@ -368,6 +402,8 @@ void GuiIconGrid::OnGameTitleAdded(gameInfo * info) {
containerMutex.unlock();
this->append(button);
position.push_back(info->titleId);
bUpdatePositions = true;
}
void GuiIconGrid::OnGameTitleUpdated(gameInfo * info) {
@ -392,6 +428,53 @@ void GuiIconGrid::OnGameTitleUpdated(gameInfo * info) {
}
void GuiIconGrid::process() {
if(currentlyHeld != NULL) {
if(!currentlyHeld->isStateSet(GuiElement::STATE_HELD)) {
DEBUG_FUNCTION_LINE("Not held anymore\n");
if(dragTarget) {
DEBUG_FUNCTION_LINE("Let's swap\n");
std::vector<std::pair<uint64_t,GameInfoContainer*>> vec;
containerMutex.lock();
// copy key-value pairs from the map to the vector
std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t,GameInfoContainer*>>>(vec));
containerMutex.unlock();
uint64_t targetTitleId = 0;
for (auto const& x : vec) {
if(x.second->button == dragTarget) {
targetTitleId = x.first;
}
}
if(targetTitleId > 0) {
for(uint32_t i = 0; i< position.size(); i++) {
if(position[i] == targetTitleId) {
position[i] = currentlyHeldTitleId;
}
}
}
if(currentlyHeldPosition >= 0 && currentlyHeldPosition <= (int32_t) position.size()) {
position[currentlyHeldPosition] = targetTitleId;
}
dragTarget = NULL;
} else {
if(currentlyHeldPosition >= 0 && currentlyHeldPosition <= (int32_t) position.size()) {
position[currentlyHeldPosition] = currentlyHeldTitleId;
}
}
currentlyHeld = NULL;
currentlyHeldTitleId = 0;
currentlyHeldPosition = -1;
bUpdatePositions = true;
} else {
//DEBUG_FUNCTION_LINE("Holding it\n");
bUpdatePositions = true;
}
}
if(currentLeftPosition < targetLeftPosition) {
currentLeftPosition += 35;
@ -440,6 +523,9 @@ void GuiIconGrid::updateButtonPositions() {
containerMutex.unlock();
for (auto const& x : vec) {
if(x.second->button == currentlyHeld) {
currentlyHeldTitleId = x.first;
}
remove(x.second->button);
}
@ -459,9 +545,13 @@ void GuiIconGrid::updateButtonPositions() {
// TODO somehow be able to adjust the positions.
position.clear();
for(auto const & x: vec) {
position.push_back(x.first);
//position.clear();
for(uint32_t i = 0; i<position.size(); i++) {
if(position[i] == currentlyHeldTitleId) {
currentlyHeldPosition = i;
position[i] = 0;
}
}
uint32_t elementSize = position.size();
@ -508,7 +598,12 @@ void GuiIconGrid::updateButtonPositions() {
if(i < position.size()) {
uint64_t titleID = position.at(i);
if(titleID > 0) {
GameInfoContainer * container = gameInfoContainers[titleID];
GameInfoContainer * container = NULL;
containerMutex.lock();
if(gameInfoContainers.find(titleID) != gameInfoContainers.end()) {
container = gameInfoContainers[titleID];
}
containerMutex.unlock();
if(container != NULL) {
element = container->button;
}
@ -534,10 +629,12 @@ void GuiIconGrid::updateButtonPositions() {
row = 0;
}
}
if(currentlyHeld != NULL) {
append(currentlyHeld);
}
}
void GuiIconGrid::draw(CVideo *pVideo) {
//! the BG needs to be rendered to stencil
pVideo->setStencilRender(true);
particleBgImage.draw(pVideo);

View File

@ -19,6 +19,7 @@
#include <map>
#include "gui/GuiTitleBrowser.h"
#include "gui/GameIcon.h"
#include "gui/GuiDragListener.h"
#include <gui/GuiParticleImage.h>
#include "utils/AsyncExecutor.h"
#include "utils/logger.h"
@ -74,6 +75,8 @@ private:
GuiImageData noIcon;
GuiImageData emptyIcon;
GuiDragListener dragListener;
void OnLeftArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnRightArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
@ -84,6 +87,10 @@ private:
void OnLaunchClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnGameButtonHeld(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnGameButtonPointedOn(GuiButton *button, const GuiController *controller);
void OnGameButtonPointedOff(GuiButton *button, const GuiController *controller);
void OnDrag(GuiDragListener *button, const GuiController *controller, GuiTrigger *trigger, int32_t dx, int32_t dy);
void updateButtonPositions();
int32_t offsetForTitleId(uint64_t titleId);
@ -95,6 +102,10 @@ private:
int32_t targetLeftPosition;
uint32_t gameLaunchTimer;
bool bUpdatePositions = false;
GuiButton * currentlyHeld = NULL;
uint64_t currentlyHeldTitleId = 0;
int32_t currentlyHeldPosition = -1;
GuiButton * dragTarget = NULL;
class GameInfoContainer {
public: