mirror of
https://github.com/wiiu-env/launchiine.git
synced 2024-11-22 01:39:18 +01:00
Fix launching applets and titles with updates
This commit is contained in:
parent
02d34db212
commit
df88cf8d69
@ -45,21 +45,21 @@ GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool on
|
||||
}
|
||||
|
||||
void GameSplashScreen::OnSplashScreenFadeInDone(GuiElement *element) {
|
||||
// we need to wait one more frame becaus the effects get calculated before drawing.
|
||||
// we need to wait one more frame because the effects get calculated before drawing.
|
||||
launchGame = true;
|
||||
|
||||
}
|
||||
|
||||
void GameSplashScreen::draw(CVideo *v) {
|
||||
GuiFrame::draw(v);
|
||||
bool triggerLaunch = onTV; // Only the trigger the launch when calling for the TV.
|
||||
if (launchGame && frameCounter++ > 1) {
|
||||
DEBUG_FUNCTION_LINE("Launch game %d\n", onTV);
|
||||
gameGameSplashScreenFinished(this, info, onTV);
|
||||
launchGame = false;
|
||||
gameGameSplashScreenFinished(this, info, triggerLaunch);
|
||||
}
|
||||
}
|
||||
|
||||
GameSplashScreen::~GameSplashScreen() {
|
||||
DEBUG_FUNCTION_LINE("Destroy me\n");
|
||||
DEBUG_FUNCTION_LINE("Destroy me");
|
||||
if (splashScreenData) {
|
||||
AsyncExecutor::pushForDelete(splashScreenData);
|
||||
}
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include <sysapp/launch.h>
|
||||
#include <future>
|
||||
#include <coreinit/title.h>
|
||||
#include <nn/acp/title.h>
|
||||
#include "utils/AsyncExecutor.h"
|
||||
#include "GameSplashScreen.h"
|
||||
|
||||
@ -346,6 +347,7 @@ void MainWindow::OnOpenEffectFinish(GuiElement *element) {
|
||||
}
|
||||
|
||||
void MainWindow::OnCloseEffectFinish(GuiElement *element) {
|
||||
DEBUG_FUNCTION_LINE("Remove %08X", element);
|
||||
//! remove element from draw list and push to delete queue
|
||||
remove(element);
|
||||
AsyncExecutor::pushForDelete(element);
|
||||
@ -366,39 +368,25 @@ void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, uint64_t select
|
||||
}
|
||||
}
|
||||
|
||||
#define HBL_TITLE_ID (0x0005000013374842)
|
||||
#define MII_MAKER_JPN_TITLE_ID (0x000500101004A000)
|
||||
#define MII_MAKER_USA_TITLE_ID (0x000500101004A100)
|
||||
#define MII_MAKER_EUR_TITLE_ID (0x000500101004A200)
|
||||
|
||||
extern "C" void _SYSLaunchTitleByPathFromLauncher(const char *path, int len, int);
|
||||
|
||||
void MainWindow::OnGameLaunchSplashScreen(GuiTitleBrowser *element, uint64_t titleID) {
|
||||
DEBUG_FUNCTION_LINE("");
|
||||
gameInfo *info = gameList.getGameInfo(titleID);
|
||||
if (info != nullptr) {
|
||||
uint64_t ownTitleId = OSGetTitleID();
|
||||
if (ownTitleId == HBL_TITLE_ID ||
|
||||
ownTitleId == MII_MAKER_JPN_TITLE_ID ||
|
||||
ownTitleId == MII_MAKER_USA_TITLE_ID ||
|
||||
ownTitleId == MII_MAKER_EUR_TITLE_ID) {
|
||||
OnGameLaunch(titleID);
|
||||
} else {
|
||||
GameSplashScreen *gameSettingsDRC = new GameSplashScreen(width, height, info, false);
|
||||
gameSettingsDRC->setEffect(EFFECT_FADE, 15, 255);
|
||||
gameSettingsDRC->setState(GuiElement::STATE_DISABLED);
|
||||
gameSettingsDRC->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
|
||||
gameSettingsDRC->gameGameSplashScreenFinished.connect(this, &MainWindow::OnGameLaunchSplashScreenFinished);
|
||||
appendDrc(gameSettingsDRC);
|
||||
auto *splashScreenDRC = new GameSplashScreen(width, height, info, false);
|
||||
splashScreenDRC->setEffect(EFFECT_FADE, 15, 255);
|
||||
splashScreenDRC->setState(GuiElement::STATE_DISABLED);
|
||||
splashScreenDRC->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
|
||||
splashScreenDRC->gameGameSplashScreenFinished.connect(this, &MainWindow::OnGameLaunchSplashScreenFinished);
|
||||
appendDrc(splashScreenDRC);
|
||||
|
||||
GameSplashScreen *gameSettingsTV = new GameSplashScreen(width, height, info, true);
|
||||
gameSettingsTV->setEffect(EFFECT_FADE, 15, 255);
|
||||
gameSettingsTV->setState(GuiElement::STATE_DISABLED);
|
||||
gameSettingsTV->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
|
||||
gameSettingsTV->gameGameSplashScreenFinished.connect(this, &MainWindow::OnGameLaunchSplashScreenFinished);
|
||||
appendTv(gameSettingsTV);
|
||||
}
|
||||
auto *splashScreenTV = new GameSplashScreen(width, height, info, true);
|
||||
splashScreenTV->setEffect(EFFECT_FADE, 15, 255);
|
||||
splashScreenTV->setState(GuiElement::STATE_DISABLED);
|
||||
splashScreenTV->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
|
||||
splashScreenTV->gameGameSplashScreenFinished.connect(this, &MainWindow::OnGameLaunchSplashScreenFinished);
|
||||
appendTv(splashScreenTV);
|
||||
} else {
|
||||
DEBUG_FUNCTION_LINE("Failed to find gameInfo for titleId %016llX\n", titleID);
|
||||
DEBUG_FUNCTION_LINE("Failed to find gameInfo for titleId %016llX", titleID);
|
||||
}
|
||||
}
|
||||
|
||||
@ -410,26 +398,78 @@ void MainWindow::OnGameLaunchSplashScreenFinished(GuiElement *element, gameInfo
|
||||
OnGameLaunch(info->titleId);
|
||||
}
|
||||
if (element) {
|
||||
element->setState(GuiElement::STATE_DISABLED);
|
||||
element->setEffect(EFFECT_FADE, 15, 255);
|
||||
element->effectFinished.connect(this, &MainWindow::OnCloseEffectFinish);
|
||||
// immediately remove the splashScreen
|
||||
MainWindow::OnCloseEffectFinish(element);
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::OnGameLaunch(uint64_t titleID) {
|
||||
gameInfo *info = gameList.getGameInfo(titleID);
|
||||
if (info != nullptr) {
|
||||
uint64_t titleID = OSGetTitleID();
|
||||
if (titleID == HBL_TITLE_ID ||
|
||||
titleID == MII_MAKER_JPN_TITLE_ID ||
|
||||
titleID == MII_MAKER_USA_TITLE_ID ||
|
||||
titleID == MII_MAKER_EUR_TITLE_ID) {
|
||||
SYSLaunchTitle(info->titleId);
|
||||
} else {
|
||||
const char *path = info->gamePath.c_str();
|
||||
_SYSLaunchTitleByPathFromLauncher(path, strlen(path), 0);
|
||||
extern "C" int32_t SYSSwitchToBrowser(void *);
|
||||
extern "C" int32_t SYSSwitchToEShop(void *);
|
||||
extern "C" int32_t _SYSSwitchTo(uint32_t pfid);
|
||||
|
||||
void MainWindow::OnGameLaunch(uint64_t titleId) {
|
||||
DEBUG_FUNCTION_LINE("Launch GAME!!");
|
||||
|
||||
if (titleId == 0x0005001010040000L ||
|
||||
titleId == 0x0005001010040100L ||
|
||||
titleId == 0x0005001010040200L) {
|
||||
DEBUG_FUNCTION_LINE("Skip launching the Wii U Menu");
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
DEBUG_FUNCTION_LINE("Failed to find gameInfo for titleId %016llX\n", titleID);
|
||||
|
||||
if (titleId == 0x000500301001220AL ||
|
||||
titleId == 0x000500301001210AL ||
|
||||
titleId == 0x000500301001200AL) {
|
||||
DEBUG_FUNCTION_LINE("Launching the browser");
|
||||
SYSSwitchToBrowser(nullptr);
|
||||
return;
|
||||
}
|
||||
if (titleId == 0x000500301001400AL ||
|
||||
titleId == 0x000500301001410AL ||
|
||||
titleId == 0x000500301001420AL) {
|
||||
DEBUG_FUNCTION_LINE("Launching the Eshop");
|
||||
SYSSwitchToEShop(nullptr);
|
||||
|
||||
return;
|
||||
}
|
||||
if (titleId == 0x000500301001800AL ||
|
||||
titleId == 0x000500301001810AL ||
|
||||
titleId == 0x000500301001820AL) {
|
||||
DEBUG_FUNCTION_LINE("Launching the Download Management");
|
||||
_SYSSwitchTo(12);
|
||||
return;
|
||||
}
|
||||
if (titleId == 0x000500301001600AL ||
|
||||
titleId == 0x000500301001610AL ||
|
||||
titleId == 0x000500301001620AL) {
|
||||
DEBUG_FUNCTION_LINE("Launching Miiverse");
|
||||
_SYSSwitchTo(9);
|
||||
return;
|
||||
}
|
||||
if (titleId == 0x000500301001500AL ||
|
||||
titleId == 0x000500301001510AL ||
|
||||
titleId == 0x000500301001520AL) {
|
||||
DEBUG_FUNCTION_LINE("Launching Friendlist");
|
||||
_SYSSwitchTo(11);
|
||||
return;
|
||||
}
|
||||
if (titleId == 0x000500301001300AL ||
|
||||
titleId == 0x000500301001310AL ||
|
||||
titleId == 0x000500301001320AL) {
|
||||
DEBUG_FUNCTION_LINE("Launching TVii");
|
||||
_SYSSwitchTo(3);
|
||||
return;
|
||||
}
|
||||
|
||||
MCPTitleListType titleInfo;
|
||||
int32_t handle = MCP_Open();
|
||||
auto err = MCP_GetTitleInfo(handle, titleId, &titleInfo);
|
||||
MCP_Close(handle);
|
||||
if (err == 0) {
|
||||
ACPAssignTitlePatch(&titleInfo);
|
||||
_SYSLaunchTitleWithStdArgsInNoSplash(titleId, nullptr);
|
||||
return;
|
||||
}
|
||||
|
||||
DEBUG_FUNCTION_LINE("Failed launch titleId %016llX", titleId);
|
||||
}
|
||||
|
@ -128,7 +128,7 @@ private:
|
||||
|
||||
void OnCloseEffectFinish(GuiElement *element);
|
||||
|
||||
void OnGameLaunch(uint64_t titleId);
|
||||
static void OnGameLaunch(uint64_t titleId);
|
||||
|
||||
void OnGameLaunchSplashScreenFinished(GuiElement *element, gameInfo *info, bool launchGame);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user