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https://github.com/wiiu-env/launchiine.git
synced 2024-11-29 04:54:20 +01:00
Update integer conversion
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commit
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@ -1,5 +1,5 @@
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FROM ghcr.io/wiiu-env/devkitppc:20240704
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COPY --from=wiiuenv/libgui:20220109 /artifacts $DEVKITPRO
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COPY --from=wiiuenv/libgui:2022020513505562e265 /artifacts $DEVKITPRO
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WORKDIR project
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@ -154,11 +154,12 @@ void initExternalStorage() {
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nn::spm::Finalize();
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}
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Application * Application::applicationInstance = nullptr;
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Application *Application::applicationInstance = nullptr;
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bool Application::exitApplication = false;
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bool Application::quitRequest = false;
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Application::Application(): CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x800000), bgMusic(nullptr), video(nullptr), mainWindow(nullptr), fontSystem(nullptr), exitCode(0) {
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Application::Application()
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: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x800000), bgMusic(nullptr), video(nullptr), mainWindow(nullptr), fontSystem(nullptr), exitCode(0) {
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controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
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controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
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controller[2] = new WPadController(GuiTrigger::CHANNEL_3);
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@ -167,13 +168,11 @@ Application::Application(): CThread(CThread::eAttributeAffCore1 | CThread::eAttr
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//! create bgMusic
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bgMusic = new GuiSound(Resources::GetFile("bgMusic.ogg"), Resources::GetFileSize("bgMusic.ogg"));
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bgMusic -> SetLoop(true);
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bgMusic -> Play();
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bgMusic -> SetVolume(50);
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bgMusic->SetLoop(true);
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bgMusic->Play();
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bgMusic->SetVolume(50);
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AsyncExecutor::execute([] {
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DEBUG_FUNCTION_LINE("Hello");
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});
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AsyncExecutor::execute([] { DEBUG_FUNCTION_LINE("Hello"); });
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exitApplication = false;
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@ -186,7 +185,7 @@ Application::~Application() {
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DEBUG_FUNCTION_LINE("Destroy controller");
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for (auto & i: controller) {
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for (auto &i : controller) {
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delete i;
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}
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@ -218,14 +217,7 @@ void Application::quit(int32_t code) {
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}
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void Application::fadeOut() {
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GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color) {
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0,
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0,
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0,
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255
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});
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glm::mat4 identityMatrix(1.0f);
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GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color){0, 0, 0, 255});
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for (int32_t i = 0; i < 255; i += 10) {
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if (i > 255)
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@ -234,30 +226,30 @@ glm::mat4 identityMatrix(1.0f);
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fadeOut.setAlpha(i / 255.0f);
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//! start rendering DRC
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video -> prepareDrcRendering();
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mainWindow -> drawDrc(video);
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video->prepareDrcRendering();
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mainWindow->drawDrc(video);
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GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS);
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fadeOut.draw(video, identityMatrix);
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fadeOut.draw(video);
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GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
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video -> drcDrawDone();
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video->drcDrawDone();
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//! start rendering TV
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video -> prepareTvRendering();
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video->prepareTvRendering();
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mainWindow -> drawTv(video);
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mainWindow->drawTv(video);
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GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS);
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fadeOut.draw(video, identityMatrix);
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fadeOut.draw(video);
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GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
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video -> tvDrawDone();
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video->tvDrawDone();
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//! as last point update the effects as it can drop elements
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mainWindow -> updateEffects();
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mainWindow->updateEffects();
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video -> waitForVSync();
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video->waitForVSync();
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}
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}
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@ -275,8 +267,8 @@ bool Application::procUI() {
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DEBUG_FUNCTION_LINE("PROCUI_STATUS_RELEASE_FOREGROUND");
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if (video != nullptr) {
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// we can turn ofF the screen but we don't need to and it will display the last image
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video -> tvEnable(true);
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video -> drcEnable(true);
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video->tvEnable(true);
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video->drcEnable(true);
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DEBUG_FUNCTION_LINE("delete fontSystem");
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delete fontSystem;
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@ -303,16 +295,16 @@ bool Application::procUI() {
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DEBUG_FUNCTION_LINE("Initialize video");
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video = new CVideo(GX2_TV_SCAN_MODE_720P, GX2_DRC_RENDER_MODE_SINGLE);
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DEBUG_FUNCTION_LINE("Video size %i x %i", video -> getTvWidth(), video -> getTvHeight());
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DEBUG_FUNCTION_LINE("Video size %i x %i", video->getTvWidth(), video->getTvHeight());
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//! setup default Font
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DEBUG_FUNCTION_LINE("Initialize main font system");
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auto * fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true);
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auto *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true);
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GuiText::setPresetFont(fontSystem);
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if (mainWindow == nullptr) {
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DEBUG_FUNCTION_LINE("Initialize main window");
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mainWindow = new MainWindow(video -> getTvWidth(), video -> getTvHeight());
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mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight());
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}
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}
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executeProcess = true;
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@ -336,43 +328,43 @@ void Application::executeThread() {
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continue;
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}
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mainWindow -> lockGUI();
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mainWindow -> process();
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mainWindow->lockGUI();
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mainWindow->process();
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//! Read out inputs
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for (auto & i: controller) {
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if (!i -> update(video -> getTvWidth(), video -> getTvHeight()))
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for (auto &i : controller) {
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if (!i->update(video->getTvWidth(), video->getTvHeight()))
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continue;
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//! update controller states
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mainWindow -> update(i);
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mainWindow->update(i);
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}
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//! start rendering DRC
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video -> prepareDrcRendering();
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mainWindow -> drawDrc(video);
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video -> drcDrawDone();
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video->prepareDrcRendering();
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mainWindow->drawDrc(video);
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video->drcDrawDone();
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//! start rendering TV
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video -> prepareTvRendering();
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mainWindow -> drawTv(video);
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video -> tvDrawDone();
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video->prepareTvRendering();
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mainWindow->drawTv(video);
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video->tvDrawDone();
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//! enable screen after first frame render
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if (video -> getFrameCount() == 0) {
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video -> tvEnable(true);
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video -> drcEnable(true);
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if (video->getFrameCount() == 0) {
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video->tvEnable(true);
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video->drcEnable(true);
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}
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//! as last point update the effects as it can drop elements
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mainWindow -> updateEffects();
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mainWindow -> unlockGUI();
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mainWindow->updateEffects();
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mainWindow->unlockGUI();
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video -> waitForVSync();
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video->waitForVSync();
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}
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if (bgMusic) {
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bgMusic -> SetVolume(0);
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bgMusic->SetVolume(0);
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}
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DEBUG_FUNCTION_LINE("delete mainWindow");
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@ -389,5 +381,4 @@ void Application::executeThread() {
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DEBUG_FUNCTION_LINE("deinitialize memory");
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libgui_memoryRelease();
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}
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@ -1,31 +1,23 @@
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _APPLICATION_H
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#define _APPLICATION_H
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#include "menu/MainWindow.h"
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#include "system/CThread.h"
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#include <gui/video/CVideo.h>
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#include "gui/video/CVideo.h"
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// forward declaration
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class FreeTypeGX;
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class Application : public CThread {
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public:
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Application();
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virtual ~Application();
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static Application *applicationInstance;
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static bool exitApplication;
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static bool quitRequest;
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static Application *instance() {
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if (!applicationInstance)
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applicationInstance = new Application();
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@ -58,16 +50,9 @@ public:
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void quit(int code);
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private:
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Application();
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virtual ~Application();
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bool procUI(void);
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static Application *applicationInstance;
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static bool exitApplication;
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static bool quitRequest;
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void executeThread(void);
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GuiSound *bgMusic;
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@ -1,24 +1,7 @@
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "MainWindow.h"
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#include "Application.h"
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#include "utils/StringTools.h"
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#include "utils/logger.h"
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#include "GameSplashScreen.h"
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#include "gui/GuiIconGrid.h"
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#include "gui/GuiTitleBrowser.h"
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@ -27,7 +10,9 @@
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#include <coreinit/title.h>
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#include <future>
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#include <nn/acp/title.h>
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#include <sysapp/args.h>
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#include <sysapp/launch.h>
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#include <sysapp/switch.h>
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MainWindow::MainWindow(int32_t w, int32_t h)
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: width(w), height(h), gameClickSound(Resources::GetSound("game_click.mp3")), mainSwitchButtonFrame(nullptr), currentTvFrame(nullptr), currentDrcFrame(nullptr) {
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@ -401,9 +386,6 @@ void MainWindow::OnGameLaunchSplashScreenFinished(GuiElement *element, gameInfo
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}
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}
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extern "C" int32_t SYSSwitchToBrowser(void *);
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extern "C" int32_t SYSSwitchToEShop(void *);
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extern "C" int32_t _SYSSwitchTo(uint32_t pfid);
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void MainWindow::OnGameLaunch(uint64_t titleId) {
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DEBUG_FUNCTION_LINE("Launch GAME!!");
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@ -434,28 +416,28 @@ void MainWindow::OnGameLaunch(uint64_t titleId) {
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titleId == 0x000500301001810AL ||
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titleId == 0x000500301001820AL) {
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DEBUG_FUNCTION_LINE("Launching the Download Management");
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_SYSSwitchTo(12);
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_SYSSwitchTo(SYSAPP_PFID_DOWNLOAD_MANAGEMENT);
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return;
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}
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if (titleId == 0x000500301001600AL ||
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titleId == 0x000500301001610AL ||
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titleId == 0x000500301001620AL) {
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DEBUG_FUNCTION_LINE("Launching Miiverse");
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_SYSSwitchTo(9);
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_SYSSwitchTo(SYSAPP_PFID_MIIVERSE);
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return;
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}
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if (titleId == 0x000500301001500AL ||
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titleId == 0x000500301001510AL ||
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titleId == 0x000500301001520AL) {
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DEBUG_FUNCTION_LINE("Launching Friendlist");
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_SYSSwitchTo(11);
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_SYSSwitchTo(SYSAPP_PFID_FRIENDLIST);
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return;
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}
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if (titleId == 0x000500301001300AL ||
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titleId == 0x000500301001310AL ||
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titleId == 0x000500301001320AL) {
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DEBUG_FUNCTION_LINE("Launching TVii");
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_SYSSwitchTo(3);
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_SYSSwitchTo(SYSAPP_PFID_TVII);
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return;
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}
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#include "MainDrcButtonsFrame.h"
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#include "game/GameList.h"
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#include "gui/GuiTitleBrowser.h"
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#include <gui/Gui.h>
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#include "gui/Gui.h"
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#include <queue>
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#include <vector>
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