launchiine/src/gui/GuiIconGrid.cpp

748 lines
26 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "Application.h"
#include "common/common.h"
#include "gui/GameIcon.h"
#include "utils/logger.h"
#include <algorithm>
#include <coreinit/cache.h>
#include <gui/GuiController.h>
#include <gui/GuiIconGrid.h>
#include <gui/video/CVideo.h>
#include <map>
GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex, bool sortByName)
: GuiTitleBrowser(w, h, GameIndex),
sortByName(sortByName),
particleBgImage(w, h, 50, 60.0f, 90.0f, 0.6f, 1.0f), buttonClickSound(Resources::GetSound("button_click.mp3")), gameTitle((char *) nullptr, 52, glm::vec4(1.0f)),
touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
leftTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_LEFT | GuiTrigger::STICK_L_LEFT, true),
rightTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_RIGHT | GuiTrigger::STICK_L_RIGHT, true),
downTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true), upTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true),
buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true), buttonLTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_L, true),
buttonRTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_R, true), leftButton(w, h), rightButton(w, h), downButton(w, h), upButton(w, h), launchButton(w, h),
arrowRightImageData(Resources::GetImageData("rightArrow.png")), arrowLeftImageData(Resources::GetImageData("leftArrow.png")), arrowRightImage(arrowRightImageData),
arrowLeftImage(arrowLeftImageData), arrowRightButton(arrowRightImage.getWidth(), arrowRightImage.getHeight()), arrowLeftButton(arrowLeftImage.getWidth(), arrowLeftImage.getHeight()),
noIcon(Resources::GetFile("noGameIcon.png"), Resources::GetFileSize("noGameIcon.png"), GX2_TEX_CLAMP_MODE_MIRROR),
emptyIcon(Resources::GetFile("iconEmpty.png"), Resources::GetFileSize("iconEmpty.png"), GX2_TEX_CLAMP_MODE_MIRROR), dragListener(w, h) {
particleBgImage.setParent(this);
setSelectedGame(GameIndex);
listOffset = selectedGame / (MAX_COLS * MAX_ROWS);
targetLeftPosition = -listOffset * getWidth();
currentLeftPosition = targetLeftPosition;
leftButton.setTrigger(&leftTrigger);
leftButton.clicked.connect(this, &GuiIconGrid::OnLeftClick);
this->append(&leftButton);
rightButton.setTrigger(&rightTrigger);
rightButton.clicked.connect(this, &GuiIconGrid::OnRightClick);
this->append(&rightButton);
downButton.setTrigger(&downTrigger);
downButton.clicked.connect(this, &GuiIconGrid::OnDownClick);
this->append(&downButton);
upButton.setTrigger(&upTrigger);
upButton.clicked.connect(this, &GuiIconGrid::OnUpClick);
this->append(&upButton);
launchButton.setTrigger(&buttonATrigger);
launchButton.setSoundClick(buttonClickSound);
launchButton.clicked.connect(this, &GuiIconGrid::OnLaunchClick);
this->append(&launchButton);
arrowLeftButton.setImage(&arrowLeftImage);
arrowLeftButton.setEffectGrow();
arrowLeftButton.setPosition(40, 0);
arrowLeftButton.setAlignment(ALIGN_LEFT | ALIGN_MIDDLE);
arrowLeftButton.setTrigger(&touchTrigger);
arrowLeftButton.setTrigger(&wpadTouchTrigger);
arrowLeftButton.setTrigger(&buttonLTrigger);
arrowLeftButton.setHoldable(true);
arrowLeftButton.setSoundClick(buttonClickSound);
arrowLeftButton.clicked.connect(this, &GuiIconGrid::OnLeftArrowClick);
arrowLeftButton.held.connect(this, &GuiIconGrid::OnLeftArrowHeld);
arrowLeftButton.released.connect(this, &GuiIconGrid::OnLeftArrowReleased);
append(&arrowLeftButton);
arrowRightButton.setImage(&arrowRightImage);
arrowRightButton.setEffectGrow();
arrowRightButton.setPosition(-40, 0);
arrowRightButton.setAlignment(ALIGN_RIGHT | ALIGN_MIDDLE);
arrowRightButton.setTrigger(&touchTrigger);
arrowRightButton.setTrigger(&wpadTouchTrigger);
arrowRightButton.setTrigger(&buttonRTrigger);
arrowRightButton.setHoldable(true);
arrowRightButton.setSoundClick(buttonClickSound);
arrowRightButton.clicked.connect(this, &GuiIconGrid::OnRightArrowClick);
arrowRightButton.held.connect(this, &GuiIconGrid::OnRightArrowHeld);
arrowRightButton.released.connect(this, &GuiIconGrid::OnRightArrowReleased);
append(&arrowRightButton);
// at most we are rendering 2 screens at the same time
for (int i = 0; i < MAX_COLS * MAX_ROWS * 2; i++) {
GameIcon *image = new GameIcon(&emptyIcon);
emptyIcons.push_back(image);
GuiButton *button = new GuiButton(emptyIcon.getWidth(), emptyIcon.getHeight());
button->setImage(image);
button->setPosition(0, 0);
//button->setEffectGrow();
button->setHoldable(true);
button->setTrigger(&touchTrigger);
button->held.connect(this, &GuiIconGrid::OnGameButtonHeld);
emptyButtons.push_back(button);
}
dragListener.setTrigger(&touchTrigger);
dragListener.setTrigger(&wpadTouchTrigger);
dragListener.dragged.connect(this, &GuiIconGrid::OnDrag);
append(&dragListener);
gameTitle.setPosition(0, -320);
gameTitle.setBlurGlowColor(5.0f, glm::vec4(0.109804, 0.6549, 1.0f, 1.0f));
gameTitle.setMaxWidth(900, GuiText::DOTTED);
gameTitle.setText("");
append(&gameTitle);
}
GuiIconGrid::~GuiIconGrid() {
containerMutex.lock();
for (auto const &x : gameInfoContainers) {
remove(x.second->button);
delete x.second;
}
gameInfoContainers.clear();
containerMutex.unlock();
for (auto const &x : emptyButtons) {
delete x;
}
for (auto const &x : emptyIcons) {
delete x;
}
emptyButtons.clear();
emptyIcons.clear();
}
int32_t GuiIconGrid::offsetForTitleId(uint64_t titleId) {
int32_t offset = -1;
positionMutex.lock();
for (uint32_t i = 0; i < position.size(); i++) {
if (position.at(i) == titleId) {
offset = i;
break;
}
}
positionMutex.unlock();
return offset;
}
void GuiIconGrid::setSelectedGame(uint64_t idx) {
this->selectedGame = idx;
containerMutex.lock();
GameInfoContainer *container = nullptr;
for (auto const &x : gameInfoContainers) {
container = x.second;
if (x.first == idx) {
container->image->setSelected(true);
gameTitle.setText(container->info->name.c_str());
} else {
container->image->setSelected(false);
}
}
containerMutex.unlock();
int32_t offset = offsetForTitleId(getSelectedGame());
if (offset > 0) {
uint32_t newPage = offset / (MAX_COLS * MAX_ROWS);
if (newPage != (uint32_t) curPage) {
curPage = newPage;
bUpdatePositions = true;
}
}
}
uint64_t GuiIconGrid::getSelectedGame(void) {
return selectedGame;
}
void GuiIconGrid::OnGameTitleListUpdated(GameList *gameList) {
gameList->lock();
containerMutex.lock();
positionMutex.lock();
// At first delete the ones that were deleted;
auto it = gameInfoContainers.begin();
while (it != gameInfoContainers.end()) {
bool wasFound = false;
for (int32_t i = 0; i < gameList->size(); i++) {
gameInfo *info = gameList->at(i);
if (info != nullptr && info->titleId == it->first) {
wasFound = true;
break;
}
}
if (!wasFound) {
DEBUG_FUNCTION_LINE("Removing %016llX", it->first);
remove(it->second->button);
delete it->second;
it = gameInfoContainers.erase(it);
} else {
++it;
}
}
for (int32_t i = 0; i < gameList->size(); i++) {
gameInfo *info = gameList->at(i);
GameInfoContainer *container = nullptr;
for (auto const &x : gameInfoContainers) {
if (info->titleId == x.first) {
container = x.second;
break;
}
}
if (container == nullptr) {
OnGameTitleAdded(info);
}
}
positionMutex.unlock();
containerMutex.unlock();
gameList->unlock();
setSelectedGame(0);
gameSelectionChanged(this, selectedGame);
curPage = 0;
currentLeftPosition = 0;
bUpdatePositions = true;
}
void GuiIconGrid::OnLeftArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
//setSelectedGame(0);
curPage--;
bUpdatePositions = true;
}
void GuiIconGrid::OnRightArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
//setSelectedGame(0);
curPage++;
bUpdatePositions = true;
}
void GuiIconGrid::OnLeftClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
int32_t offset = offsetForTitleId(getSelectedGame());
if (offset < 0) {
return;
}
if ((offset % MAX_COLS) == 0) {
offset -= ((MAX_COLS * MAX_ROWS) - MAX_COLS) + 1;
} else {
offset--;
}
if (offset < 0 || position.empty()) {
return;
}
uint64_t newTitleId = position.at(offset);
if (newTitleId > 0) {
setSelectedGame(newTitleId);
gameSelectionChanged(this, selectedGame);
}
}
void GuiIconGrid::OnRightClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
int32_t offset = offsetForTitleId(getSelectedGame());
if (offset < 0) {
return;
}
if ((offset % MAX_COLS) == MAX_COLS - 1) {
offset += ((MAX_COLS * MAX_ROWS) - MAX_COLS) + 1;
} else {
offset++;
}
if ((uint32_t) offset >= position.size()) {
return;
}
uint64_t newTitleId = position.at(offset);
if (newTitleId > 0) {
setSelectedGame(newTitleId);
gameSelectionChanged(this, selectedGame);
}
}
void GuiIconGrid::OnDownClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
int32_t offset = offsetForTitleId(getSelectedGame());
if (offset < 0) {
return;
}
if (offset % (MAX_COLS * MAX_ROWS) < (MAX_COLS * MAX_ROWS) - MAX_COLS) {
offset = offset + MAX_COLS;
} else {
return;
}
if ((uint32_t) offset >= position.size()) {
return;
}
uint64_t newTitleId = position.at(offset);
if (newTitleId > 0) {
setSelectedGame(newTitleId);
gameSelectionChanged(this, selectedGame);
}
}
void GuiIconGrid::OnUpClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
int32_t offset = offsetForTitleId(getSelectedGame());
if (offset < 0) {
return;
}
if (offset % (MAX_COLS * MAX_ROWS) >= MAX_COLS) {
offset = offset - MAX_COLS;
} else {
return;
}
if (offset < 0) {
return;
}
uint64_t newTitleId = position.at(offset);
if (newTitleId > 0) {
setSelectedGame(newTitleId);
gameSelectionChanged(this, selectedGame);
}
}
void GuiIconGrid::OnLaunchClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
//! do not auto launch when wiimote is pointing to screen and presses A
if ((trigger == &buttonATrigger) && (controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer) {
return;
}
DEBUG_FUNCTION_LINE("Tried to launch %s (%016llX)", gameInfoContainers[getSelectedGame()]->info->name.c_str(), getSelectedGame());
gameLaunchClicked(this, getSelectedGame());
}
void GuiIconGrid::OnLeftArrowHeld(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
if (currentlyHeld != nullptr) {
if (lArrowHeldCounter++ > 30) {
OnLeftArrowClick(button, controller, trigger);
lArrowHeldCounter = 0;
}
} else {
lArrowHeldCounter = 0;
}
}
void GuiIconGrid::OnLeftArrowReleased(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
lArrowHeldCounter = 0;
}
void GuiIconGrid::OnRightArrowHeld(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
if (currentlyHeld != nullptr) {
if (rArrowHeldCounter++ > 30) {
DEBUG_FUNCTION_LINE("CLICK");
OnRightArrowClick(button, controller, trigger);
rArrowHeldCounter = 0;
}
} else {
rArrowHeldCounter = 0;
}
}
void GuiIconGrid::OnRightArrowReleased(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
rArrowHeldCounter = 0;
}
void GuiIconGrid::OnGameButtonHeld(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
if (currentlyHeld == nullptr) {
bool found = false;
// We don't want to drag empty buttons
for (auto const &x : emptyButtons) {
if (x == button) {
found = true;
break;
}
}
if (!found) {
currentlyHeld = button;
}
}
if (currentlyHeld != nullptr && currentlyHeld != button) {
dragTarget = button;
}
}
void GuiIconGrid::OnGameButtonPointedOn(GuiButton *button, const GuiController *controller) {
}
void GuiIconGrid::OnGameButtonPointedOff(GuiButton *button, const GuiController *controller) {
}
void GuiIconGrid::OnDrag(GuiDragListener *element, const GuiController *controller, GuiTrigger *trigger, int32_t dx, int32_t dy) {
if (currentlyHeld != nullptr) {
currentlyHeld->setPosition(currentlyHeld->getOffsetX() + dx, currentlyHeld->getOffsetY() + dy);
}
// reset the target when we move.
dragTarget = nullptr;
}
void GuiIconGrid::OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
containerMutex.lock();
for (auto const &x : gameInfoContainers) {
if (x.second->button == button) {
if (selectedGame == (x.second->info->titleId)) {
if (gameLaunchTimer < 30)
OnLaunchClick(button, controller, trigger);
} else {
setSelectedGame(x.second->info->titleId);
gameSelectionChanged(this, selectedGame);
}
gameLaunchTimer = 0;
break;
}
}
containerMutex.unlock();
}
void GuiIconGrid::OnGameTitleAdded(gameInfo *info) {
DEBUG_FUNCTION_LINE("Adding %016llX", info->titleId);
GuiImageData *imageData = &noIcon;
if (info->imageData != nullptr) {
imageData = info->imageData;
}
GameIcon *image = new GameIcon(imageData);
image->setRenderReflection(false);
image->setStrokeRender(false);
image->setSelected(info->titleId == selectedGame);
image->setRenderIconLast(true);
GuiButton *button = new GuiButton(noIcon.getWidth(), noIcon.getHeight());
button->setImage(image);
button->setPosition(0, 0);
button->setEffectGrow();
button->setTrigger(&touchTrigger);
button->setTrigger(&wpadTouchTrigger);
button->setSoundClick(buttonClickSound);
//button->setClickable( (idx < gameList->size()) );
//button->setSelectable( (idx < gameList->size()) );
button->clicked.connect(this, &GuiIconGrid::OnGameButtonClick);
button->setHoldable(true);
button->held.connect(this, &GuiIconGrid::OnGameButtonHeld);
button->pointedOn.connect(this, &GuiIconGrid::OnGameButtonPointedOn);
button->pointedOff.connect(this, &GuiIconGrid::OnGameButtonPointedOff);
//button->dragged.connect(this, &GuiIconGrid::OnGameButtonDragged);
GameInfoContainer *container = new GameInfoContainer(button, image, info);
containerMutex.lock();
gameInfoContainers[info->titleId] = container;
containerMutex.unlock();
this->append(button);
positionMutex.lock();
bool foundFreePlace = false;
for (uint32_t i = 0; i < position.size(); i++) {
if (position[i] == 0) {
position[i] = info->titleId;
foundFreePlace = true;
break;
}
}
if (!foundFreePlace) {
position.push_back(info->titleId);
}
positionMutex.unlock();
bUpdatePositions = true;
}
void GuiIconGrid::OnGameTitleUpdated(gameInfo *info) {
DEBUG_FUNCTION_LINE("Updating infos of %016llX", info->titleId);
GameInfoContainer *container = nullptr;
containerMutex.lock();
for (auto const &x : gameInfoContainers) {
if (info->titleId == x.first) {
container = x.second;
break;
}
}
// keep the lock to delay the draw() until the image data is ready.
if (container != nullptr) {
container->updateImageData();
}
containerMutex.unlock();
bUpdatePositions = true;
}
void GuiIconGrid::process() {
if (currentlyHeld != nullptr) {
if (!currentlyHeld->isStateSet(GuiElement::STATE_HELD)) {
DEBUG_FUNCTION_LINE("Not held anymore");
positionMutex.lock();
if (dragTarget) {
DEBUG_FUNCTION_LINE("Let's swap");
std::vector<std::pair<uint64_t, GameInfoContainer *>> vec;
containerMutex.lock();
// copy key-value pairs from the map to the vector
std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t, GameInfoContainer *>>>(vec));
containerMutex.unlock();
uint64_t targetTitleId = 0;
for (auto const &x : vec) {
if (x.second->button == dragTarget) {
targetTitleId = x.first;
break;
}
}
for (uint32_t i = 0; i < positionButtons.size(); i++) {
if (positionButtons[i] == dragTarget) {
if (i < position.size() && (int32_t) i != currentlyHeldPosition) {
position[i] = currentlyHeldTitleId;
DEBUG_FUNCTION_LINE("Set position to title id to %d", i, currentlyHeldPosition);
} else {
targetTitleId = currentlyHeldTitleId;
}
break;
}
}
if (currentlyHeldPosition >= 0 && currentlyHeldPosition <= (int32_t) position.size()) {
position[currentlyHeldPosition] = targetTitleId;
}
dragTarget = nullptr;
} else {
if (currentlyHeldPosition >= 0 && currentlyHeldPosition <= (int32_t) position.size()) {
position[currentlyHeldPosition] = currentlyHeldTitleId;
}
}
positionMutex.unlock();
currentlyHeld = nullptr;
currentlyHeldTitleId = 0;
currentlyHeldPosition = -1;
bUpdatePositions = true;
} else {
//DEBUG_FUNCTION_LINE("Holding it");
bUpdatePositions = true;
}
}
if (currentLeftPosition < targetLeftPosition) {
currentLeftPosition += 35;
if (currentLeftPosition > targetLeftPosition)
currentLeftPosition = targetLeftPosition;
bUpdatePositions = true;
} else if (currentLeftPosition > targetLeftPosition) {
currentLeftPosition -= 35;
if (currentLeftPosition < targetLeftPosition)
currentLeftPosition = targetLeftPosition;
bUpdatePositions = true;
}
if (bUpdatePositions) {
bUpdatePositions = false;
updateButtonPositions();
}
gameLaunchTimer++;
GuiFrame::process();
}
void GuiIconGrid::update(GuiController *c) {
GuiFrame::update(c);
}
void GuiIconGrid::updateButtonPositions() {
positionMutex.lock();
arrowRightButton.setState(GuiElement::STATE_DISABLED);
arrowRightButton.setVisible(false);
arrowLeftButton.setState(GuiElement::STATE_DISABLED);
arrowLeftButton.setVisible(false);
int32_t col = 0, row = 0, listOff = 0;
// create an empty vector of pairs
std::vector<std::pair<uint64_t, GameInfoContainer *>> vec;
containerMutex.lock();
// copy key-value pairs from the map to the vector
std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t, GameInfoContainer *>>>(vec));
containerMutex.unlock();
for (auto const &x : vec) {
if (x.second->button == currentlyHeld) {
currentlyHeldTitleId = x.first;
}
remove(x.second->button);
}
for (auto const &x : emptyButtons) {
remove(x);
}
if (sortByName) {
std::sort(vec.begin(), vec.end(),
[](const std::pair<uint64_t, GameInfoContainer *> &l, const std::pair<uint64_t, GameInfoContainer *> &r) {
if (l.second != r.second)
return l.second->info->name.compare(r.second->info->name) < 0;
return l.first < r.first;
});
}
// TODO somehow be able to adjust the positions.
//position.clear();
for (uint32_t i = 0; i < position.size(); i++) {
if (position[i] == currentlyHeldTitleId) {
currentlyHeldPosition = i;
position[i] = 0;
}
}
uint32_t elementSize = position.size();
uint32_t pages = (elementSize / (MAX_COLS * MAX_ROWS)) + 1;
if (elementSize % (MAX_COLS * MAX_ROWS) == 0) {
pages--;
}
uint32_t emptyIconUse = 0;
if (curPage < 0) {
curPage = 0;
}
if ((uint32_t) curPage > pages) {
curPage = 0;
}
targetLeftPosition = -curPage * getWidth();
if ((uint32_t) curPage < (pages - 1)) {
arrowRightButton.clearState(GuiElement::STATE_DISABLED);
arrowRightButton.setVisible(true);
bringToFront(&arrowRightButton);
}
if (curPage > 0) {
arrowLeftButton.clearState(GuiElement::STATE_DISABLED);
arrowLeftButton.setVisible(true);
bringToFront(&arrowLeftButton);
}
uint32_t startPage = -(currentLeftPosition / getWidth());
uint32_t endPage = startPage;
if (targetLeftPosition != currentLeftPosition) {
for (auto const &x : vec) {
x.second->button->setHoldable(false);
}
endPage++;
if (endPage > pages) {
endPage = pages;
}
} else {
for (auto const &x : vec) {
x.second->button->setHoldable(true);
}
}
uint32_t startValue = startPage * (MAX_COLS * MAX_ROWS);
positionButtons.clear();
for (uint32_t i = 0; i < startValue; i++) {
positionButtons.push_back(nullptr);
}
for (uint32_t i = startPage * (MAX_COLS * MAX_ROWS); i < (endPage + 1) * (MAX_COLS * MAX_ROWS); i++) {
listOff = i / (MAX_COLS * MAX_ROWS);
GuiButton *element = nullptr;
float posX = currentLeftPosition + listOff * width + (col * (noIcon.getWidth() + noIcon.getWidth() * 0.5f) - (MAX_COLS * 0.5f - 0.5f) * (noIcon.getWidth() + noIcon.getWidth() * 0.5f));
float posY = -row * (noIcon.getHeight() + noIcon.getHeight() * 0.5f) + (MAX_ROWS * 0.5f - 0.5f) * (noIcon.getHeight() + noIcon.getHeight() * 0.5f) + 30.0f;
if (i < position.size()) {
uint64_t titleID = position.at(i);
if (titleID > 0) {
GameInfoContainer *container = nullptr;
containerMutex.lock();
if (gameInfoContainers.find(titleID) != gameInfoContainers.end()) {
container = gameInfoContainers[titleID];
}
containerMutex.unlock();
if (container != nullptr) {
element = container->button;
}
}
}
if (element == nullptr) {
if (emptyButtons.size() <= emptyIconUse) {
break;
}
element = emptyButtons.at(emptyIconUse);
emptyIconUse++;
}
positionButtons.push_back(element);
element->setPosition(posX, posY);
append(element);
col++;
if (col >= MAX_COLS) {
col = 0;
row++;
}
if (row >= MAX_ROWS) {
row = 0;
}
}
if (currentlyHeld != nullptr) {
append(currentlyHeld);
}
if (positionButtons.size() > position.size() && targetLeftPosition == currentLeftPosition) {
for (uint32_t i = 0; i < positionButtons.size() - position.size(); i++) {
position.push_back(0);
}
}
positionMutex.unlock();
}
void GuiIconGrid::draw(CVideo *pVideo) {
//! the BG needs to be rendered to stencil
pVideo->setStencilRender(true);
particleBgImage.draw(pVideo);
pVideo->setStencilRender(false);
containerMutex.lock();
positionMutex.lock();
GuiFrame::draw(pVideo);
positionMutex.unlock();
containerMutex.unlock();
}