launchiine/src/menu/MainWindow.h

175 lines
4.2 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _MAIN_WINDOW_H_
#define _MAIN_WINDOW_H_
#include "KeyboardHelper.h"
#include "MainDrcButtonsFrame.h"
#include "game/GameList.h"
#include "gui/GuiTitleBrowser.h"
#include <gui/Gui.h>
#include <queue>
#include <vector>
class CVideo;
class MainWindow : public sigslot::has_slots<> {
public:
MainWindow(int32_t w, int32_t h);
virtual ~MainWindow();
void appendTv(GuiElement *e) {
if (!e)
return;
removeTv(e);
tvElements.push_back(e);
}
void appendDrc(GuiElement *e) {
if (!e)
return;
removeDrc(e);
drcElements.push_back(e);
}
void append(GuiElement *e) {
appendTv(e);
appendDrc(e);
}
void insertTv(uint32_t pos, GuiElement *e) {
if (!e)
return;
removeTv(e);
tvElements.insert(tvElements.begin() + pos, e);
}
void insertDrc(uint32_t pos, GuiElement *e) {
if (!e)
return;
removeDrc(e);
drcElements.insert(drcElements.begin() + pos, e);
}
void insert(uint32_t pos, GuiElement *e) {
insertTv(pos, e);
insertDrc(pos, e);
}
void removeTv(GuiElement *e) {
for (uint32_t i = 0; i < tvElements.size(); ++i) {
if (e == tvElements[i]) {
tvElements.erase(tvElements.begin() + i);
break;
}
}
}
void removeDrc(GuiElement *e) {
for (uint32_t i = 0; i < drcElements.size(); ++i) {
if (e == drcElements[i]) {
drcElements.erase(drcElements.begin() + i);
break;
}
}
}
void remove(GuiElement *e) {
removeTv(e);
removeDrc(e);
}
void removeAll() {
tvElements.clear();
drcElements.clear();
}
void drawDrc(CVideo *video);
void drawTv(CVideo *video);
void update(GuiController *controller);
void updateEffects();
void process();
void lockGUI() {
guiMutex.lock();
}
void unlockGUI() {
guiMutex.unlock();
}
private:
void SetupMainView(void);
void OnOpenEffectFinish(GuiElement *element);
void OnCloseEffectFinish(GuiElement *element);
static void OnGameLaunch(uint64_t titleId);
void OnGameLaunchSplashScreenFinished(GuiElement *element, gameInfo *info, bool launchGame);
void OnGameLaunchSplashScreen(GuiTitleBrowser *element, uint64_t titleId);
void OnGameSelectionChange(GuiTitleBrowser *element, uint64_t titleId);
void OnSettingsButtonClicked(GuiElement *element);
void OnLayoutSwitchClicked(GuiElement *element);
void OnLayoutSwitchEffectFinish(GuiElement *element);
void OnGameListFilterButtonClicked(GuiElement *element);
void OnGameTitleListChanged(GameList *list);
void OnGameTitleUpdated(gameInfo *info);
void OnGameTitleAdded(gameInfo *info);
int32_t width, height;
std::vector<GuiElement *> drcElements;
std::vector<GuiElement *> tvElements;
GuiSound *gameClickSound;
MainDrcButtonsFrame *mainSwitchButtonFrame;
GuiTitleBrowser *currentTvFrame;
GuiTitleBrowser *currentDrcFrame;
GuiImageData *pointerImgData[4];
GuiImage *pointerImg[4];
bool pointerValid[4];
GameList gameList;
std::recursive_mutex guiMutex;
KeyboardHelper *keyboardInstance = nullptr;
};
#endif //_MAIN_WINDOW_H_