launchiine/README.md
2024-09-23 12:52:04 -04:00

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## Launchiine (WIP)
A simple Wii U Menu replacement, still in early development and not ready for a day to day usage
## Usage (Replace Wii U Menu via Mocha Payload):
([ENVIRONMENT] is a placeholder for the actual environment name.)
- Place the `men.rpx` on the sd card in the directory `sd:/wiiu/environments/[ENVIRONMENT]/`.
- Load the [MochaPayload](https://github.com/wiiu-env/MochaPayload) via the [EnvironmentLoader](https://github.com/wiiu-env/EnvironmentLoader) (e.g. [Tiramisu](https://github.com/wiiu-env/Tiramisu))
- Load the Wii U Menu and launchiine should show up instead.
## Known Issues
- Random crashes
- The Keyboard input is implemented, but result is ignored.
- `nn::spm` is not initalized and no quick start menu support. For the it's relying on the [AutobootModule](https://github.com/wiiu-env/AutobootModule) doing this.
- No sound on splash screen.
- Probably a lot more
## TODOs
- Non-touch controls
- Sound on splashscreen
- Folder support
- Preserve app order after closing/opening launchiine.
- Display applets like the original Wii U Menu
- Implement Account selection when no default account is set.
- Implement update check/no way to update games
- Properly implement `nn::spm` and `nn::sl` (external storage and quick start menu)
- Fix search
- Implement all the other stuff the Wii U Menu offers (Account creationg, switching between Accounts, set default account etc.)
- Implement ways to launch the original Wii U Menu.
## Building
Install the following dependencies:
- [wut](https://github.com/devkitPro/wut)
- [libgui](https://github.com/wiiu-env/libgui)
Then build via `make`.
## Building using the Dockerfile
It's possible to use a docker image for building. This way you don't need anything installed on your host system.
```
# Build docker image (only needed once)
docker build . -t launchiine-builder
# make
docker run -it --rm -v ${PWD}:/project launchiine-builder make
# make clean
docker run -it --rm -v ${PWD}:/project launchiine-builder make clean
```