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Stop calling the titleAdded signal when adding titles
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@ -91,7 +91,7 @@ int32_t GameList::readGameList() {
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DCFlushRange(newGameInfo, sizeof(gameInfo));
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fullGameList.push_back(newGameInfo);
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titleAdded(newGameInfo);
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//titleAdded(newGameInfo);
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cnt++;
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}
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}
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