#------------------------------------------------------------------------------- .SUFFIXES: #------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") endif TOPDIR ?= $(CURDIR) include $(DEVKITPRO)/wut/share/wut_rules #------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files #------------------------------------------------------------------------------- TARGET := men BUILD := build SOURCES := src \ src/fs \ src/game \ src/gui \ src/menu \ src/resources \ src/sounds \ src/system \ src/utils \ src/video \ src/video/shaders DATA := data \ data/images \ data/sounds \ data/fonts INCLUDES := src #------------------------------------------------------------------------------- # options for code generation #------------------------------------------------------------------------------- CFLAGS := -g -Wall -O2 -ffunction-sections \ $(MACHDEP) CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ CXXFLAGS := $(CFLAGS) -std=c++20 ASFLAGS := -g $(ARCH) LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map) LIBS := -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec -logg -lbz2 -lwut #------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level # containing include and lib #------------------------------------------------------------------------------- LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUT_ROOT)/usr #------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #------------------------------------------------------------------------------- FILELIST := $(shell bash ./filelist.sh) export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #------------------------------------------------------------------------------- export LD := $(CC) #------------------------------------------------------------------------------- else #------------------------------------------------------------------------------- export LD := $(CXX) #------------------------------------------------------------------------------- endif #------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES := $(OFILES_BIN) $(OFILES_SRC) export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) -I$(PORTLIBS_PATH)/ppc/include/freetype2 export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: $(BUILD) clean all #------------------------------------------------------------------------------- all: $(BUILD) $(BUILD): @$(shell [ ! -d $(BUILD) ] && mkdir -p $(BUILD)) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf #------------------------------------------------------------------------------- else .PHONY: all DEPENDS := $(OFILES:.o=.d) #------------------------------------------------------------------------------- # main targets #------------------------------------------------------------------------------- all : $(OUTPUT).rpx $(OUTPUT).rpx : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) $(OFILES_SRC) : $(HFILES_BIN) #------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin @echo $(notdir $<) @$(bin2o) %.png.o %_png.h : %.png @echo $(notdir $<) @$(bin2o) %.jpg.o %_jpg.h : %.jpg @echo $(notdir $<) @$(bin2o) %.ogg.o %_ogg.h : %.ogg @echo $(notdir $<) @$(bin2o) %.mp3.o %_mp3.h : %.mp3 @echo $(notdir $<) @$(bin2o) %.ttf.o %_ttf.h : %.ttf @echo $(notdir $<) @$(bin2o) -include $(DEPENDS) #------------------------------------------------------------------------------- endif #-------------------------------------------------------------------------------