Add .clang-format

This commit is contained in:
Maschell 2024-07-27 14:28:20 +02:00
parent 69c3327ad5
commit b4cecf10e8
51 changed files with 7480 additions and 1048 deletions

67
.clang-format Normal file
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@ -0,0 +1,67 @@
# Generated from CLion C/C++ Code Style settings
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: Consecutive
AlignConsecutiveMacros: AcrossEmptyLinesAndComments
AlignOperands: Align
AllowAllArgumentsOnNextLine: false
AllowAllConstructorInitializersOnNextLine: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Always
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: Always
AllowShortLambdasOnASingleLine: All
AllowShortLoopsOnASingleLine: true
AlwaysBreakAfterReturnType: None
AlwaysBreakTemplateDeclarations: Yes
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterFunction: false
AfterNamespace: false
AfterUnion: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: true
BreakBeforeBinaryOperators: None
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
BreakInheritanceList: BeforeColon
ColumnLimit: 0
CompactNamespaces: false
ContinuationIndentWidth: 8
IndentCaseLabels: true
IndentPPDirectives: None
IndentWidth: 4
KeepEmptyLinesAtTheStartOfBlocks: true
MaxEmptyLinesToKeep: 2
NamespaceIndentation: All
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PointerAlignment: Right
ReflowComments: false
SpaceAfterCStyleCast: true
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
TabWidth: 4
UseTab: Never

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@ -14,29 +14,29 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "Application.h"
#include "common/common.h"
#include "resources/Resources.h"
#include "system/memory.h"
#include "utils/AsyncExecutor.h"
#include "utils/logger.h"
#include <coreinit/core.h>
#include <coreinit/foreground.h>
#include <coreinit/title.h>
#include <proc_ui/procui.h>
#include <sysapp/launch.h>
#include "Application.h"
#include "common/common.h"
#include <gui/FreeTypeGX.h>
#include <gui/VPadController.h>
#include <gui/WPadController.h>
#include "resources/Resources.h"
#include <proc_ui/procui.h>
#include <sounds/SoundHandler.hpp>
#include "system/memory.h"
#include "utils/logger.h"
#include "utils/AsyncExecutor.h"
#include <sysapp/launch.h>
#include <thread>
Application *Application::applicationInstance = nullptr;
bool Application::exitApplication = false;
bool Application::quitRequest = false;
bool Application::exitApplication = false;
bool Application::quitRequest = false;
Application::Application()
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x800000), bgMusic(nullptr), video(nullptr), mainWindow(nullptr), fontSystem(nullptr), exitCode(0) {
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x800000), bgMusic(nullptr), video(nullptr), mainWindow(nullptr), fontSystem(nullptr), exitCode(0) {
controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
controller[2] = new WPadController(GuiTrigger::CHANNEL_3);
@ -62,7 +62,7 @@ Application::~Application() {
DEBUG_FUNCTION_LINE("Destroy controller");
for (auto &i: controller) {
for (auto &i : controller) {
delete i;
}
@ -88,15 +88,13 @@ int32_t Application::exec() {
}
void Application::quit(int32_t code) {
exitCode = code;
exitCode = code;
exitApplication = true;
quitRequest = true;
quitRequest = true;
}
void Application::fadeOut() {
GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color) {
0, 0, 0, 255
});
GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color){0, 0, 0, 255});
for (int32_t i = 0; i < 255; i += 10) {
if (i > 255)
@ -138,7 +136,7 @@ bool Application::procUI() {
switch (ProcUIProcessMessages(true)) {
case PROCUI_STATUS_EXITING: {
DEBUG_FUNCTION_LINE("PROCUI_STATUS_EXITING");
exitCode = EXIT_SUCCESS;
exitCode = EXIT_SUCCESS;
exitApplication = true;
break;
}
@ -185,7 +183,6 @@ bool Application::procUI() {
DEBUG_FUNCTION_LINE("Initialize main window");
mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight());
}
}
executeProcess = true;
}
@ -212,7 +209,7 @@ void Application::executeThread() {
mainWindow->process();
//! Read out inputs
for (auto &i: controller) {
for (auto &i : controller) {
if (!i->update(video->getTvWidth(), video->getTvHeight()))
continue;

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@ -18,8 +18,8 @@
#define _APPLICATION_H
#include "menu/MainWindow.h"
#include <video/CVideo.h>
#include "system/CThread.h"
#include <video/CVideo.h>
// forward declaration
class FreeTypeGX;
@ -77,7 +77,6 @@ private:
GuiController *controller[5]{};
int exitCode;
BOOL sFromHBL = FALSE;
};
#endif //_APPLICATION_H

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@ -1,6 +1,6 @@
#include "utils/logger.h"
#include <cstdlib>
#include <malloc.h>
#include "utils/logger.h"
#include "StorageUtils.h"

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@ -1,16 +1,15 @@
#ifndef COMMON_H
#define COMMON_H
#define COMMON_H
#ifdef __cplusplus
extern "C" {
#endif
#define LAUNCHIINE_VERSION "v0.1"
#define META_PATH "/meta"
#define LAUNCHIINE_VERSION "v0.1"
#define META_PATH "/meta"
#ifdef __cplusplus
}
#endif
#endif /* COMMON_H */
#endif /* COMMON_H */

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@ -1,19 +1,19 @@
#include "common/common.h"
#include <whb/log_cafe.h>
#include <whb/log_udp.h>
#include <whb/log_module.h>
#include "utils/logger.h"
#include "Application.h"
#include "StorageUtils.h"
#include "common/common.h"
#include "utils/logger.h"
#include <whb/log_cafe.h>
#include <whb/log_module.h>
#include <whb/log_udp.h>
int32_t main(int32_t argc, char **argv) {
bool moduleInit;
bool cafeInit = false;
bool udpInit = false;
bool udpInit = false;
if (!(moduleInit = WHBLogModuleInit())) {
cafeInit = WHBLogCafeInit();
udpInit = WHBLogUdpInit();
udpInit = WHBLogUdpInit();
}
DEBUG_FUNCTION_LINE("Starting launchiine " LAUNCHIINE_VERSION "");

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@ -24,22 +24,22 @@
* DirList Class
* for WiiXplorer 2010
***************************************************************************/
#include <algorithm>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <strings.h>
#include <algorithm>
#include <sys/stat.h>
#include <sys/dirent.h>
#include <sys/stat.h>
#include <fs/DirList.h>
#include <utils/StringTools.h>
DirList::DirList() {
Flags = 0;
Flags = 0;
Filter = 0;
Depth = 0;
Depth = 0;
}
DirList::DirList(const std::string &path, const char *filter, uint32_t flags, uint32_t maxDepth) {
@ -55,9 +55,9 @@ BOOL DirList::LoadPath(const std::string &folder, const char *filter, uint32_t f
if (folder.empty())
return false;
Flags = flags;
Flags = flags;
Filter = filter;
Depth = maxDepth;
Depth = maxDepth;
std::string folderpath(folder);
uint32_t length = folderpath.size();
@ -82,14 +82,14 @@ BOOL DirList::InternalLoadPath(std::string &folderpath) {
return false;
struct dirent *dirent = nullptr;
DIR *dir = nullptr;
DIR *dir = nullptr;
dir = opendir(folderpath.c_str());
if (dir == nullptr)
return false;
while ((dirent = readdir(dir)) != 0) {
BOOL isDir = dirent->d_type & DT_DIR;
BOOL isDir = dirent->d_type & DT_DIR;
const char *filename = dirent->d_name;
if (isDir) {

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@ -27,8 +27,8 @@
#ifndef ___DIRLIST_H_
#define ___DIRLIST_H_
#include <vector>
#include <string>
#include <vector>
#include <wut_types.h>
typedef struct {
@ -93,10 +93,11 @@ public:
//! Enum for search/filter flags
enum {
Files = 0x01,
Dirs = 0x02,
Files = 0x01,
Dirs = 0x02,
CheckSubfolders = 0x08,
};
protected:
// Internal parser
BOOL InternalLoadPath(std::string &path);

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@ -1,11 +1,11 @@
#include <malloc.h>
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include "fs/FSUtils.h"
#include "fs/CFile.hpp"
#include "utils/logger.h"
#include <fcntl.h>
#include <malloc.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size) {
//! always initialze input
@ -27,8 +27,8 @@ int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_
}
uint32_t blocksize = 0x4000;
uint32_t done = 0;
int32_t readBytes = 0;
uint32_t done = 0;
int32_t readBytes = 0;
while (done < filesize) {
if (done + blocksize > filesize) {
@ -139,4 +139,3 @@ int32_t FSUtils::saveBufferToFile(const char *path, void *buffer, uint32_t size)
file.close();
return written;
}

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@ -1,14 +1,14 @@
#include <algorithm>
#include <string>
#include <string.h>
#include <coreinit/cache.h>
#include <coreinit/mcp.h>
#include <nn/acp/nn_acp_types.h>
#include <nn/acp/title.h>
#include <coreinit/cache.h>
#include <string.h>
#include <string>
#include "utils/AsyncExecutor.h"
#include "GameList.h"
#include "common/common.h"
#include "utils/AsyncExecutor.h"
#include "fs/FSUtils.h"
#include "utils/logger.h"
@ -24,7 +24,7 @@ GameList::~GameList() {
void GameList::clear() {
lock();
for (auto const &x: fullGameList) {
for (auto const &x : fullGameList) {
if (x != nullptr) {
if (x->imageData != nullptr) {
AsyncExecutor::pushForDelete(x->imageData);
@ -55,7 +55,7 @@ gameInfo *GameList::getGameInfo(uint64_t titleId) {
int32_t GameList::readGameList() {
// Clear list
for (auto const &x: fullGameList) {
for (auto const &x : fullGameList) {
delete x;
}
@ -92,10 +92,10 @@ int32_t GameList::readGameList() {
MCP_APP_TYPE_ACCOUNT_APPS,
};
for (auto appType: menuAppTypes) {
for (auto appType : menuAppTypes) {
uint32_t titleCountByType = 0;
MCPError err = MCP_TitleListByAppType(mcp, appType, &titleCountByType, titles.data() + realTitleCount,
(titles.size() - realTitleCount) * sizeof(decltype(titles)::value_type));
MCPError err = MCP_TitleListByAppType(mcp, appType, &titleCountByType, titles.data() + realTitleCount,
(titles.size() - realTitleCount) * sizeof(decltype(titles)::value_type));
if (err < 0) {
MCP_Close(mcp);
return 0;
@ -106,12 +106,12 @@ int32_t GameList::readGameList() {
titles.resize(realTitleCount);
}
for (auto title_candidate: titles) {
auto *newGameInfo = new gameInfo;
newGameInfo->titleId = title_candidate.titleId;
newGameInfo->appType = title_candidate.appType;
newGameInfo->gamePath = title_candidate.path;
newGameInfo->name = "<unknown>";
for (auto title_candidate : titles) {
auto *newGameInfo = new gameInfo;
newGameInfo->titleId = title_candidate.titleId;
newGameInfo->appType = title_candidate.appType;
newGameInfo->gamePath = title_candidate.path;
newGameInfo->name = "<unknown>";
newGameInfo->imageData = nullptr;
DCFlushRange(newGameInfo, sizeof(gameInfo));
@ -141,11 +141,11 @@ int32_t GameList::readGameList() {
if (header->imageData == nullptr) {
std::string filepath = "fs:" + header->gamePath + META_PATH + "/iconTex.tga";
uint8_t *buffer = nullptr;
uint32_t bufferSize = 0;
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
uint8_t *buffer = nullptr;
uint32_t bufferSize = 0;
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
if (iResult > 0) {
auto *imageData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
auto *imageData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
header->imageData = imageData;
//! free original image buffer which is converted to texture now and not needed anymore
@ -173,7 +173,7 @@ void GameList::updateTitleInfo() {
auto acp = ACPGetTitleMetaXml(newHeader->titleId, meta);
if (acp >= 0) {
newHeader->name = meta->shortname_en;
hasChanged = true;
hasChanged = true;
}
free(meta);
}
@ -181,14 +181,14 @@ void GameList::updateTitleInfo() {
if (newHeader->imageData == nullptr) {
std::string filepath = "fs:" + newHeader->gamePath + META_PATH + "/iconTex.tga";
uint8_t *buffer = nullptr;
uint32_t bufferSize = 0;
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
uint8_t *buffer = nullptr;
uint32_t bufferSize = 0;
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
if (iResult > 0) {
auto *imageData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
auto *imageData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
newHeader->imageData = imageData;
hasChanged = true;
hasChanged = true;
//! free original image buffer which is converted to texture now and not needed anymore
free(buffer);

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@ -1,13 +1,13 @@
#ifndef GAME_LIST_H_
#define GAME_LIST_H_
#include <vector>
#include <coreinit/cache.h>
#include <coreinit/mcp.h>
#include <gui/GuiImageData.h>
#include <gui/sigslot.h>
#include <mutex>
#include <stdint.h>
#include <coreinit/mcp.h>
#include <coreinit/cache.h>
#include <gui/sigslot.h>
#include <gui/GuiImageData.h>
#include <vector>
typedef struct _gameInfo {
uint64_t titleId;

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@ -11,7 +11,7 @@ public:
virtual ~GameBgImage();
void setAlphaFadeOut(const glm::vec4 &a) {
alphaFadeOut = a;
alphaFadeOut = a;
}
void draw(CVideo *pVideo) override;

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@ -1,42 +1,42 @@
#include "GameIcon.h"
#include "GameIconModel.h"
#include "Application.h"
#include "GameIconModel.h"
#include "utils/logger.h"
#include "utils/utils.h"
#include <video/CVideo.h>
#include <video/shaders/Shader3D.h>
#include <video/shaders/ShaderFractalColor.h>
#include "utils/utils.h"
#include "utils/logger.h"
static const float cfIconMirrorScale = 1.15f;
static const float cfIconMirrorAlpha = 0.45f;
GameIcon::GameIcon(GuiImageData *preloadImage)
: GuiImage(preloadImage) {
bSelected = false;
bRenderStroke = true;
bRenderReflection = false;
bIconLast = false;
strokeFractalEnable = 1;
strokeBlurBorder = 0.0f;
distanceFadeout = 0.0f;
rotationX = 0.0f;
reflectionAlpha = 0.4f;
strokeWidth = 2.35f;
colorIntensity = glm::vec4(1.0f);
colorIntensityMirror = colorIntensity;
alphaFadeOutNorm = glm::vec4(0.0f);
alphaFadeOutRefl = glm::vec4(-1.0f, 0.0f, 0.9f, 1.0f);
: GuiImage(preloadImage) {
bSelected = false;
bRenderStroke = true;
bRenderReflection = false;
bIconLast = false;
strokeFractalEnable = 1;
strokeBlurBorder = 0.0f;
distanceFadeout = 0.0f;
rotationX = 0.0f;
reflectionAlpha = 0.4f;
strokeWidth = 2.35f;
colorIntensity = glm::vec4(1.0f);
colorIntensityMirror = colorIntensity;
alphaFadeOutNorm = glm::vec4(0.0f);
alphaFadeOutRefl = glm::vec4(-1.0f, 0.0f, 0.9f, 1.0f);
selectionBlurOuterColorIntensity = glm::vec4(0.09411764f * 1.15f, 0.56862745f * 1.15f, 0.96862745098f * 1.15f, 1.0f);
selectionBlurOuterSize = 1.65f;
selectionBlurOuterBorderSize = 0.5f;
selectionBlurOuterSize = 1.65f;
selectionBlurOuterBorderSize = 0.5f;
selectionBlurInnerColorIntensity = glm::vec4(0.46666667f, 0.90588235f, 1.0f, 1.0f);
selectionBlurInnerSize = 1.45f;
selectionBlurInnerBorderSize = 0.95f;
selectionBlurInnerSize = 1.45f;
selectionBlurInnerBorderSize = 0.95f;
vtxCount = sizeof(cfGameIconPosVtxs) / (Shader3D::cuVertexAttrSize);
//! texture and vertex coordinates
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconPosVtxs));
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconPosVtxs));
texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconTexCoords));
if (posVtxs) {
@ -68,7 +68,7 @@ GameIcon::GameIcon(GuiImageData *preloadImage)
strokeTexCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
if (strokeTexCoords) {
for (size_t i = 0, n = 0; i < cuGameIconStrokeVtxCount; n += 2, i += 3) {
strokeTexCoords[n] = (1.0f + strokePosVtxs[i]) * 0.5f;
strokeTexCoords[n] = (1.0f + strokePosVtxs[i]) * 0.5f;
strokeTexCoords[n + 1] = 1.0f - (1.0f + strokePosVtxs[i + 1]) * 0.5f;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, strokeTexCoords, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
@ -118,9 +118,9 @@ bool GameIcon::checkRayIntersection(const glm::vec3 &rayOrigin, const glm::vec3
//! since we always face the camera we can just check the AABB intersection
//! otherwise an OOB intersection would be required
float currPosX = getCenterX() * Application::instance()->getVideo()->getWidthScaleFactor() * 2.0f;
float currPosY = getCenterY() * Application::instance()->getVideo()->getHeightScaleFactor() * 2.0f;
float currPosZ = getDepth() * Application::instance()->getVideo()->getDepthScaleFactor() * 2.0f;
float currPosX = getCenterX() * Application::instance()->getVideo()->getWidthScaleFactor() * 2.0f;
float currPosY = getCenterY() * Application::instance()->getVideo()->getHeightScaleFactor() * 2.0f;
float currPosZ = getDepth() * Application::instance()->getVideo()->getDepthScaleFactor() * 2.0f;
float currScaleX = getScaleX() * (float) getWidth() * Application::instance()->getVideo()->getWidthScaleFactor();
float currScaleY = getScaleY() * (float) getHeight() * Application::instance()->getVideo()->getHeightScaleFactor();
float currScaleZ = getScaleZ() * (float) getWidth() * Application::instance()->getVideo()->getDepthScaleFactor();
@ -159,12 +159,12 @@ void GameIcon::draw(CVideo *pVideo, const glm::mat4 &projectionMtx, const glm::m
return;
}
//! first setup 2D GUI positions
float currPosX = getCenterX() * pVideo->getWidthScaleFactor() * 2.0f;
float currPosY = getCenterY() * pVideo->getHeightScaleFactor() * 2.0f;
float currPosZ = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
float currScaleX = getScaleX() * (float) getWidth() * pVideo->getWidthScaleFactor();
float currScaleY = getScaleY() * (float) getHeight() * pVideo->getHeightScaleFactor();
float currScaleZ = getScaleZ() * (float) getWidth() * pVideo->getDepthScaleFactor();
float currPosX = getCenterX() * pVideo->getWidthScaleFactor() * 2.0f;
float currPosY = getCenterY() * pVideo->getHeightScaleFactor() * 2.0f;
float currPosZ = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
float currScaleX = getScaleX() * (float) getWidth() * pVideo->getWidthScaleFactor();
float currScaleY = getScaleY() * (float) getHeight() * pVideo->getHeightScaleFactor();
float currScaleZ = getScaleZ() * (float) getWidth() * pVideo->getDepthScaleFactor();
float strokeScaleX = pVideo->getWidthScaleFactor() * strokeWidth * 0.25f + cfIconMirrorScale;
float strokeScaleY = pVideo->getHeightScaleFactor() * strokeWidth * 0.25f + cfIconMirrorScale;
@ -182,10 +182,10 @@ void GameIcon::draw(CVideo *pVideo, const glm::mat4 &projectionMtx, const glm::m
m_iconView = glm::rotate(m_iconView, DegToRad(rotationX), glm::vec3(1.0f, 0.0f, 0.0f));
m_iconView = glm::scale(m_iconView, glm::vec3(currScaleX, -currScaleY, currScaleZ));
colorIntensity[3] = reflectionAlpha * getAlpha();
colorIntensity[3] = reflectionAlpha * getAlpha();
selectionBlurOuterColorIntensity[3] = colorIntensity[3] * 0.7f;
selectionBlurInnerColorIntensity[3] = colorIntensity[3] * 0.7f;
alphaFadeOut = &alphaFadeOutRefl;
alphaFadeOut = &alphaFadeOutRefl;
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_ENABLE, GX2_DISABLE);
} else {
@ -194,10 +194,10 @@ void GameIcon::draw(CVideo *pVideo, const glm::mat4 &projectionMtx, const glm::m
m_iconView = glm::rotate(m_iconView, DegToRad(rotationX), glm::vec3(1.0f, 0.0f, 0.0f));
m_iconView = glm::scale(m_iconView, glm::vec3(currScaleX, currScaleY, currScaleZ));
colorIntensity[3] = getAlpha();
colorIntensity[3] = getAlpha();
selectionBlurOuterColorIntensity[3] = colorIntensity[3];
selectionBlurInnerColorIntensity[3] = colorIntensity[3];
alphaFadeOut = &alphaFadeOutNorm;
alphaFadeOut = &alphaFadeOutNorm;
}
m_mirrorView = glm::scale(m_iconView, glm::vec3(cfIconMirrorScale, cfIconMirrorScale, cfIconMirrorScale));

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@ -15,8 +15,8 @@ public:
}
void setColorIntensity(const glm::vec4 &color) {
colorIntensity = color;
colorIntensityMirror = colorIntensity;
colorIntensity = color;
colorIntensityMirror = colorIntensity;
selectionBlurOuterColorIntensity = color * glm::vec4(0.09411764f * 1.15f, 0.56862745f * 1.15f, 0.96862745098f * 1.15f, 1.0f);
selectionBlurInnerColorIntensity = color * glm::vec4(0.46666667f, 0.90588235f, 1.0f, 1.0f);
}

File diff suppressed because it is too large Load Diff

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@ -97,7 +97,7 @@ public:
void resetState(void);
//!Constantly called to draw the GuiButton
void draw(CVideo *video) override;
void draw(CVideo *video) override;
//!Constantly called to allow the GuiButton to respond to updated input data
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD

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@ -14,37 +14,37 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <map>
#include <algorithm>
#include <gui/GuiIconGrid.h>
#include <gui/GuiController.h>
#include <coreinit/cache.h>
#include "common/common.h"
#include "Application.h"
#include <video/CVideo.h>
#include "utils/logger.h"
#include "common/common.h"
#include "gui/GameIcon.h"
#include "utils/logger.h"
#include <algorithm>
#include <coreinit/cache.h>
#include <gui/GuiController.h>
#include <gui/GuiIconGrid.h>
#include <map>
#include <video/CVideo.h>
GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex, bool sortByName)
: GuiTitleBrowser(w, h, GameIndex),
sortByName(sortByName),
particleBgImage(w, h, 50, 60.0f, 90.0f, 0.6f, 1.0f), buttonClickSound(Resources::GetSound("button_click.mp3")), gameTitle((char *) nullptr, 52, glm::vec4(1.0f)),
touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
leftTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_LEFT | GuiTrigger::STICK_L_LEFT, true),
rightTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_RIGHT | GuiTrigger::STICK_L_RIGHT, true),
downTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true), upTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true),
buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true), buttonLTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_L, true),
buttonRTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_R, true), leftButton(w, h), rightButton(w, h), downButton(w, h), upButton(w, h), launchButton(w, h),
arrowRightImageData(Resources::GetImageData("rightArrow.png")), arrowLeftImageData(Resources::GetImageData("leftArrow.png")), arrowRightImage(arrowRightImageData),
arrowLeftImage(arrowLeftImageData), arrowRightButton(arrowRightImage.getWidth(), arrowRightImage.getHeight()), arrowLeftButton(arrowLeftImage.getWidth(), arrowLeftImage.getHeight()),
noIcon(Resources::GetFile("noGameIcon.png"), Resources::GetFileSize("noGameIcon.png"), GX2_TEX_CLAMP_MODE_MIRROR),
emptyIcon(Resources::GetFile("iconEmpty.png"), Resources::GetFileSize("iconEmpty.png"), GX2_TEX_CLAMP_MODE_MIRROR), dragListener(w, h) {
: GuiTitleBrowser(w, h, GameIndex),
sortByName(sortByName),
particleBgImage(w, h, 50, 60.0f, 90.0f, 0.6f, 1.0f), buttonClickSound(Resources::GetSound("button_click.mp3")), gameTitle((char *) nullptr, 52, glm::vec4(1.0f)),
touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
leftTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_LEFT | GuiTrigger::STICK_L_LEFT, true),
rightTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_RIGHT | GuiTrigger::STICK_L_RIGHT, true),
downTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true), upTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true),
buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true), buttonLTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_L, true),
buttonRTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_R, true), leftButton(w, h), rightButton(w, h), downButton(w, h), upButton(w, h), launchButton(w, h),
arrowRightImageData(Resources::GetImageData("rightArrow.png")), arrowLeftImageData(Resources::GetImageData("leftArrow.png")), arrowRightImage(arrowRightImageData),
arrowLeftImage(arrowLeftImageData), arrowRightButton(arrowRightImage.getWidth(), arrowRightImage.getHeight()), arrowLeftButton(arrowLeftImage.getWidth(), arrowLeftImage.getHeight()),
noIcon(Resources::GetFile("noGameIcon.png"), Resources::GetFileSize("noGameIcon.png"), GX2_TEX_CLAMP_MODE_MIRROR),
emptyIcon(Resources::GetFile("iconEmpty.png"), Resources::GetFileSize("iconEmpty.png"), GX2_TEX_CLAMP_MODE_MIRROR), dragListener(w, h) {
particleBgImage.setParent(this);
setSelectedGame(GameIndex);
listOffset = selectedGame / (MAX_COLS * MAX_ROWS);
targetLeftPosition = -listOffset * getWidth();
listOffset = selectedGame / (MAX_COLS * MAX_ROWS);
targetLeftPosition = -listOffset * getWidth();
currentLeftPosition = targetLeftPosition;
leftButton.setTrigger(&leftTrigger);
@ -126,18 +126,18 @@ GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex, bool sortByNa
GuiIconGrid::~GuiIconGrid() {
containerMutex.lock();
for (auto const &x: gameInfoContainers) {
for (auto const &x : gameInfoContainers) {
remove(x.second->button);
delete x.second;
}
gameInfoContainers.clear();
containerMutex.unlock();
for (auto const &x: emptyButtons) {
for (auto const &x : emptyButtons) {
delete x;
}
for (auto const &x: emptyIcons) {
for (auto const &x : emptyIcons) {
delete x;
}
@ -163,7 +163,7 @@ void GuiIconGrid::setSelectedGame(uint64_t idx) {
containerMutex.lock();
GameInfoContainer *container = nullptr;
for (auto const &x: gameInfoContainers) {
for (auto const &x : gameInfoContainers) {
container = x.second;
if (x.first == idx) {
container->image->setSelected(true);
@ -178,7 +178,7 @@ void GuiIconGrid::setSelectedGame(uint64_t idx) {
if (offset > 0) {
uint32_t newPage = offset / (MAX_COLS * MAX_ROWS);
if (newPage != (uint32_t) curPage) {
curPage = newPage;
curPage = newPage;
bUpdatePositions = true;
}
}
@ -215,10 +215,10 @@ void GuiIconGrid::OnGameTitleListUpdated(GameList *gameList) {
}
for (int32_t i = 0; i < gameList->size(); i++) {
gameInfo *info = gameList->at(i);
gameInfo *info = gameList->at(i);
GameInfoContainer *container = nullptr;
for (auto const &x: gameInfoContainers) {
for (auto const &x : gameInfoContainers) {
if (info->titleId == x.first) {
container = x.second;
break;
@ -233,9 +233,9 @@ void GuiIconGrid::OnGameTitleListUpdated(GameList *gameList) {
gameList->unlock();
setSelectedGame(0);
gameSelectionChanged(this, selectedGame);
curPage = 0;
curPage = 0;
currentLeftPosition = 0;
bUpdatePositions = true;
bUpdatePositions = true;
}
void GuiIconGrid::OnLeftArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
@ -268,7 +268,6 @@ void GuiIconGrid::OnLeftClick(GuiButton *button, const GuiController *controller
setSelectedGame(newTitleId);
gameSelectionChanged(this, selectedGame);
}
}
void GuiIconGrid::OnRightClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
@ -379,7 +378,7 @@ void GuiIconGrid::OnGameButtonHeld(GuiButton *button, const GuiController *contr
if (currentlyHeld == nullptr) {
bool found = false;
// We don't want to drag empty buttons
for (auto const &x: emptyButtons) {
for (auto const &x : emptyButtons) {
if (x == button) {
found = true;
break;
@ -395,11 +394,9 @@ void GuiIconGrid::OnGameButtonHeld(GuiButton *button, const GuiController *contr
}
void GuiIconGrid::OnGameButtonPointedOn(GuiButton *button, const GuiController *controller) {
}
void GuiIconGrid::OnGameButtonPointedOff(GuiButton *button, const GuiController *controller) {
}
void GuiIconGrid::OnDrag(GuiDragListener *element, const GuiController *controller, GuiTrigger *trigger, int32_t dx, int32_t dy) {
@ -412,7 +409,7 @@ void GuiIconGrid::OnDrag(GuiDragListener *element, const GuiController *controll
void GuiIconGrid::OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
containerMutex.lock();
for (auto const &x: gameInfoContainers) {
for (auto const &x : gameInfoContainers) {
if (x.second->button == button) {
if (selectedGame == (x.second->info->titleId)) {
if (gameLaunchTimer < 30)
@ -466,7 +463,7 @@ void GuiIconGrid::OnGameTitleAdded(gameInfo *info) {
bool foundFreePlace = false;
for (uint32_t i = 0; i < position.size(); i++) {
if (position[i] == 0) {
position[i] = info->titleId;
position[i] = info->titleId;
foundFreePlace = true;
break;
}
@ -483,7 +480,7 @@ void GuiIconGrid::OnGameTitleUpdated(gameInfo *info) {
DEBUG_FUNCTION_LINE("Updating infos of %016llX", info->titleId);
GameInfoContainer *container = nullptr;
containerMutex.lock();
for (auto const &x: gameInfoContainers) {
for (auto const &x : gameInfoContainers) {
if (info->titleId == x.first) {
container = x.second;
break;
@ -514,7 +511,7 @@ void GuiIconGrid::process() {
std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t, GameInfoContainer *>>>(vec));
containerMutex.unlock();
uint64_t targetTitleId = 0;
for (auto const &x: vec) {
for (auto const &x : vec) {
if (x.second->button == dragTarget) {
targetTitleId = x.first;
break;
@ -543,11 +540,11 @@ void GuiIconGrid::process() {
}
}
positionMutex.unlock();
currentlyHeld = nullptr;
currentlyHeld = nullptr;
currentlyHeldTitleId = 0;
currentlyHeldPosition = -1;
bUpdatePositions = true;
bUpdatePositions = true;
} else {
//DEBUG_FUNCTION_LINE("Holding it");
bUpdatePositions = true;
@ -602,14 +599,14 @@ void GuiIconGrid::updateButtonPositions() {
containerMutex.unlock();
for (auto const &x: vec) {
for (auto const &x : vec) {
if (x.second->button == currentlyHeld) {
currentlyHeldTitleId = x.first;
}
remove(x.second->button);
}
for (auto const &x: emptyButtons) {
for (auto const &x : emptyButtons) {
remove(x);
}
@ -629,12 +626,12 @@ void GuiIconGrid::updateButtonPositions() {
for (uint32_t i = 0; i < position.size(); i++) {
if (position[i] == currentlyHeldTitleId) {
currentlyHeldPosition = i;
position[i] = 0;
position[i] = 0;
}
}
uint32_t elementSize = position.size();
uint32_t pages = (elementSize / (MAX_COLS * MAX_ROWS)) + 1;
uint32_t pages = (elementSize / (MAX_COLS * MAX_ROWS)) + 1;
if (elementSize % (MAX_COLS * MAX_ROWS) == 0) {
pages--;
}
@ -662,10 +659,10 @@ void GuiIconGrid::updateButtonPositions() {
}
uint32_t startPage = -(currentLeftPosition / getWidth());
uint32_t endPage = startPage;
uint32_t endPage = startPage;
if (targetLeftPosition != currentLeftPosition) {
for (auto const &x: vec) {
for (auto const &x : vec) {
x.second->button->setHoldable(false);
}
endPage++;
@ -673,7 +670,7 @@ void GuiIconGrid::updateButtonPositions() {
endPage = pages;
}
} else {
for (auto const &x: vec) {
for (auto const &x : vec) {
x.second->button->setHoldable(true);
}
}
@ -685,10 +682,10 @@ void GuiIconGrid::updateButtonPositions() {
}
for (uint32_t i = startPage * (MAX_COLS * MAX_ROWS); i < (endPage + 1) * (MAX_COLS * MAX_ROWS); i++) {
listOff = i / (MAX_COLS * MAX_ROWS);
listOff = i / (MAX_COLS * MAX_ROWS);
GuiButton *element = nullptr;
float posX = currentLeftPosition + listOff * width + (col * (noIcon.getWidth() + noIcon.getWidth() * 0.5f) - (MAX_COLS * 0.5f - 0.5f) * (noIcon.getWidth() + noIcon.getWidth() * 0.5f));
float posY = -row * (noIcon.getHeight() + noIcon.getHeight() * 0.5f) + (MAX_ROWS * 0.5f - 0.5f) * (noIcon.getHeight() + noIcon.getHeight() * 0.5f) + 30.0f;
float posX = currentLeftPosition + listOff * width + (col * (noIcon.getWidth() + noIcon.getWidth() * 0.5f) - (MAX_COLS * 0.5f - 0.5f) * (noIcon.getWidth() + noIcon.getWidth() * 0.5f));
float posY = -row * (noIcon.getHeight() + noIcon.getHeight() * 0.5f) + (MAX_ROWS * 0.5f - 0.5f) * (noIcon.getHeight() + noIcon.getHeight() * 0.5f) + 30.0f;
if (i < position.size()) {
uint64_t titleID = position.at(i);

View File

@ -16,13 +16,13 @@
****************************************************************************/
#pragma once
#include <map>
#include "gui/GuiTitleBrowser.h"
#include "gui/GameIcon.h"
#include "gui/GuiDragListener.h"
#include <gui/GuiParticleImage.h>
#include "gui/GuiTitleBrowser.h"
#include "utils/AsyncExecutor.h"
#include "utils/logger.h"
#include <gui/GuiParticleImage.h>
#include <map>
class GuiIconGrid : public GuiTitleBrowser, public sigslot::has_slots<> {
public:
@ -131,17 +131,17 @@ private:
int32_t currentLeftPosition;
int32_t targetLeftPosition;
uint32_t gameLaunchTimer;
bool bUpdatePositions = false;
GuiButton *currentlyHeld = nullptr;
bool bUpdatePositions = false;
GuiButton *currentlyHeld = nullptr;
uint64_t currentlyHeldTitleId = 0;
int32_t currentlyHeldPosition = -1;
GuiButton *dragTarget = nullptr;
GuiButton *dragTarget = nullptr;
class GameInfoContainer {
public:
GameInfoContainer(GuiButton *button, GameIcon *image, gameInfo *info) {
this->image = image;
this->info = info;
this->image = image;
this->info = info;
this->button = button;
}
@ -173,6 +173,4 @@ private:
std::vector<GuiImage *> emptyIcons;
std::vector<GuiButton *> emptyButtons;
};

View File

@ -18,8 +18,8 @@
#define _GUIIMAGEASYNC_H_
#include <gui/GuiImage.h>
#include <system/CThread.h>
#include <mutex>
#include <system/CThread.h>
#include <vector>
class GuiImageAsync : public GuiImage {

View File

@ -14,8 +14,8 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gui/GuiImageData.h>
#include "system/memory.h"
#include <gui/GuiImageData.h>
#include <malloc.h>
#include <stdint.h>
#include <string.h>

View File

@ -1,8 +1,8 @@
#pragma once
#include "game/GameList.h"
#include <gui/Gui.h>
#include <gui/sigslot.h>
#include "game/GameList.h"
class GuiTitleBrowser : public GuiFrame {
public:

View File

@ -1,25 +1,23 @@
#include "GameSplashScreen.h"
#include "utils/logger.h"
#include "common/common.h"
#include "fs/FSUtils.h"
#include "utils/AsyncExecutor.h"
#include "utils/logger.h"
GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool onTV) : GuiFrame(w, h),
bgImageColor(w, h, (GX2Color) {
0, 0, 0, 0
}) {
bgImageColor.setImageColor((GX2Color) {
79, 153, 239, 255
}, 0);
bgImageColor.setImageColor((GX2Color) {
79, 153, 239, 255
}, 1);
bgImageColor.setImageColor((GX2Color) {
59, 159, 223, 255
}, 2);
bgImageColor.setImageColor((GX2Color) {
59, 159, 223, 255
}, 3);
bgImageColor(w, h, (GX2Color){0, 0, 0, 0}) {
bgImageColor.setImageColor((GX2Color){
79, 153, 239, 255},
0);
bgImageColor.setImageColor((GX2Color){
79, 153, 239, 255},
1);
bgImageColor.setImageColor((GX2Color){
59, 159, 223, 255},
2);
bgImageColor.setImageColor((GX2Color){
59, 159, 223, 255},
3);
append(&bgImageColor);
this->onTV = onTV;
this->info = info;
@ -28,9 +26,9 @@ GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool on
if (onTV) {
filepath = "fs:" + info->gamePath + META_PATH + "/bootTVTex.tga";
}
uint8_t *buffer = nullptr;
uint8_t *buffer = nullptr;
uint32_t bufferSize = 0;
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
if (iResult > 0) {
splashScreenData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
if (splashScreenData) {

View File

@ -1,8 +1,8 @@
#pragma once
#include "game/GameList.h"
#include <gui/GuiImage.h>
#include <gui/GuiFrame.h>
#include <gui/GuiImage.h>
class GameSplashScreen : public GuiFrame, public sigslot::has_slots<> {
public:
@ -15,11 +15,12 @@ public:
void draw(CVideo *v) override;
sigslot::signal3<GuiElement *, gameInfo *, bool> gameGameSplashScreenFinished;
private:
GuiImage bgImageColor;
GuiImageData *splashScreenData = nullptr;
gameInfo *info = nullptr;
bool launchGame = false;
uint32_t frameCounter = 0;
bool onTV = false;
gameInfo *info = nullptr;
bool launchGame = false;
uint32_t frameCounter = 0;
bool onTV = false;
};

View File

@ -1,7 +1,7 @@
#include <nn/swkbd.h>
#include "KeyboardHelper.h"
#include "utils/logger.h"
#include <coreinit/memdefaultheap.h>
#include <nn/swkbd.h>
KeyboardHelper::KeyboardHelper() {
auto *_fsClient = (FSClient *) MEMAllocFromDefaultHeap(sizeof(FSClient));
@ -12,9 +12,9 @@ KeyboardHelper::KeyboardHelper() {
createArg.regionType = nn::swkbd::RegionType::Europe;
createArg.workMemory = MEMAllocFromDefaultHeap(nn::swkbd::GetWorkMemorySize(0));
memset(createArg.workMemory, 0, sizeof(nn::swkbd::GetWorkMemorySize(0)));
this->workMemory = createArg.workMemory;
this->workMemory = createArg.workMemory;
createArg.fsClient = _fsClient;
this->fsClient = createArg.fsClient;
this->fsClient = createArg.fsClient;
DEBUG_FUNCTION_LINE("Calling create");
if (!nn::swkbd::Create(createArg)) {
DEBUG_FUNCTION_LINE("Failed to create keyboard");
@ -64,7 +64,7 @@ bool KeyboardHelper::checkResult() {
}
// Update keyboard
nn::swkbd::ControllerInfo controllerInfo;
controllerInfo.vpad = &vpadStatus;
controllerInfo.vpad = &vpadStatus;
controllerInfo.kpad[0] = nullptr;
controllerInfo.kpad[1] = nullptr;
controllerInfo.kpad[2] = nullptr;
@ -98,7 +98,7 @@ bool KeyboardHelper::checkResult() {
}
}
this->resultStr = logStr;
keyboardOpen = false;
keyboardOpen = false;
nn::swkbd::DisappearInputForm();
return true;
}

View File

@ -1,7 +1,7 @@
#pragma once
#include <string>
#include <coreinit/filesystem.h>
#include <string>
class KeyboardHelper {
public:
@ -24,10 +24,9 @@ public:
std::string getResult();
private:
void *workMemory = nullptr;
FSClient *fsClient = nullptr;
bool keyboardOpen = false;
bool keyboardCreated = false;
void *workMemory = nullptr;
FSClient *fsClient = nullptr;
bool keyboardOpen = false;
bool keyboardCreated = false;
std::string resultStr = "";
};

View File

@ -23,13 +23,13 @@
class MainDrcButtonsFrame : public GuiFrame, public sigslot::has_slots<> {
public:
MainDrcButtonsFrame(int32_t w, int32_t h)
: GuiFrame(w, h), buttonClickSound(Resources::GetSound("settings_click_2.mp3")), screenSwitchSound(Resources::GetSound("screenSwitchSound.mp3")),
switchIconData(Resources::GetImageData("layoutSwitchButton.png")), settingsIconData(Resources::GetImageData("settingsButton.png")), switchIcon(switchIconData),
settingsIcon(settingsIconData), switchLayoutButton(switchIcon.getWidth(), switchIcon.getHeight()), settingsButton(settingsIcon.getWidth(), settingsIcon.getHeight()),
gameListFilterButton(w, h), touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
settingsTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZL, true), switchLayoutTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZR, true),
plusTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_PLUS, true) {
: GuiFrame(w, h), buttonClickSound(Resources::GetSound("settings_click_2.mp3")), screenSwitchSound(Resources::GetSound("screenSwitchSound.mp3")),
switchIconData(Resources::GetImageData("layoutSwitchButton.png")), settingsIconData(Resources::GetImageData("settingsButton.png")), switchIcon(switchIconData),
settingsIcon(settingsIconData), switchLayoutButton(switchIcon.getWidth(), switchIcon.getHeight()), settingsButton(settingsIcon.getWidth(), settingsIcon.getHeight()),
gameListFilterButton(w, h), touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
settingsTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZL, true), switchLayoutTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZR, true),
plusTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_PLUS, true) {
settingsButton.setClickable(true);
settingsButton.setImage(&settingsIcon);
settingsButton.setTrigger(&touchTrigger);
@ -69,6 +69,7 @@ public:
sigslot::signal1<GuiElement *> settingsButtonClicked;
sigslot::signal1<GuiElement *> layoutSwitchClicked;
sigslot::signal1<GuiElement *> gameListFilterClicked;
private:
void OnSettingsButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *) {
settingsButtonClicked(this);

View File

@ -16,25 +16,25 @@
****************************************************************************/
#include "MainWindow.h"
#include "Application.h"
#include "utils/logger.h"
#include "utils/StringTools.h"
#include "utils/logger.h"
#include "resources/Resources.h"
#include "gui/GuiTitleBrowser.h"
#include "gui/GuiIconGrid.h"
#include <sysapp/launch.h>
#include <future>
#include <coreinit/title.h>
#include <nn/acp/title.h>
#include "utils/AsyncExecutor.h"
#include "GameSplashScreen.h"
#include "gui/GuiIconGrid.h"
#include "gui/GuiTitleBrowser.h"
#include "resources/Resources.h"
#include "utils/AsyncExecutor.h"
#include <coreinit/title.h>
#include <future>
#include <nn/acp/title.h>
#include <sysapp/launch.h>
MainWindow::MainWindow(int32_t w, int32_t h)
: width(w), height(h), gameClickSound(Resources::GetSound("game_click.mp3")), mainSwitchButtonFrame(nullptr), currentTvFrame(nullptr), currentDrcFrame(nullptr) {
: width(w), height(h), gameClickSound(Resources::GetSound("game_click.mp3")), mainSwitchButtonFrame(nullptr), currentTvFrame(nullptr), currentDrcFrame(nullptr) {
for (int32_t i = 0; i < 4; i++) {
std::string filename = StringTools::strfmt("player%i_point.png", i + 1);
pointerImgData[i] = Resources::GetImageData(filename.c_str());
pointerImg[i] = new GuiImage(pointerImgData[i]);
pointerImgData[i] = Resources::GetImageData(filename.c_str());
pointerImg[i] = new GuiImage(pointerImgData[i]);
pointerImg[i]->setScale(1.5f);
pointerValid[i] = false;
}
@ -43,7 +43,6 @@ MainWindow::MainWindow(int32_t w, int32_t h)
gameList.titleUpdated.connect(this, &MainWindow::OnGameTitleUpdated);
gameList.titleAdded.connect(this, &MainWindow::OnGameTitleAdded);
AsyncExecutor::execute([&] { gameList.load(); });
}
MainWindow::~MainWindow() {
@ -68,7 +67,7 @@ MainWindow::~MainWindow() {
void MainWindow::updateEffects() {
//! dont read behind the initial elements in case one was added
uint32_t tvSize = tvElements.size();
uint32_t tvSize = tvElements.size();
uint32_t drcSize = drcElements.size();
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
@ -90,7 +89,7 @@ void MainWindow::updateEffects() {
void MainWindow::process() {
//! dont read behind the initial elements in case one was added
uint32_t tvSize = tvElements.size();
uint32_t tvSize = tvElements.size();
uint32_t drcSize = drcElements.size();
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
@ -160,25 +159,25 @@ void MainWindow::update(GuiController *controller) {
}
}
// //! only update TV elements that are not updated yet because they are on DRC
// for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
// {
// uint32_t n;
// for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
// {
// if(tvElements[i] == drcElements[n])
// break;
// }
// if(n == drcElements.size())
// {
// tvElements[i]->update(controller);
// }
// }
// //! only update TV elements that are not updated yet because they are on DRC
// for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
// {
// uint32_t n;
// for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
// {
// if(tvElements[i] == drcElements[n])
// break;
// }
// if(n == drcElements.size())
// {
// tvElements[i]->update(controller);
// }
// }
if (controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer) {
int32_t wpadIdx = controller->chanIdx - 1;
float posX = controller->data.x;
float posY = controller->data.y;
float posX = controller->data.x;
float posY = controller->data.y;
pointerImg[wpadIdx]->setPosition(posX, posY);
pointerImg[wpadIdx]->setAngle(controller->data.pointerAngle);
pointerValid[wpadIdx] = true;
@ -312,8 +311,8 @@ void MainWindow::OnLayoutSwitchEffectFinish(GuiElement *element) {
remove(currentTvFrame);
GuiTitleBrowser *tmpElement = currentDrcFrame;
currentDrcFrame = currentTvFrame;
currentTvFrame = tmpElement;
currentDrcFrame = currentTvFrame;
currentTvFrame = tmpElement;
appendTv(currentTvFrame);
appendDrc(currentDrcFrame);
@ -354,7 +353,6 @@ void MainWindow::OnCloseEffectFinish(GuiElement *element) {
}
void MainWindow::OnSettingsButtonClicked(GuiElement *element) {
}
void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, uint64_t selectedIdx) {
@ -460,7 +458,7 @@ void MainWindow::OnGameLaunch(uint64_t titleId) {
MCPTitleListType titleInfo;
int32_t handle = MCP_Open();
auto err = MCP_GetTitleInfo(handle, titleId, &titleInfo);
auto err = MCP_GetTitleInfo(handle, titleId, &titleInfo);
MCP_Close(handle);
if (err == 0) {
ACPAssignTitlePatch(&titleInfo);

View File

@ -17,13 +17,13 @@
#ifndef _MAIN_WINDOW_H_
#define _MAIN_WINDOW_H_
#include <vector>
#include <queue>
#include <gui/Gui.h>
#include "game/GameList.h"
#include "KeyboardHelper.h"
#include "gui/GuiTitleBrowser.h"
#include "MainDrcButtonsFrame.h"
#include "game/GameList.h"
#include "gui/GuiTitleBrowser.h"
#include <gui/Gui.h>
#include <queue>
#include <vector>
class CVideo;

View File

@ -1,18 +1,18 @@
#include "Resources.h"
#include "filelist.h"
#include "fs/FSUtils.h"
#include "utils/AsyncExecutor.h"
#include <gui/GuiImageData.h>
#include <gui/GuiSound.h>
#include <malloc.h>
#include <string.h>
#include <string>
#include "Resources.h"
#include "filelist.h"
#include <gui/GuiSound.h>
#include <gui/GuiImageData.h>
#include "fs/FSUtils.h"
#include "utils/AsyncExecutor.h"
#include <chrono>
#include <future>
#include <iostream>
#include <thread>
#include <strings.h>
#include <thread>
Resources *Resources::instance = nullptr;
@ -46,12 +46,12 @@ bool Resources::LoadFiles(const char *path) {
fullpath += "/";
fullpath += RecourceList[i].filename;
uint8_t *buffer = nullptr;
uint8_t *buffer = nullptr;
uint32_t filesize = 0;
FSUtils::LoadFileToMem(fullpath.c_str(), &buffer, &filesize);
RecourceList[i].CustomFile = buffer;
RecourceList[i].CustomFile = buffer;
RecourceList[i].CustomFileSize = (uint32_t) filesize;
result |= (buffer != 0);
}
@ -82,7 +82,7 @@ GuiImageData *Resources::GetImageData(const char *filename) {
if (!instance)
instance = new Resources;
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr = instance->imageDataMap.find(std::string(filename));
std::map<std::string, std::pair<uint32_t, GuiImageData *>>::iterator itr = instance->imageDataMap.find(std::string(filename));
if (itr != instance->imageDataMap.end()) {
itr->second.first++;
return itr->second.second;
@ -96,8 +96,8 @@ GuiImageData *Resources::GetImageData(const char *filename) {
if (buff == nullptr)
return nullptr;
GuiImageData *image = new GuiImageData(buff, size);
instance->imageDataMap[std::string(filename)].first = 1;
GuiImageData *image = new GuiImageData(buff, size);
instance->imageDataMap[std::string(filename)].first = 1;
instance->imageDataMap[std::string(filename)].second = image;
return image;
@ -108,7 +108,7 @@ GuiImageData *Resources::GetImageData(const char *filename) {
}
void Resources::RemoveImageData(GuiImageData *image) {
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr;
std::map<std::string, std::pair<uint32_t, GuiImageData *>>::iterator itr;
for (itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++) {
if (itr->second.second == image) {
@ -128,7 +128,7 @@ GuiSound *Resources::GetSound(const char *filename) {
if (!instance)
instance = new Resources;
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr = instance->soundDataMap.find(std::string(filename));
std::map<std::string, std::pair<uint32_t, GuiSound *>>::iterator itr = instance->soundDataMap.find(std::string(filename));
if (itr != instance->soundDataMap.end()) {
itr->second.first++;
return itr->second.second;
@ -142,8 +142,8 @@ GuiSound *Resources::GetSound(const char *filename) {
if (buff == nullptr)
return nullptr;
GuiSound *sound = new GuiSound(buff, size);
instance->soundDataMap[std::string(filename)].first = 1;
GuiSound *sound = new GuiSound(buff, size);
instance->soundDataMap[std::string(filename)].first = 1;
instance->soundDataMap[std::string(filename)].second = sound;
return sound;
@ -154,7 +154,7 @@ GuiSound *Resources::GetSound(const char *filename) {
}
void Resources::RemoveSound(GuiSound *sound) {
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr;
std::map<std::string, std::pair<uint32_t, GuiSound *>>::iterator itr;
for (itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++) {
if (itr->second.second == sound) {

View File

@ -33,6 +33,6 @@ private:
~Resources() {}
std::map<std::string, std::pair<uint32_t, GuiImageData *> > imageDataMap;
std::map<std::string, std::pair<uint32_t, GuiSound *> > soundDataMap;
std::map<std::string, std::pair<uint32_t, GuiImageData *>> imageDataMap;
std::map<std::string, std::pair<uint32_t, GuiSound *>> soundDataMap;
};

View File

@ -23,8 +23,8 @@
*
* for WiiXplorer 2010
***************************************************************************/
#include <sounds/BufferCircle.hpp>
#include <malloc.h>
#include <sounds/BufferCircle.hpp>
#include <utils/utils.h>
BufferCircle::BufferCircle() {

View File

@ -26,10 +26,10 @@
#include "fs/CFile.hpp"
#include <coreinit/thread.h>
#include <coreinit/time.h>
#include <sounds/Mp3Decoder.hpp>
#include <limits.h>
#include <malloc.h>
#include <math.h>
#include <sounds/Mp3Decoder.hpp>
#include <string.h>
#include <string>
#include <unistd.h>

View File

@ -26,8 +26,8 @@
#include "fs/CFile.hpp"
#include <coreinit/thread.h>
#include <coreinit/time.h>
#include <sounds/OggDecoder.hpp>
#include <malloc.h>
#include <sounds/OggDecoder.hpp>
#include <unistd.h>
static int ogg_read(void *punt, int bytes, int blocks, int *f) {

View File

@ -19,8 +19,8 @@
#include <coreinit/cache.h>
#include <coreinit/thread.h>
#include <coreinit/time.h>
#include <sounds/SoundDecoder.hpp>
#include <malloc.h>
#include <sounds/SoundDecoder.hpp>
#include <string.h>
#include <unistd.h>

View File

@ -26,8 +26,8 @@
#ifndef SOUND_DECODER_HPP
#define SOUND_DECODER_HPP
#include <sounds/BufferCircle.hpp>
#include <mutex>
#include <sounds/BufferCircle.hpp>
#include <string>
class CFile;

View File

@ -24,12 +24,12 @@
* for WiiXplorer 2010
***************************************************************************/
#include <fs/CFile.hpp>
#include <malloc.h>
#include <sndcore2/core.h>
#include <sounds/Mp3Decoder.hpp>
#include <sounds/OggDecoder.hpp>
#include <sounds/SoundHandler.hpp>
#include <sounds/WavDecoder.hpp>
#include <malloc.h>
#include <sndcore2/core.h>
#include <unistd.h>
SoundHandler *SoundHandler::handlerInstance = NULL;

View File

@ -28,10 +28,10 @@
#include <vector>
#include <sndcore2/voice.h>
#include <sounds/SoundDecoder.hpp>
#include <sounds/Voice.h>
#include <system/CThread.h>
#include <sndcore2/voice.h>
#define MAX_DECODERS 16 // can be increased up to 96

View File

@ -14,7 +14,7 @@ AsyncExecutor::AsyncExecutor() {
while (!exitThread) {
mutex.lock();
bool emptyList = elements.empty();
auto it = elements.begin();
auto it = elements.begin();
while (it != elements.end()) {
auto future = it;
auto status = future->wait_for(std::chrono::seconds(0));

View File

@ -1,12 +1,12 @@
#pragma once
#include <vector>
#include <future>
#include <thread>
#include <queue>
#include <gui/GuiElement.h>
#include <coreinit/cache.h>
#include "utils/logger.h"
#include <coreinit/cache.h>
#include <future>
#include <gui/GuiElement.h>
#include <queue>
#include <thread>
#include <vector>
class AsyncExecutor {
public:

View File

@ -23,17 +23,16 @@
*
* for WiiXplorer 2010
***************************************************************************/
#include <vector>
#include <string>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdio.h>
#include <wchar.h>
#include <string.h>
#include <string>
#include <strings.h>
#include <wut_types.h>
#include <stdio.h>
#include <utils/StringTools.h>
#include <vector>
#include <wchar.h>
#include <wut_types.h>
BOOL StringTools::EndsWith(const std::string &a, const std::string &b) {
@ -85,7 +84,7 @@ const wchar_t *StringTools::wfmt(const char *format, ...) {
static char tmp[512];
static wchar_t strWChar[512];
strWChar[0] = 0;
tmp[0] = 0;
tmp[0] = 0;
if (!format)
return (const wchar_t *) strWChar;
@ -98,7 +97,7 @@ const wchar_t *StringTools::wfmt(const char *format, ...) {
if ((vsprintf(tmp, format, va) >= 0)) {
int32_t bt;
int32_t strlength = strlen(tmp);
bt = mbstowcs(strWChar, tmp, (strlength < 512) ? strlength : 512);
bt = mbstowcs(strWChar, tmp, (strlength < 512) ? strlength : 512);
if (bt > 0) {
strWChar[bt] = 0;
@ -112,13 +111,13 @@ const wchar_t *StringTools::wfmt(const char *format, ...) {
int32_t StringTools::strprintf(std::string &str, const char *format, ...) {
static char tmp[512];
tmp[0] = 0;
tmp[0] = 0;
int32_t result = 0;
va_list va;
va_start(va, format);
if ((vsprintf(tmp, format, va) >= 0)) {
str = tmp;
str = tmp;
result = str.size();
}
va_end(va);
@ -214,7 +213,6 @@ bool StringTools::findStringIC(const std::string &strHaystack, const std::string
auto it = std::search(
strHaystack.begin(), strHaystack.end(),
strNeedle.begin(), strNeedle.end(),
[](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); }
);
[](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); });
return (it != strHaystack.end());
}

View File

@ -26,11 +26,11 @@
#ifndef __STRING_TOOLS_H
#define __STRING_TOOLS_H
#include <vector>
#include <string>
#include <wut_types.h>
#include <algorithm>
#include <cctype>
#include <string>
#include <vector>
#include <wut_types.h>
class StringTools {
public:
@ -58,7 +58,7 @@ public:
if (!path)
return path;
const char *ptr = path;
const char *ptr = path;
const char *Filename = ptr;
while (*ptr != '\0') {
@ -91,4 +91,3 @@ public:
};
#endif /* __STRING_TOOLS_H */

View File

@ -1,24 +1,25 @@
#pragma once
#include <whb/log.h>
#include <string.h>
#include <whb/log.h>
#ifdef __cplusplus
extern "C" {
#endif
#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__)
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__)
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__)
#define DEBUG_FUNCTION_LINE(FMT, ARGS...)do { \
WHBLogPrintf("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
#define DEBUG_FUNCTION_LINE(FMT, ARGS...) \
do { \
WHBLogPrintf("[%23s]%30s@L%04d: " FMT "", __FILENAME__, __FUNCTION__, __LINE__, ##ARGS); \
} while (0)
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...)do { \
WHBLogWritef("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) \
do { \
WHBLogWritef("[%23s]%30s@L%04d: " FMT "", __FILENAME__, __FUNCTION__, __LINE__, ##ARGS); \
} while (0)
#ifdef __cplusplus
}
#endif

View File

@ -1,41 +1,41 @@
#include <string.h>
#include <stdlib.h>
#include <malloc.h>
#include <stdarg.h>
#include <stddef.h>
#include <stdio.h>
#include <malloc.h>
#include <stdlib.h>
#include <string.h>
#include <utils/logger.h>
// https://gist.github.com/ccbrown/9722406
void dumpHex(const void *data, size_t size) {
char ascii[17];
size_t i, j;
ascii[16] = '\0';
DEBUG_FUNCTION_LINE_WRITE("0x%08X (0x0000): ", data);
for (i = 0; i < size; ++i) {
WHBLogWritef("%02X ", ((unsigned char *) data)[i]);
if (((unsigned char *) data)[i] >= ' ' && ((unsigned char *) data)[i] <= '~') {
ascii[i % 16] = ((unsigned char *) data)[i];
} else {
ascii[i % 16] = '.';
}
if ((i + 1) % 8 == 0 || i + 1 == size) {
WHBLogWritef(" ");
if ((i + 1) % 16 == 0) {
WHBLogWritef("| %s \n", ascii);
if (i + 1 < size) {
WHBLogWritef("0x%08X (0x%04X); ", ((char *) data)[i + 1], i + 1);
char ascii[17];
size_t i, j;
ascii[16] = '\0';
DEBUG_FUNCTION_LINE_WRITE("0x%08X (0x0000): ", data);
for (i = 0; i < size; ++i) {
WHBLogWritef("%02X ", ((unsigned char *) data)[i]);
if (((unsigned char *) data)[i] >= ' ' && ((unsigned char *) data)[i] <= '~') {
ascii[i % 16] = ((unsigned char *) data)[i];
} else {
ascii[i % 16] = '.';
}
if ((i + 1) % 8 == 0 || i + 1 == size) {
WHBLogWritef(" ");
if ((i + 1) % 16 == 0) {
WHBLogWritef("| %s \n", ascii);
if (i + 1 < size) {
WHBLogWritef("0x%08X (0x%04X); ", ((char *) data)[i + 1], i + 1);
}
} else if (i + 1 == size) {
ascii[(i + 1) % 16] = '\0';
if ((i + 1) % 16 <= 8) {
WHBLogWritef(" ");
}
for (j = (i + 1) % 16; j < 16; ++j) {
WHBLogWritef(" ");
}
WHBLogWritef("| %s \n", ascii);
}
} else if (i + 1 == size) {
ascii[(i + 1) % 16] = '\0';
if ((i + 1) % 16 <= 8) {
WHBLogWritef(" ");
}
for (j = (i + 1) % 16; j < 16; ++j) {
WHBLogWritef(" ");
}
WHBLogWritef("| %s \n", ascii);
}
}
}
}
}
}

View File

@ -7,23 +7,24 @@
extern "C" {
#endif
#define LIMIT(x, min, max) \
({ \
typeof( x ) _x = x; \
typeof( min ) _min = min; \
typeof( max ) _max = max; \
( ( ( _x ) < ( _min ) ) ? ( _min ) : ( ( _x ) > ( _max ) ) ? ( _max) : ( _x ) ); \
})
#define LIMIT(x, min, max) \
({ \
typeof(x) _x = x; \
typeof(min) _min = min; \
typeof(max) _max = max; \
(((_x) < (_min)) ? (_min) : ((_x) > (_max)) ? (_max) \
: (_x)); \
})
#define DegToRad(a) ( (a) * 0.01745329252f )
#define RadToDeg(a) ( (a) * 57.29577951f )
#define DegToRad(a) ((a) *0.01745329252f)
#define RadToDeg(a) ((a) *57.29577951f)
#define ALIGN4(x) (((x) + 3) & ~3)
#define ALIGN32(x) (((x) + 31) & ~31)
#define ALIGN4(x) (((x) + 3) & ~3)
#define ALIGN32(x) (((x) + 31) & ~31)
#define le16(i) ((((uint16_t) ((i) & 0xFF)) << 8) | ((uint16_t) (((i) & 0xFF00) >> 8)))
#define le32(i) ((((uint32_t)le16((i) & 0xFFFF)) << 16) | ((uint32_t)le16(((i) & 0xFFFF0000) >> 16)))
#define le64(i) ((((uint64_t)le32((i) & 0xFFFFFFFFLL)) << 32) | ((uint64_t)le32(((i) & 0xFFFFFFFF00000000LL) >> 32)))
#define le16(i) ((((uint16_t) ((i) &0xFF)) << 8) | ((uint16_t) (((i) &0xFF00) >> 8)))
#define le32(i) ((((uint32_t) le16((i) &0xFFFF)) << 16) | ((uint32_t) le16(((i) &0xFFFF0000) >> 16)))
#define le64(i) ((((uint64_t) le32((i) &0xFFFFFFFFLL)) << 32) | ((uint64_t) le32(((i) &0xFFFFFFFF00000000LL) >> 32)))
//Needs to have log_init() called beforehand.
void dumpHex(const void *data, size_t size);

View File

@ -14,17 +14,17 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "system/memory.h"
#include "utils/utils.h"
#include <cstdint>
#include "system/memory.h"
#include <malloc.h>
#include <string.h>
#include <video/CVideo.h>
#include <video/shaders/ColorShader.h>
#include <video/shaders/FXAAShader.h>
#include <video/shaders/Shader3D.h>
#include <video/shaders/ShaderFractalColor.h>
#include <video/shaders/Texture2DShader.h>
#include <malloc.h>
#include <string.h>
CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
tvEnabled = false;

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <video/shaders/ColorShader.h>
#include <malloc.h>
#include <string.h>
#include <video/shaders/ColorShader.h>
static const uint32_t cpVertexShaderProgram[] = {
0x00000000, 0x00008009, 0x20000000, 0x000078a0,

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <video/shaders/FXAAShader.h>
#include <malloc.h>
#include <string.h>
#include <video/shaders/FXAAShader.h>
static const uint32_t cpVertexShaderProgram[] = {
0x00000000, 0x00008009, 0x20000000, 0x000004a0,

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <video/shaders/Shader3D.h>
#include <malloc.h>
#include <string.h>
#include <video/shaders/Shader3D.h>
static const uint32_t cpVertexShaderProgram[] = {
0x00000000, 0x00008009, 0x20000000, 0x0000e4a1,

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@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <video/shaders/ShaderFractalColor.h>
#include <malloc.h>
#include <string.h>
#include <video/shaders/ShaderFractalColor.h>
static const uint32_t cpVertexShaderProgram[] = {
0x00000000, 0x00008009, 0x20000000, 0x0000eca1,

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@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <video/shaders/Texture2DShader.h>
#include <malloc.h>
#include <string.h>
#include <video/shaders/Texture2DShader.h>
static const uint32_t cpVertexShaderProgram[] = {
0x00000000, 0x00008009, 0x20000000, 0x000080a0,

View File

@ -18,8 +18,8 @@
#define VERTEX_SHADER_H
#include <gui/gx2_ext.h>
#include <video/shaders/Shader.h>
#include <string.h>
#include <video/shaders/Shader.h>
class VertexShader : public Shader {
public: