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https://github.com/wiiu-env/launchiine.git
synced 2024-11-22 01:39:18 +01:00
Create a bunch of empty icons for later usage
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477efedf24
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d7ed76e9f6
BIN
data/images/iconEmpty.png
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BIN
data/images/iconEmpty.png
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After Width: | Height: | Size: 25 KiB |
@ -49,7 +49,8 @@ GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex,bool sortByNam
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, arrowLeftImage(arrowLeftImageData)
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, arrowRightButton(arrowRightImage.getWidth(), arrowRightImage.getHeight())
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, arrowLeftButton(arrowLeftImage.getWidth(), arrowLeftImage.getHeight())
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, noIcon(Resources::GetFile("noGameIcon.png"), Resources::GetFileSize("noGameIcon.png"), GX2_TEX_CLAMP_MODE_MIRROR) {
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, noIcon(Resources::GetFile("noGameIcon.png"), Resources::GetFileSize("noGameIcon.png"), GX2_TEX_CLAMP_MODE_MIRROR)
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, emptyIcon(Resources::GetFile("iconEmpty.png"), Resources::GetFileSize("iconEmpty.png"), GX2_TEX_CLAMP_MODE_MIRROR) {
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particleBgImage.setParent(this);
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selectedGame = GameIndex;
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@ -76,6 +77,11 @@ GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex,bool sortByNam
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arrowRightButton.setTrigger(&buttonRTrigger);
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arrowRightButton.setSoundClick(buttonClickSound);
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arrowRightButton.clicked.connect(this, &GuiIconGrid::OnRightArrowClick);
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for(int i = 0; i< MAX_COLS * MAX_ROWS *2; i++) {
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GameIcon * image = new GameIcon(&emptyIcon);
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emptyIcons.push_back(image);
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}
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}
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GuiIconGrid::~GuiIconGrid() {
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@ -86,6 +92,12 @@ GuiIconGrid::~GuiIconGrid() {
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}
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gameInfoContainers.clear();
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containerMutex.unlock();
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for (auto const& x : emptyIcons) {
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AsyncExecutor::pushForDelete(x);
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}
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emptyIcons.clear();
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}
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void GuiIconGrid::setSelectedGame(uint64_t idx) {
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@ -113,7 +125,6 @@ uint64_t GuiIconGrid::getSelectedGame(void) {
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}
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void GuiIconGrid::OnGameTitleListUpdated(GameList * gameList) {
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gameList->lock();
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containerMutex.lock();
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// At first delete the ones that were deleted;
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@ -72,6 +72,7 @@ private:
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GuiButton arrowLeftButton;
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GuiImageData noIcon;
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GuiImageData emptyIcon;
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void OnLeftArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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void OnRightArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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@ -122,4 +123,8 @@ private:
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std::recursive_mutex containerMutex;
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std::map<uint64_t, GameInfoContainer *> gameInfoContainers;
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std::vector<GuiImage *> emptyIcons;
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};
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