mirror of
https://github.com/nebiun/ledHeadWii.git
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83 lines
2.6 KiB
C
83 lines
2.6 KiB
C
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/*
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LEDhead
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Copyright 2001, Peter Hirschberg
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Author: Peter Hirschberg
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The current version of this SOURCE CODE as well as the official
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versions of the LEDHEAD APPLICATION are available from my website
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at: http://www.peterhirschberg.com
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Based on the handheld electronic games by Mattel Electronics.
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All trademarks copyrighted by their respective owners. This
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program is not affiliated or endorsed by Mattel Electronics.
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License agreement:
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program (license.txt); if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Email : peter@peterhirschberg.com
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Website : http://www.peterhirschberg.com
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*/
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#ifndef __PLATFORM_ARMORBATTLE_H__
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#define __PLATFORM_ARMORBATTLE_H__
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// [general]
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#define armorbattle_digit_spacing 24
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#define armorbattle_digit_x 101
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#define armorbattle_digit_y 30
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#define armorbattle_digit_w 24
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#define armorbattle_digit_h 33
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#define armorbattle_blip_xspacing 3600
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#define armorbattle_blip_yspacing 3600
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#define armorbattle_blip_x 49
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#define armorbattle_blip_y 78
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#define armorbattle_power_x 42
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#define armorbattle_power_y 241
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// interface that the platform must provide for this game
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// Input remapping
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#define ARMORBATTLE_KEY_UP
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#define ARMORBATTLE_KEY_DOWN
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#define ARMORBATTLE_KEY_UP
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#define ARMORBATTLE_KEY_UP
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// functions exported to the game context
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void ArmorBattle_Init();
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void ArmorBattle_Help();
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void ArmorBattle_DeInit();
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void ArmorBattle_Paint();
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void ArmorBattle_ClearScreen();
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void ArmorBattle_PlaySound(int nSound, unsigned int nFlags);
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void ArmorBattle_StopSound();
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void ArmorBattle_GetSize(int *w, int *h);
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// "private" functions not exported to game context
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void ArmorBattle_PlayMineSound();
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void ArmorBattle_StopMineSound();
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void ArmorBattle_DrawBlip(int nBright, int x, int y);
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void ArmorBattle_DrawTime(int nTime);
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int ArmorBattle_GetInputLEFT(BOOL *pChange);
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int ArmorBattle_GetInputUP(BOOL *pChange);
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int ArmorBattle_GetInputRIGHT(BOOL *pChange);
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int ArmorBattle_GetInputDOWN(BOOL *pChange);
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int ArmorBattle_GetInputFIRE(BOOL *pChange);
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#endif
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