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Add support for exiting the application while loading title infos
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@ -82,7 +82,7 @@ int32_t GameList::readGameList() {
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}
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for (auto title_candidate : titles) {
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if((title_candidate.titleId & 0xFFFFFFFF00000000L) == 0x0005000000000000L) {
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if(true || (title_candidate.titleId & 0xFFFFFFFF00000000L) == 0x0005000000000000L) {
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gameInfo* newGameInfo = new gameInfo;
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newGameInfo->titleId = title_candidate.titleId;
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newGameInfo->gamePath = title_candidate.path;
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@ -101,6 +101,12 @@ int32_t GameList::readGameList() {
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for (uint32_t i = 0; i < fullGameList.size(); ++i) {
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gameInfo *header = fullGameList[i];
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DCFlushRange(&stopAsyncLoading, sizeof(stopAsyncLoading));
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if(stopAsyncLoading) {
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DEBUG_FUNCTION_LINE("Stop async title loading\n");
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break;
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}
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DEBUG_FUNCTION_LINE("Load extra infos of %016llX\n",header->titleId);
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ACPMetaXml* meta = (ACPMetaXml*)calloc(1, 0x4000); //TODO fix wut
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if(meta) {
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@ -5,6 +5,7 @@
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#include <mutex>
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#include <stdint.h>
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#include <coreinit/mcp.h>
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#include <coreinit/cache.h>
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#include <gui/sigslot.h>
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#include <gui/GuiImageData.h>
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@ -19,6 +20,8 @@ class GameList {
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public:
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GameList() : selectedGame(0) { };
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~GameList() {
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stopAsyncLoading = true;
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DCFlushRange(&stopAsyncLoading, sizeof(stopAsyncLoading));
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clear();
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};
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@ -134,6 +137,8 @@ protected:
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std::vector<gameInfo *> fullGameList;
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std::recursive_mutex _lock;
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bool stopAsyncLoading = false;
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};
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#endif
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