launchiine/src/gui/GuiIconGrid.h

135 lines
4.3 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include <map>
#include "gui/GuiTitleBrowser.h"
#include "gui/GameIcon.h"
#include <gui/GuiParticleImage.h>
#include "utils/AsyncExecutor.h"
#include "utils/logger.h"
class GuiIconGrid : public GuiTitleBrowser, public sigslot::has_slots<> {
public:
GuiIconGrid(int32_t w, int32_t h, uint64_t selectedTitleId, bool sortByName);
virtual ~GuiIconGrid();
void setSelectedGame(uint64_t idx);
uint64_t getSelectedGame(void);
void update(GuiController * t);
void draw(CVideo *pVideo);
void process();
void OnGameTitleListUpdated(GameList * list);
void OnAddGameTitle(gameInfo * info);
void OnGameTitleUpdated(gameInfo * info);
void OnGameTitleAdded(gameInfo * info);
private:
static const int32_t MAX_ROWS = 3;
static const int32_t MAX_COLS = 5;
bool sortByName = false;
GuiParticleImage particleBgImage;
GuiSound *buttonClickSound;
GuiTrigger touchTrigger;
GuiTrigger wpadTouchTrigger;
GuiTrigger leftTrigger;
GuiTrigger rightTrigger;
GuiTrigger downTrigger;
GuiTrigger upTrigger;
GuiTrigger buttonATrigger;
GuiTrigger buttonLTrigger;
GuiTrigger buttonRTrigger;
GuiButton leftButton;
GuiButton rightButton;
GuiButton downButton;
GuiButton upButton;
GuiButton launchButton;
GuiImageData* arrowRightImageData;
GuiImageData* arrowLeftImageData;
GuiImage arrowRightImage;
GuiImage arrowLeftImage;
GuiButton arrowRightButton;
GuiButton arrowLeftButton;
GuiImageData noIcon;
GuiImageData emptyIcon;
void OnLeftArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnRightArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnLeftClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnRightClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnDownClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnUpClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnLaunchClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void updateButtonPositions();
int32_t offsetForTitleId(uint64_t titleId);
int32_t curPage = 0;
int32_t listOffset;
uint64_t selectedGame;
int32_t currentLeftPosition;
int32_t targetLeftPosition;
uint32_t gameLaunchTimer;
bool bUpdatePositions = false;
class GameInfoContainer {
public:
GameInfoContainer(GuiButton* button, GameIcon * image, gameInfo * info) {
this->image = image;
this->info = info;
this->button = button;
}
~GameInfoContainer() {
if(button != NULL) {
AsyncExecutor::pushForDelete(button);
}
if(image != NULL) {
AsyncExecutor::pushForDelete(image);
}
}
void updateImageData() {
if(image != NULL && info != NULL && info->imageData != NULL) {
image->setImageData(info->imageData);
}
}
GameIcon * image;
gameInfo * info;
GuiButton * button;
};
std::recursive_mutex containerMutex;
std::map<uint64_t, GameInfoContainer *> gameInfoContainers;
std::vector<uint64_t> position;
std::vector<GuiImage *> emptyIcons;
};