#pragma once #include #include class GuiTitleBrowser : public GuiFrame { public: GuiTitleBrowser(int32_t w, int32_t h, int32_t GameIndex) : GuiFrame(w, h) {} virtual ~GuiTitleBrowser() {} virtual void setSelectedGame(int32_t idx) = 0; virtual int32_t getSelectedGame(void) = 0; sigslot::signal2 gameLaunchClicked; sigslot::signal2 gameSelectionChanged; };