Add .clang-format

This commit is contained in:
Maschell 2024-07-27 14:28:20 +02:00
parent 69c3327ad5
commit b4cecf10e8
51 changed files with 7480 additions and 1048 deletions

67
.clang-format Normal file
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@ -0,0 +1,67 @@
# Generated from CLion C/C++ Code Style settings
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: Consecutive
AlignConsecutiveMacros: AcrossEmptyLinesAndComments
AlignOperands: Align
AllowAllArgumentsOnNextLine: false
AllowAllConstructorInitializersOnNextLine: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Always
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: Always
AllowShortLambdasOnASingleLine: All
AllowShortLoopsOnASingleLine: true
AlwaysBreakAfterReturnType: None
AlwaysBreakTemplateDeclarations: Yes
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterFunction: false
AfterNamespace: false
AfterUnion: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: true
BreakBeforeBinaryOperators: None
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
BreakInheritanceList: BeforeColon
ColumnLimit: 0
CompactNamespaces: false
ContinuationIndentWidth: 8
IndentCaseLabels: true
IndentPPDirectives: None
IndentWidth: 4
KeepEmptyLinesAtTheStartOfBlocks: true
MaxEmptyLinesToKeep: 2
NamespaceIndentation: All
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PointerAlignment: Right
ReflowComments: false
SpaceAfterCStyleCast: true
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
TabWidth: 4
UseTab: Never

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@ -14,21 +14,21 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "Application.h"
#include "common/common.h"
#include "resources/Resources.h"
#include "system/memory.h"
#include "utils/AsyncExecutor.h"
#include "utils/logger.h"
#include <coreinit/core.h>
#include <coreinit/foreground.h>
#include <coreinit/title.h>
#include <proc_ui/procui.h>
#include <sysapp/launch.h>
#include "Application.h"
#include "common/common.h"
#include <gui/FreeTypeGX.h>
#include <gui/VPadController.h>
#include <gui/WPadController.h>
#include "resources/Resources.h"
#include <proc_ui/procui.h>
#include <sounds/SoundHandler.hpp>
#include "system/memory.h"
#include "utils/logger.h"
#include "utils/AsyncExecutor.h"
#include <sysapp/launch.h>
#include <thread>
Application *Application::applicationInstance = nullptr;
@ -62,7 +62,7 @@ Application::~Application() {
DEBUG_FUNCTION_LINE("Destroy controller");
for (auto &i: controller) {
for (auto &i : controller) {
delete i;
}
@ -94,9 +94,7 @@ void Application::quit(int32_t code) {
}
void Application::fadeOut() {
GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color) {
0, 0, 0, 255
});
GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color){0, 0, 0, 255});
for (int32_t i = 0; i < 255; i += 10) {
if (i > 255)
@ -185,7 +183,6 @@ bool Application::procUI() {
DEBUG_FUNCTION_LINE("Initialize main window");
mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight());
}
}
executeProcess = true;
}
@ -212,7 +209,7 @@ void Application::executeThread() {
mainWindow->process();
//! Read out inputs
for (auto &i: controller) {
for (auto &i : controller) {
if (!i->update(video->getTvWidth(), video->getTvHeight()))
continue;

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@ -18,8 +18,8 @@
#define _APPLICATION_H
#include "menu/MainWindow.h"
#include <video/CVideo.h>
#include "system/CThread.h"
#include <video/CVideo.h>
// forward declaration
class FreeTypeGX;
@ -77,7 +77,6 @@ private:
GuiController *controller[5]{};
int exitCode;
BOOL sFromHBL = FALSE;
};
#endif //_APPLICATION_H

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@ -1,6 +1,6 @@
#include "utils/logger.h"
#include <cstdlib>
#include <malloc.h>
#include "utils/logger.h"
#include "StorageUtils.h"

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@ -13,4 +13,3 @@ extern "C" {
#endif
#endif /* COMMON_H */

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@ -1,10 +1,10 @@
#include "common/common.h"
#include <whb/log_cafe.h>
#include <whb/log_udp.h>
#include <whb/log_module.h>
#include "utils/logger.h"
#include "Application.h"
#include "StorageUtils.h"
#include "common/common.h"
#include "utils/logger.h"
#include <whb/log_cafe.h>
#include <whb/log_module.h>
#include <whb/log_udp.h>
int32_t main(int32_t argc, char **argv) {
bool moduleInit;

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@ -24,14 +24,14 @@
* DirList Class
* for WiiXplorer 2010
***************************************************************************/
#include <algorithm>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <strings.h>
#include <algorithm>
#include <sys/stat.h>
#include <sys/dirent.h>
#include <sys/stat.h>
#include <fs/DirList.h>
#include <utils/StringTools.h>

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@ -27,8 +27,8 @@
#ifndef ___DIRLIST_H_
#define ___DIRLIST_H_
#include <vector>
#include <string>
#include <vector>
#include <wut_types.h>
typedef struct {
@ -97,6 +97,7 @@ public:
Dirs = 0x02,
CheckSubfolders = 0x08,
};
protected:
// Internal parser
BOOL InternalLoadPath(std::string &path);

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@ -1,11 +1,11 @@
#include <malloc.h>
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include "fs/FSUtils.h"
#include "fs/CFile.hpp"
#include "utils/logger.h"
#include <fcntl.h>
#include <malloc.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size) {
//! always initialze input
@ -139,4 +139,3 @@ int32_t FSUtils::saveBufferToFile(const char *path, void *buffer, uint32_t size)
file.close();
return written;
}

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@ -1,14 +1,14 @@
#include <algorithm>
#include <string>
#include <string.h>
#include <coreinit/cache.h>
#include <coreinit/mcp.h>
#include <nn/acp/nn_acp_types.h>
#include <nn/acp/title.h>
#include <coreinit/cache.h>
#include <string.h>
#include <string>
#include "utils/AsyncExecutor.h"
#include "GameList.h"
#include "common/common.h"
#include "utils/AsyncExecutor.h"
#include "fs/FSUtils.h"
#include "utils/logger.h"
@ -24,7 +24,7 @@ GameList::~GameList() {
void GameList::clear() {
lock();
for (auto const &x: fullGameList) {
for (auto const &x : fullGameList) {
if (x != nullptr) {
if (x->imageData != nullptr) {
AsyncExecutor::pushForDelete(x->imageData);
@ -55,7 +55,7 @@ gameInfo *GameList::getGameInfo(uint64_t titleId) {
int32_t GameList::readGameList() {
// Clear list
for (auto const &x: fullGameList) {
for (auto const &x : fullGameList) {
delete x;
}
@ -92,7 +92,7 @@ int32_t GameList::readGameList() {
MCP_APP_TYPE_ACCOUNT_APPS,
};
for (auto appType: menuAppTypes) {
for (auto appType : menuAppTypes) {
uint32_t titleCountByType = 0;
MCPError err = MCP_TitleListByAppType(mcp, appType, &titleCountByType, titles.data() + realTitleCount,
(titles.size() - realTitleCount) * sizeof(decltype(titles)::value_type));
@ -106,7 +106,7 @@ int32_t GameList::readGameList() {
titles.resize(realTitleCount);
}
for (auto title_candidate: titles) {
for (auto title_candidate : titles) {
auto *newGameInfo = new gameInfo;
newGameInfo->titleId = title_candidate.titleId;
newGameInfo->appType = title_candidate.appType;

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@ -1,13 +1,13 @@
#ifndef GAME_LIST_H_
#define GAME_LIST_H_
#include <vector>
#include <coreinit/cache.h>
#include <coreinit/mcp.h>
#include <gui/GuiImageData.h>
#include <gui/sigslot.h>
#include <mutex>
#include <stdint.h>
#include <coreinit/mcp.h>
#include <coreinit/cache.h>
#include <gui/sigslot.h>
#include <gui/GuiImageData.h>
#include <vector>
typedef struct _gameInfo {
uint64_t titleId;

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@ -1,11 +1,11 @@
#include "GameIcon.h"
#include "GameIconModel.h"
#include "Application.h"
#include "GameIconModel.h"
#include "utils/logger.h"
#include "utils/utils.h"
#include <video/CVideo.h>
#include <video/shaders/Shader3D.h>
#include <video/shaders/ShaderFractalColor.h>
#include "utils/utils.h"
#include "utils/logger.h"
static const float cfIconMirrorScale = 1.15f;
static const float cfIconMirrorAlpha = 0.45f;

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@ -14,16 +14,16 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <map>
#include <algorithm>
#include <gui/GuiIconGrid.h>
#include <gui/GuiController.h>
#include <coreinit/cache.h>
#include "common/common.h"
#include "Application.h"
#include <video/CVideo.h>
#include "utils/logger.h"
#include "common/common.h"
#include "gui/GameIcon.h"
#include "utils/logger.h"
#include <algorithm>
#include <coreinit/cache.h>
#include <gui/GuiController.h>
#include <gui/GuiIconGrid.h>
#include <map>
#include <video/CVideo.h>
GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex, bool sortByName)
: GuiTitleBrowser(w, h, GameIndex),
@ -126,18 +126,18 @@ GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex, bool sortByNa
GuiIconGrid::~GuiIconGrid() {
containerMutex.lock();
for (auto const &x: gameInfoContainers) {
for (auto const &x : gameInfoContainers) {
remove(x.second->button);
delete x.second;
}
gameInfoContainers.clear();
containerMutex.unlock();
for (auto const &x: emptyButtons) {
for (auto const &x : emptyButtons) {
delete x;
}
for (auto const &x: emptyIcons) {
for (auto const &x : emptyIcons) {
delete x;
}
@ -163,7 +163,7 @@ void GuiIconGrid::setSelectedGame(uint64_t idx) {
containerMutex.lock();
GameInfoContainer *container = nullptr;
for (auto const &x: gameInfoContainers) {
for (auto const &x : gameInfoContainers) {
container = x.second;
if (x.first == idx) {
container->image->setSelected(true);
@ -218,7 +218,7 @@ void GuiIconGrid::OnGameTitleListUpdated(GameList *gameList) {
gameInfo *info = gameList->at(i);
GameInfoContainer *container = nullptr;
for (auto const &x: gameInfoContainers) {
for (auto const &x : gameInfoContainers) {
if (info->titleId == x.first) {
container = x.second;
break;
@ -268,7 +268,6 @@ void GuiIconGrid::OnLeftClick(GuiButton *button, const GuiController *controller
setSelectedGame(newTitleId);
gameSelectionChanged(this, selectedGame);
}
}
void GuiIconGrid::OnRightClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
@ -379,7 +378,7 @@ void GuiIconGrid::OnGameButtonHeld(GuiButton *button, const GuiController *contr
if (currentlyHeld == nullptr) {
bool found = false;
// We don't want to drag empty buttons
for (auto const &x: emptyButtons) {
for (auto const &x : emptyButtons) {
if (x == button) {
found = true;
break;
@ -395,11 +394,9 @@ void GuiIconGrid::OnGameButtonHeld(GuiButton *button, const GuiController *contr
}
void GuiIconGrid::OnGameButtonPointedOn(GuiButton *button, const GuiController *controller) {
}
void GuiIconGrid::OnGameButtonPointedOff(GuiButton *button, const GuiController *controller) {
}
void GuiIconGrid::OnDrag(GuiDragListener *element, const GuiController *controller, GuiTrigger *trigger, int32_t dx, int32_t dy) {
@ -412,7 +409,7 @@ void GuiIconGrid::OnDrag(GuiDragListener *element, const GuiController *controll
void GuiIconGrid::OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
containerMutex.lock();
for (auto const &x: gameInfoContainers) {
for (auto const &x : gameInfoContainers) {
if (x.second->button == button) {
if (selectedGame == (x.second->info->titleId)) {
if (gameLaunchTimer < 30)
@ -483,7 +480,7 @@ void GuiIconGrid::OnGameTitleUpdated(gameInfo *info) {
DEBUG_FUNCTION_LINE("Updating infos of %016llX", info->titleId);
GameInfoContainer *container = nullptr;
containerMutex.lock();
for (auto const &x: gameInfoContainers) {
for (auto const &x : gameInfoContainers) {
if (info->titleId == x.first) {
container = x.second;
break;
@ -514,7 +511,7 @@ void GuiIconGrid::process() {
std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t, GameInfoContainer *>>>(vec));
containerMutex.unlock();
uint64_t targetTitleId = 0;
for (auto const &x: vec) {
for (auto const &x : vec) {
if (x.second->button == dragTarget) {
targetTitleId = x.first;
break;
@ -602,14 +599,14 @@ void GuiIconGrid::updateButtonPositions() {
containerMutex.unlock();
for (auto const &x: vec) {
for (auto const &x : vec) {
if (x.second->button == currentlyHeld) {
currentlyHeldTitleId = x.first;
}
remove(x.second->button);
}
for (auto const &x: emptyButtons) {
for (auto const &x : emptyButtons) {
remove(x);
}
@ -665,7 +662,7 @@ void GuiIconGrid::updateButtonPositions() {
uint32_t endPage = startPage;
if (targetLeftPosition != currentLeftPosition) {
for (auto const &x: vec) {
for (auto const &x : vec) {
x.second->button->setHoldable(false);
}
endPage++;
@ -673,7 +670,7 @@ void GuiIconGrid::updateButtonPositions() {
endPage = pages;
}
} else {
for (auto const &x: vec) {
for (auto const &x : vec) {
x.second->button->setHoldable(true);
}
}

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@ -16,13 +16,13 @@
****************************************************************************/
#pragma once
#include <map>
#include "gui/GuiTitleBrowser.h"
#include "gui/GameIcon.h"
#include "gui/GuiDragListener.h"
#include <gui/GuiParticleImage.h>
#include "gui/GuiTitleBrowser.h"
#include "utils/AsyncExecutor.h"
#include "utils/logger.h"
#include <gui/GuiParticleImage.h>
#include <map>
class GuiIconGrid : public GuiTitleBrowser, public sigslot::has_slots<> {
public:
@ -173,6 +173,4 @@ private:
std::vector<GuiImage *> emptyIcons;
std::vector<GuiButton *> emptyButtons;
};

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@ -18,8 +18,8 @@
#define _GUIIMAGEASYNC_H_
#include <gui/GuiImage.h>
#include <system/CThread.h>
#include <mutex>
#include <system/CThread.h>
#include <vector>
class GuiImageAsync : public GuiImage {

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@ -14,8 +14,8 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gui/GuiImageData.h>
#include "system/memory.h"
#include <gui/GuiImageData.h>
#include <malloc.h>
#include <stdint.h>
#include <string.h>

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@ -1,8 +1,8 @@
#pragma once
#include "game/GameList.h"
#include <gui/Gui.h>
#include <gui/sigslot.h>
#include "game/GameList.h"
class GuiTitleBrowser : public GuiFrame {
public:

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@ -1,25 +1,23 @@
#include "GameSplashScreen.h"
#include "utils/logger.h"
#include "common/common.h"
#include "fs/FSUtils.h"
#include "utils/AsyncExecutor.h"
#include "utils/logger.h"
GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool onTV) : GuiFrame(w, h),
bgImageColor(w, h, (GX2Color) {
0, 0, 0, 0
}) {
bgImageColor.setImageColor((GX2Color) {
79, 153, 239, 255
}, 0);
bgImageColor.setImageColor((GX2Color) {
79, 153, 239, 255
}, 1);
bgImageColor.setImageColor((GX2Color) {
59, 159, 223, 255
}, 2);
bgImageColor.setImageColor((GX2Color) {
59, 159, 223, 255
}, 3);
bgImageColor(w, h, (GX2Color){0, 0, 0, 0}) {
bgImageColor.setImageColor((GX2Color){
79, 153, 239, 255},
0);
bgImageColor.setImageColor((GX2Color){
79, 153, 239, 255},
1);
bgImageColor.setImageColor((GX2Color){
59, 159, 223, 255},
2);
bgImageColor.setImageColor((GX2Color){
59, 159, 223, 255},
3);
append(&bgImageColor);
this->onTV = onTV;
this->info = info;

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@ -1,8 +1,8 @@
#pragma once
#include "game/GameList.h"
#include <gui/GuiImage.h>
#include <gui/GuiFrame.h>
#include <gui/GuiImage.h>
class GameSplashScreen : public GuiFrame, public sigslot::has_slots<> {
public:
@ -15,6 +15,7 @@ public:
void draw(CVideo *v) override;
sigslot::signal3<GuiElement *, gameInfo *, bool> gameGameSplashScreenFinished;
private:
GuiImage bgImageColor;
GuiImageData *splashScreenData = nullptr;

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@ -1,7 +1,7 @@
#include <nn/swkbd.h>
#include "KeyboardHelper.h"
#include "utils/logger.h"
#include <coreinit/memdefaultheap.h>
#include <nn/swkbd.h>
KeyboardHelper::KeyboardHelper() {
auto *_fsClient = (FSClient *) MEMAllocFromDefaultHeap(sizeof(FSClient));

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@ -1,7 +1,7 @@
#pragma once
#include <string>
#include <coreinit/filesystem.h>
#include <string>
class KeyboardHelper {
public:
@ -24,7 +24,6 @@ public:
std::string getResult();
private:
void *workMemory = nullptr;
FSClient *fsClient = nullptr;
bool keyboardOpen = false;

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@ -69,6 +69,7 @@ public:
sigslot::signal1<GuiElement *> settingsButtonClicked;
sigslot::signal1<GuiElement *> layoutSwitchClicked;
sigslot::signal1<GuiElement *> gameListFilterClicked;
private:
void OnSettingsButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *) {
settingsButtonClicked(this);

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@ -16,18 +16,18 @@
****************************************************************************/
#include "MainWindow.h"
#include "Application.h"
#include "utils/logger.h"
#include "utils/StringTools.h"
#include "utils/logger.h"
#include "resources/Resources.h"
#include "gui/GuiTitleBrowser.h"
#include "gui/GuiIconGrid.h"
#include <sysapp/launch.h>
#include <future>
#include <coreinit/title.h>
#include <nn/acp/title.h>
#include "utils/AsyncExecutor.h"
#include "GameSplashScreen.h"
#include "gui/GuiIconGrid.h"
#include "gui/GuiTitleBrowser.h"
#include "resources/Resources.h"
#include "utils/AsyncExecutor.h"
#include <coreinit/title.h>
#include <future>
#include <nn/acp/title.h>
#include <sysapp/launch.h>
MainWindow::MainWindow(int32_t w, int32_t h)
: width(w), height(h), gameClickSound(Resources::GetSound("game_click.mp3")), mainSwitchButtonFrame(nullptr), currentTvFrame(nullptr), currentDrcFrame(nullptr) {
@ -43,7 +43,6 @@ MainWindow::MainWindow(int32_t w, int32_t h)
gameList.titleUpdated.connect(this, &MainWindow::OnGameTitleUpdated);
gameList.titleAdded.connect(this, &MainWindow::OnGameTitleAdded);
AsyncExecutor::execute([&] { gameList.load(); });
}
MainWindow::~MainWindow() {
@ -160,20 +159,20 @@ void MainWindow::update(GuiController *controller) {
}
}
// //! only update TV elements that are not updated yet because they are on DRC
// for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
// {
// uint32_t n;
// for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
// {
// if(tvElements[i] == drcElements[n])
// break;
// }
// if(n == drcElements.size())
// {
// tvElements[i]->update(controller);
// }
// }
// //! only update TV elements that are not updated yet because they are on DRC
// for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
// {
// uint32_t n;
// for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
// {
// if(tvElements[i] == drcElements[n])
// break;
// }
// if(n == drcElements.size())
// {
// tvElements[i]->update(controller);
// }
// }
if (controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer) {
int32_t wpadIdx = controller->chanIdx - 1;
@ -354,7 +353,6 @@ void MainWindow::OnCloseEffectFinish(GuiElement *element) {
}
void MainWindow::OnSettingsButtonClicked(GuiElement *element) {
}
void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, uint64_t selectedIdx) {

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@ -17,13 +17,13 @@
#ifndef _MAIN_WINDOW_H_
#define _MAIN_WINDOW_H_
#include <vector>
#include <queue>
#include <gui/Gui.h>
#include "game/GameList.h"
#include "KeyboardHelper.h"
#include "gui/GuiTitleBrowser.h"
#include "MainDrcButtonsFrame.h"
#include "game/GameList.h"
#include "gui/GuiTitleBrowser.h"
#include <gui/Gui.h>
#include <queue>
#include <vector>
class CVideo;

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@ -1,18 +1,18 @@
#include "Resources.h"
#include "filelist.h"
#include "fs/FSUtils.h"
#include "utils/AsyncExecutor.h"
#include <gui/GuiImageData.h>
#include <gui/GuiSound.h>
#include <malloc.h>
#include <string.h>
#include <string>
#include "Resources.h"
#include "filelist.h"
#include <gui/GuiSound.h>
#include <gui/GuiImageData.h>
#include "fs/FSUtils.h"
#include "utils/AsyncExecutor.h"
#include <chrono>
#include <future>
#include <iostream>
#include <thread>
#include <strings.h>
#include <thread>
Resources *Resources::instance = nullptr;
@ -82,7 +82,7 @@ GuiImageData *Resources::GetImageData(const char *filename) {
if (!instance)
instance = new Resources;
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr = instance->imageDataMap.find(std::string(filename));
std::map<std::string, std::pair<uint32_t, GuiImageData *>>::iterator itr = instance->imageDataMap.find(std::string(filename));
if (itr != instance->imageDataMap.end()) {
itr->second.first++;
return itr->second.second;
@ -108,7 +108,7 @@ GuiImageData *Resources::GetImageData(const char *filename) {
}
void Resources::RemoveImageData(GuiImageData *image) {
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr;
std::map<std::string, std::pair<uint32_t, GuiImageData *>>::iterator itr;
for (itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++) {
if (itr->second.second == image) {
@ -128,7 +128,7 @@ GuiSound *Resources::GetSound(const char *filename) {
if (!instance)
instance = new Resources;
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr = instance->soundDataMap.find(std::string(filename));
std::map<std::string, std::pair<uint32_t, GuiSound *>>::iterator itr = instance->soundDataMap.find(std::string(filename));
if (itr != instance->soundDataMap.end()) {
itr->second.first++;
return itr->second.second;
@ -154,7 +154,7 @@ GuiSound *Resources::GetSound(const char *filename) {
}
void Resources::RemoveSound(GuiSound *sound) {
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr;
std::map<std::string, std::pair<uint32_t, GuiSound *>>::iterator itr;
for (itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++) {
if (itr->second.second == sound) {

View File

@ -33,6 +33,6 @@ private:
~Resources() {}
std::map<std::string, std::pair<uint32_t, GuiImageData *> > imageDataMap;
std::map<std::string, std::pair<uint32_t, GuiSound *> > soundDataMap;
std::map<std::string, std::pair<uint32_t, GuiImageData *>> imageDataMap;
std::map<std::string, std::pair<uint32_t, GuiSound *>> soundDataMap;
};

View File

@ -23,8 +23,8 @@
*
* for WiiXplorer 2010
***************************************************************************/
#include <sounds/BufferCircle.hpp>
#include <malloc.h>
#include <sounds/BufferCircle.hpp>
#include <utils/utils.h>
BufferCircle::BufferCircle() {

View File

@ -26,10 +26,10 @@
#include "fs/CFile.hpp"
#include <coreinit/thread.h>
#include <coreinit/time.h>
#include <sounds/Mp3Decoder.hpp>
#include <limits.h>
#include <malloc.h>
#include <math.h>
#include <sounds/Mp3Decoder.hpp>
#include <string.h>
#include <string>
#include <unistd.h>

View File

@ -26,8 +26,8 @@
#include "fs/CFile.hpp"
#include <coreinit/thread.h>
#include <coreinit/time.h>
#include <sounds/OggDecoder.hpp>
#include <malloc.h>
#include <sounds/OggDecoder.hpp>
#include <unistd.h>
static int ogg_read(void *punt, int bytes, int blocks, int *f) {

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@ -19,8 +19,8 @@
#include <coreinit/cache.h>
#include <coreinit/thread.h>
#include <coreinit/time.h>
#include <sounds/SoundDecoder.hpp>
#include <malloc.h>
#include <sounds/SoundDecoder.hpp>
#include <string.h>
#include <unistd.h>

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@ -26,8 +26,8 @@
#ifndef SOUND_DECODER_HPP
#define SOUND_DECODER_HPP
#include <sounds/BufferCircle.hpp>
#include <mutex>
#include <sounds/BufferCircle.hpp>
#include <string>
class CFile;

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@ -24,12 +24,12 @@
* for WiiXplorer 2010
***************************************************************************/
#include <fs/CFile.hpp>
#include <malloc.h>
#include <sndcore2/core.h>
#include <sounds/Mp3Decoder.hpp>
#include <sounds/OggDecoder.hpp>
#include <sounds/SoundHandler.hpp>
#include <sounds/WavDecoder.hpp>
#include <malloc.h>
#include <sndcore2/core.h>
#include <unistd.h>
SoundHandler *SoundHandler::handlerInstance = NULL;

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@ -28,10 +28,10 @@
#include <vector>
#include <sndcore2/voice.h>
#include <sounds/SoundDecoder.hpp>
#include <sounds/Voice.h>
#include <system/CThread.h>
#include <sndcore2/voice.h>
#define MAX_DECODERS 16 // can be increased up to 96

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@ -1,12 +1,12 @@
#pragma once
#include <vector>
#include <future>
#include <thread>
#include <queue>
#include <gui/GuiElement.h>
#include <coreinit/cache.h>
#include "utils/logger.h"
#include <coreinit/cache.h>
#include <future>
#include <gui/GuiElement.h>
#include <queue>
#include <thread>
#include <vector>
class AsyncExecutor {
public:

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@ -23,17 +23,16 @@
*
* for WiiXplorer 2010
***************************************************************************/
#include <vector>
#include <string>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdio.h>
#include <wchar.h>
#include <string.h>
#include <string>
#include <strings.h>
#include <wut_types.h>
#include <stdio.h>
#include <utils/StringTools.h>
#include <vector>
#include <wchar.h>
#include <wut_types.h>
BOOL StringTools::EndsWith(const std::string &a, const std::string &b) {
@ -214,7 +213,6 @@ bool StringTools::findStringIC(const std::string &strHaystack, const std::string
auto it = std::search(
strHaystack.begin(), strHaystack.end(),
strNeedle.begin(), strNeedle.end(),
[](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); }
);
[](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); });
return (it != strHaystack.end());
}

View File

@ -26,11 +26,11 @@
#ifndef __STRING_TOOLS_H
#define __STRING_TOOLS_H
#include <vector>
#include <string>
#include <wut_types.h>
#include <algorithm>
#include <cctype>
#include <string>
#include <vector>
#include <wut_types.h>
class StringTools {
public:
@ -91,4 +91,3 @@ public:
};
#endif /* __STRING_TOOLS_H */

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@ -1,7 +1,7 @@
#pragma once
#include <whb/log.h>
#include <string.h>
#include <whb/log.h>
#ifdef __cplusplus
extern "C" {
@ -10,15 +10,16 @@ extern "C" {
#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__)
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__)
#define DEBUG_FUNCTION_LINE(FMT, ARGS...)do { \
WHBLogPrintf("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
#define DEBUG_FUNCTION_LINE(FMT, ARGS...) \
do { \
WHBLogPrintf("[%23s]%30s@L%04d: " FMT "", __FILENAME__, __FUNCTION__, __LINE__, ##ARGS); \
} while (0)
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...)do { \
WHBLogWritef("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) \
do { \
WHBLogWritef("[%23s]%30s@L%04d: " FMT "", __FILENAME__, __FUNCTION__, __LINE__, ##ARGS); \
} while (0)
#ifdef __cplusplus
}
#endif

View File

@ -1,9 +1,9 @@
#include <string.h>
#include <stdlib.h>
#include <malloc.h>
#include <stdarg.h>
#include <stddef.h>
#include <stdio.h>
#include <malloc.h>
#include <stdlib.h>
#include <string.h>
#include <utils/logger.h>
// https://gist.github.com/ccbrown/9722406

View File

@ -9,21 +9,22 @@ extern "C" {
#define LIMIT(x, min, max) \
({ \
typeof( x ) _x = x; \
typeof( min ) _min = min; \
typeof( max ) _max = max; \
( ( ( _x ) < ( _min ) ) ? ( _min ) : ( ( _x ) > ( _max ) ) ? ( _max) : ( _x ) ); \
})
typeof(x) _x = x; \
typeof(min) _min = min; \
typeof(max) _max = max; \
(((_x) < (_min)) ? (_min) : ((_x) > (_max)) ? (_max) \
: (_x)); \
})
#define DegToRad(a) ( (a) * 0.01745329252f )
#define RadToDeg(a) ( (a) * 57.29577951f )
#define DegToRad(a) ((a) *0.01745329252f)
#define RadToDeg(a) ((a) *57.29577951f)
#define ALIGN4(x) (((x) + 3) & ~3)
#define ALIGN32(x) (((x) + 31) & ~31)
#define le16(i) ((((uint16_t) ((i) & 0xFF)) << 8) | ((uint16_t) (((i) & 0xFF00) >> 8)))
#define le32(i) ((((uint32_t)le16((i) & 0xFFFF)) << 16) | ((uint32_t)le16(((i) & 0xFFFF0000) >> 16)))
#define le64(i) ((((uint64_t)le32((i) & 0xFFFFFFFFLL)) << 32) | ((uint64_t)le32(((i) & 0xFFFFFFFF00000000LL) >> 32)))
#define le16(i) ((((uint16_t) ((i) &0xFF)) << 8) | ((uint16_t) (((i) &0xFF00) >> 8)))
#define le32(i) ((((uint32_t) le16((i) &0xFFFF)) << 16) | ((uint32_t) le16(((i) &0xFFFF0000) >> 16)))
#define le64(i) ((((uint64_t) le32((i) &0xFFFFFFFFLL)) << 32) | ((uint64_t) le32(((i) &0xFFFFFFFF00000000LL) >> 32)))
//Needs to have log_init() called beforehand.
void dumpHex(const void *data, size_t size);

View File

@ -14,17 +14,17 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "system/memory.h"
#include "utils/utils.h"
#include <cstdint>
#include "system/memory.h"
#include <malloc.h>
#include <string.h>
#include <video/CVideo.h>
#include <video/shaders/ColorShader.h>
#include <video/shaders/FXAAShader.h>
#include <video/shaders/Shader3D.h>
#include <video/shaders/ShaderFractalColor.h>
#include <video/shaders/Texture2DShader.h>
#include <malloc.h>
#include <string.h>
CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
tvEnabled = false;

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <video/shaders/ColorShader.h>
#include <malloc.h>
#include <string.h>
#include <video/shaders/ColorShader.h>
static const uint32_t cpVertexShaderProgram[] = {
0x00000000, 0x00008009, 0x20000000, 0x000078a0,

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <video/shaders/FXAAShader.h>
#include <malloc.h>
#include <string.h>
#include <video/shaders/FXAAShader.h>
static const uint32_t cpVertexShaderProgram[] = {
0x00000000, 0x00008009, 0x20000000, 0x000004a0,

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@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <video/shaders/Shader3D.h>
#include <malloc.h>
#include <string.h>
#include <video/shaders/Shader3D.h>
static const uint32_t cpVertexShaderProgram[] = {
0x00000000, 0x00008009, 0x20000000, 0x0000e4a1,

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@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <video/shaders/ShaderFractalColor.h>
#include <malloc.h>
#include <string.h>
#include <video/shaders/ShaderFractalColor.h>
static const uint32_t cpVertexShaderProgram[] = {
0x00000000, 0x00008009, 0x20000000, 0x0000eca1,

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@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <video/shaders/Texture2DShader.h>
#include <malloc.h>
#include <string.h>
#include <video/shaders/Texture2DShader.h>
static const uint32_t cpVertexShaderProgram[] = {
0x00000000, 0x00008009, 0x20000000, 0x000080a0,

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@ -18,8 +18,8 @@
#define VERTEX_SHADER_H
#include <gui/gx2_ext.h>
#include <video/shaders/Shader.h>
#include <string.h>
#include <video/shaders/Shader.h>
class VertexShader : public Shader {
public: