mirror of
https://github.com/wiiu-env/launchiine.git
synced 2024-11-25 03:06:52 +01:00
Fix launching applets and titles with updates
This commit is contained in:
parent
02d34db212
commit
df88cf8d69
@ -45,21 +45,21 @@ GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool on
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}
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}
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void GameSplashScreen::OnSplashScreenFadeInDone(GuiElement *element) {
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void GameSplashScreen::OnSplashScreenFadeInDone(GuiElement *element) {
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// we need to wait one more frame becaus the effects get calculated before drawing.
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// we need to wait one more frame because the effects get calculated before drawing.
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launchGame = true;
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launchGame = true;
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}
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}
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void GameSplashScreen::draw(CVideo *v) {
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void GameSplashScreen::draw(CVideo *v) {
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GuiFrame::draw(v);
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GuiFrame::draw(v);
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bool triggerLaunch = onTV; // Only the trigger the launch when calling for the TV.
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if (launchGame && frameCounter++ > 1) {
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if (launchGame && frameCounter++ > 1) {
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DEBUG_FUNCTION_LINE("Launch game %d\n", onTV);
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launchGame = false;
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gameGameSplashScreenFinished(this, info, onTV);
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gameGameSplashScreenFinished(this, info, triggerLaunch);
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}
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}
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}
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}
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GameSplashScreen::~GameSplashScreen() {
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GameSplashScreen::~GameSplashScreen() {
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DEBUG_FUNCTION_LINE("Destroy me\n");
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DEBUG_FUNCTION_LINE("Destroy me");
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if (splashScreenData) {
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if (splashScreenData) {
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AsyncExecutor::pushForDelete(splashScreenData);
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AsyncExecutor::pushForDelete(splashScreenData);
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}
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}
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@ -25,6 +25,7 @@
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#include <sysapp/launch.h>
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#include <sysapp/launch.h>
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#include <future>
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#include <future>
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#include <coreinit/title.h>
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#include <coreinit/title.h>
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#include <nn/acp/title.h>
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#include "utils/AsyncExecutor.h"
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#include "utils/AsyncExecutor.h"
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#include "GameSplashScreen.h"
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#include "GameSplashScreen.h"
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@ -346,6 +347,7 @@ void MainWindow::OnOpenEffectFinish(GuiElement *element) {
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}
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}
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void MainWindow::OnCloseEffectFinish(GuiElement *element) {
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void MainWindow::OnCloseEffectFinish(GuiElement *element) {
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DEBUG_FUNCTION_LINE("Remove %08X", element);
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//! remove element from draw list and push to delete queue
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//! remove element from draw list and push to delete queue
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remove(element);
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remove(element);
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AsyncExecutor::pushForDelete(element);
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AsyncExecutor::pushForDelete(element);
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@ -366,39 +368,25 @@ void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, uint64_t select
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}
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}
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}
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}
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#define HBL_TITLE_ID (0x0005000013374842)
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#define MII_MAKER_JPN_TITLE_ID (0x000500101004A000)
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#define MII_MAKER_USA_TITLE_ID (0x000500101004A100)
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#define MII_MAKER_EUR_TITLE_ID (0x000500101004A200)
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extern "C" void _SYSLaunchTitleByPathFromLauncher(const char *path, int len, int);
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void MainWindow::OnGameLaunchSplashScreen(GuiTitleBrowser *element, uint64_t titleID) {
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void MainWindow::OnGameLaunchSplashScreen(GuiTitleBrowser *element, uint64_t titleID) {
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DEBUG_FUNCTION_LINE("");
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gameInfo *info = gameList.getGameInfo(titleID);
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gameInfo *info = gameList.getGameInfo(titleID);
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if (info != nullptr) {
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if (info != nullptr) {
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uint64_t ownTitleId = OSGetTitleID();
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auto *splashScreenDRC = new GameSplashScreen(width, height, info, false);
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if (ownTitleId == HBL_TITLE_ID ||
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splashScreenDRC->setEffect(EFFECT_FADE, 15, 255);
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ownTitleId == MII_MAKER_JPN_TITLE_ID ||
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splashScreenDRC->setState(GuiElement::STATE_DISABLED);
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ownTitleId == MII_MAKER_USA_TITLE_ID ||
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splashScreenDRC->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
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ownTitleId == MII_MAKER_EUR_TITLE_ID) {
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splashScreenDRC->gameGameSplashScreenFinished.connect(this, &MainWindow::OnGameLaunchSplashScreenFinished);
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OnGameLaunch(titleID);
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appendDrc(splashScreenDRC);
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} else {
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GameSplashScreen *gameSettingsDRC = new GameSplashScreen(width, height, info, false);
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gameSettingsDRC->setEffect(EFFECT_FADE, 15, 255);
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gameSettingsDRC->setState(GuiElement::STATE_DISABLED);
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gameSettingsDRC->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
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gameSettingsDRC->gameGameSplashScreenFinished.connect(this, &MainWindow::OnGameLaunchSplashScreenFinished);
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appendDrc(gameSettingsDRC);
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GameSplashScreen *gameSettingsTV = new GameSplashScreen(width, height, info, true);
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auto *splashScreenTV = new GameSplashScreen(width, height, info, true);
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gameSettingsTV->setEffect(EFFECT_FADE, 15, 255);
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splashScreenTV->setEffect(EFFECT_FADE, 15, 255);
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gameSettingsTV->setState(GuiElement::STATE_DISABLED);
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splashScreenTV->setState(GuiElement::STATE_DISABLED);
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gameSettingsTV->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
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splashScreenTV->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
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gameSettingsTV->gameGameSplashScreenFinished.connect(this, &MainWindow::OnGameLaunchSplashScreenFinished);
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splashScreenTV->gameGameSplashScreenFinished.connect(this, &MainWindow::OnGameLaunchSplashScreenFinished);
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appendTv(gameSettingsTV);
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appendTv(splashScreenTV);
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}
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} else {
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} else {
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DEBUG_FUNCTION_LINE("Failed to find gameInfo for titleId %016llX\n", titleID);
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DEBUG_FUNCTION_LINE("Failed to find gameInfo for titleId %016llX", titleID);
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}
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}
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}
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}
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@ -410,26 +398,78 @@ void MainWindow::OnGameLaunchSplashScreenFinished(GuiElement *element, gameInfo
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OnGameLaunch(info->titleId);
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OnGameLaunch(info->titleId);
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}
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}
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if (element) {
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if (element) {
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element->setState(GuiElement::STATE_DISABLED);
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// immediately remove the splashScreen
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element->setEffect(EFFECT_FADE, 15, 255);
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MainWindow::OnCloseEffectFinish(element);
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element->effectFinished.connect(this, &MainWindow::OnCloseEffectFinish);
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}
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}
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}
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}
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void MainWindow::OnGameLaunch(uint64_t titleID) {
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extern "C" int32_t SYSSwitchToBrowser(void *);
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gameInfo *info = gameList.getGameInfo(titleID);
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extern "C" int32_t SYSSwitchToEShop(void *);
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if (info != nullptr) {
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extern "C" int32_t _SYSSwitchTo(uint32_t pfid);
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uint64_t titleID = OSGetTitleID();
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if (titleID == HBL_TITLE_ID ||
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void MainWindow::OnGameLaunch(uint64_t titleId) {
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titleID == MII_MAKER_JPN_TITLE_ID ||
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DEBUG_FUNCTION_LINE("Launch GAME!!");
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titleID == MII_MAKER_USA_TITLE_ID ||
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titleID == MII_MAKER_EUR_TITLE_ID) {
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if (titleId == 0x0005001010040000L ||
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SYSLaunchTitle(info->titleId);
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titleId == 0x0005001010040100L ||
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} else {
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titleId == 0x0005001010040200L) {
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const char *path = info->gamePath.c_str();
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DEBUG_FUNCTION_LINE("Skip launching the Wii U Menu");
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_SYSLaunchTitleByPathFromLauncher(path, strlen(path), 0);
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return;
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}
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} else {
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DEBUG_FUNCTION_LINE("Failed to find gameInfo for titleId %016llX\n", titleID);
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}
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}
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if (titleId == 0x000500301001220AL ||
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titleId == 0x000500301001210AL ||
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titleId == 0x000500301001200AL) {
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DEBUG_FUNCTION_LINE("Launching the browser");
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SYSSwitchToBrowser(nullptr);
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return;
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}
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if (titleId == 0x000500301001400AL ||
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titleId == 0x000500301001410AL ||
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titleId == 0x000500301001420AL) {
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DEBUG_FUNCTION_LINE("Launching the Eshop");
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SYSSwitchToEShop(nullptr);
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return;
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}
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if (titleId == 0x000500301001800AL ||
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titleId == 0x000500301001810AL ||
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titleId == 0x000500301001820AL) {
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DEBUG_FUNCTION_LINE("Launching the Download Management");
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_SYSSwitchTo(12);
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return;
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}
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if (titleId == 0x000500301001600AL ||
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titleId == 0x000500301001610AL ||
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titleId == 0x000500301001620AL) {
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DEBUG_FUNCTION_LINE("Launching Miiverse");
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_SYSSwitchTo(9);
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return;
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}
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if (titleId == 0x000500301001500AL ||
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titleId == 0x000500301001510AL ||
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titleId == 0x000500301001520AL) {
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DEBUG_FUNCTION_LINE("Launching Friendlist");
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_SYSSwitchTo(11);
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return;
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}
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if (titleId == 0x000500301001300AL ||
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titleId == 0x000500301001310AL ||
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titleId == 0x000500301001320AL) {
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DEBUG_FUNCTION_LINE("Launching TVii");
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_SYSSwitchTo(3);
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return;
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}
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MCPTitleListType titleInfo;
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int32_t handle = MCP_Open();
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auto err = MCP_GetTitleInfo(handle, titleId, &titleInfo);
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MCP_Close(handle);
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if (err == 0) {
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ACPAssignTitlePatch(&titleInfo);
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_SYSLaunchTitleWithStdArgsInNoSplash(titleId, nullptr);
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return;
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}
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DEBUG_FUNCTION_LINE("Failed launch titleId %016llX", titleId);
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}
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}
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@ -128,7 +128,7 @@ private:
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void OnCloseEffectFinish(GuiElement *element);
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void OnCloseEffectFinish(GuiElement *element);
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void OnGameLaunch(uint64_t titleId);
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static void OnGameLaunch(uint64_t titleId);
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void OnGameLaunchSplashScreenFinished(GuiElement *element, gameInfo *info, bool launchGame);
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void OnGameLaunchSplashScreenFinished(GuiElement *element, gameInfo *info, bool launchGame);
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