mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-26 20:44:15 +01:00
583 lines
14 KiB
C
583 lines
14 KiB
C
|
/*
|
||
|
|
||
|
LEDhead
|
||
|
Copyright 2001, Peter Hirschberg
|
||
|
Author: Peter Hirschberg
|
||
|
|
||
|
The current version of this SOURCE CODE as well as the official
|
||
|
versions of the LEDHEAD APPLICATION are available from my website
|
||
|
at: http://www.peterhirschberg.com
|
||
|
|
||
|
Based on the handheld electronic games by Mattel Electronics.
|
||
|
All trademarks copyrighted by their respective owners. This
|
||
|
program is not affiliated or endorsed by Mattel Electronics.
|
||
|
|
||
|
License agreement:
|
||
|
|
||
|
This program is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program (license.txt.h" if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
Email : peter@peterhirschberg.com
|
||
|
Website : http://www.peterhirschberg.com
|
||
|
|
||
|
*/
|
||
|
|
||
|
#include "autorace.h"
|
||
|
#include "skislalom_screen_png.h"
|
||
|
#include "skislalom_poweroff_png.h"
|
||
|
#include "skislalom_poweron_png.h"
|
||
|
#include "skislalom_gear1_png.h"
|
||
|
#include "skislalom_gear2_png.h"
|
||
|
#include "skislalom_gear3_png.h"
|
||
|
#include "skislalom_gear4_png.h"
|
||
|
#include "skislalom_aimleft_png.h"
|
||
|
#include "skislalom_aimcenter_png.h"
|
||
|
#include "skislalom_aimright_png.h"
|
||
|
#include "autorace_screen_png.h"
|
||
|
#include "autorace_poweroff_png.h"
|
||
|
#include "autorace_poweron_png.h"
|
||
|
#include "autorace_gear1_png.h"
|
||
|
#include "autorace_gear2_png.h"
|
||
|
#include "autorace_gear3_png.h"
|
||
|
#include "autorace_gear4_png.h"
|
||
|
#include "autorace_aimleft_png.h"
|
||
|
#include "autorace_aimcenter_png.h"
|
||
|
#include "autorace_aimright_png.h"
|
||
|
#include "autorace_gear1_raw.h"
|
||
|
#include "autorace_gear2_raw.h"
|
||
|
#include "autorace_gear3_raw.h"
|
||
|
#include "autorace_gear4_raw.h"
|
||
|
#include "autorace_hit_raw.h"
|
||
|
#include "autorace_time_raw.h"
|
||
|
#include "autorace_win_raw.h"
|
||
|
#include "skislalom_gear1_raw.h"
|
||
|
#include "skislalom_gear2_raw.h"
|
||
|
#include "skislalom_gear3_raw.h"
|
||
|
#include "skislalom_gear4_raw.h"
|
||
|
#include "skislalom_hit_raw.h"
|
||
|
#include "skislalom_time_raw.h"
|
||
|
#include "skislalom_win_raw.h"
|
||
|
// images
|
||
|
static GRRLIB_texImg *bmpScreen;
|
||
|
static GRRLIB_texImg *bmpPowerOff;
|
||
|
static GRRLIB_texImg *bmpPowerOn;
|
||
|
static GRRLIB_texImg *bmpGear1;
|
||
|
static GRRLIB_texImg *bmpGear2;
|
||
|
static GRRLIB_texImg *bmpGear3;
|
||
|
static GRRLIB_texImg *bmpGear4;
|
||
|
static GRRLIB_texImg *bmpAimLeft;
|
||
|
static GRRLIB_texImg *bmpAimCenter;
|
||
|
static GRRLIB_texImg *bmpAimRight;
|
||
|
|
||
|
static int nStick = 1;
|
||
|
|
||
|
static BOOL bEngineSound = FALSE;
|
||
|
static BOOL bEngineSoundPlaying = FALSE;
|
||
|
|
||
|
// **************************************************
|
||
|
// Ski Slalom is the exact same game as Auto Race,
|
||
|
// except the screen is flipped. I'm going to cheat
|
||
|
// and reuse as much of the Auto Race code as I can.
|
||
|
// This flag is used to toggle between the two games.
|
||
|
static BOOL bSkiSlalom = FALSE;
|
||
|
// **************************************************
|
||
|
|
||
|
static void StartEngineSound();
|
||
|
static void StopEngineSound();
|
||
|
|
||
|
static Sound_t tcWaveRes[7];
|
||
|
static Blip_t blip[AUTORACE_BLIP_COLUMNS][AUTORACE_BLIP_ROWS];
|
||
|
static Stat_t digit[2];
|
||
|
static Coord_t i_slider, i_power, i_gear;
|
||
|
static Help_t autorace_help[] = {
|
||
|
{ WK_1, { 87, 90} },
|
||
|
{ WK_2, { 87, 144} },
|
||
|
{ WK_BUD, {89, 220} },
|
||
|
{ WK_LR, { 153, 264} }
|
||
|
};
|
||
|
|
||
|
static Help_t skislalom_help[] = {
|
||
|
{ WK_1, { 87, 74} },
|
||
|
{ WK_2, { 87, 148} },
|
||
|
{ WK_BUD, {86, 205} },
|
||
|
{ WK_LR, { 154, 285} }
|
||
|
};
|
||
|
//----------------------------------------------------------------------------
|
||
|
//
|
||
|
//
|
||
|
void AutoRace_Help()
|
||
|
{
|
||
|
Platform_Help(autorace_help, sizeof(autorace_help)/sizeof(*autorace_help));
|
||
|
}
|
||
|
|
||
|
void SkiSlalom_Help()
|
||
|
{
|
||
|
Platform_Help(skislalom_help, sizeof(skislalom_help)/sizeof(*skislalom_help));
|
||
|
}
|
||
|
|
||
|
static BOOL bInited = FALSE;
|
||
|
|
||
|
void SkiSlalom_Init()
|
||
|
{
|
||
|
int x, y;
|
||
|
|
||
|
bSkiSlalom = TRUE;
|
||
|
|
||
|
// Init sounds
|
||
|
Sound_set(&tcWaveRes[0], skislalom_gear1_raw, skislalom_gear1_raw_size, 1324);
|
||
|
Sound_set(&tcWaveRes[1], skislalom_gear2_raw, skislalom_gear2_raw_size, 1051);
|
||
|
Sound_set(&tcWaveRes[2], skislalom_gear3_raw, skislalom_gear3_raw_size, 1045);
|
||
|
Sound_set(&tcWaveRes[3], skislalom_gear4_raw, skislalom_gear4_raw_size, 852);
|
||
|
Sound_set(&tcWaveRes[4], skislalom_hit_raw, skislalom_hit_raw_size, 137);
|
||
|
Sound_set(&tcWaveRes[5], skislalom_time_raw, skislalom_time_raw_size, 937);
|
||
|
Sound_set(&tcWaveRes[6], skislalom_win_raw, skislalom_win_raw_size, 1275);
|
||
|
|
||
|
// load images
|
||
|
bmpScreen = GRRLIB_LoadTexture(skislalom_screen_png);
|
||
|
bmpPowerOff = GRRLIB_LoadTexture(skislalom_poweroff_png);
|
||
|
bmpPowerOn = GRRLIB_LoadTexture(skislalom_poweron_png);
|
||
|
bmpGear1 = GRRLIB_LoadTexture(skislalom_gear1_png);
|
||
|
bmpGear2 = GRRLIB_LoadTexture(skislalom_gear2_png);
|
||
|
bmpGear3 = GRRLIB_LoadTexture(skislalom_gear3_png);
|
||
|
bmpGear4 = GRRLIB_LoadTexture(skislalom_gear4_png);
|
||
|
bmpAimLeft = GRRLIB_LoadTexture(skislalom_aimleft_png);
|
||
|
bmpAimCenter = GRRLIB_LoadTexture(skislalom_aimcenter_png);
|
||
|
bmpAimRight = GRRLIB_LoadTexture(skislalom_aimright_png);
|
||
|
|
||
|
// images position
|
||
|
i_slider.x = skislalom_slider_x;
|
||
|
i_slider.y = skislalom_slider_y;
|
||
|
i_power.x = skislalom_power_x;
|
||
|
i_power.y = skislalom_power_y;
|
||
|
i_gear.x = skislalom_gear_x;
|
||
|
i_gear.y = skislalom_gear_y;
|
||
|
|
||
|
// set blips
|
||
|
for (y = 0; y < AUTORACE_BLIP_ROWS; y++){
|
||
|
for (x = 0; x < AUTORACE_BLIP_COLUMNS; x++){
|
||
|
Blip_t *pblip = &blip[x][y];
|
||
|
|
||
|
pblip->x = (int)((x * ((float)skislalom_blip_xspacing/100)) + skislalom_blip_x);
|
||
|
pblip->y = (int)((y * ((float)skislalom_blip_yspacing/100)) + skislalom_blip_y);
|
||
|
pblip->status = -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// set digits
|
||
|
for(x = 0; x < 2; x++) {
|
||
|
digit[x].x = skislalom_digit_x + x * skislalom_digit_spacing;
|
||
|
digit[x].y = skislalom_digit_y;
|
||
|
}
|
||
|
|
||
|
if (!bInited)
|
||
|
{
|
||
|
PlatformSetInput(0);
|
||
|
|
||
|
// turn on the game
|
||
|
AutoRace_SetSkill(0);
|
||
|
|
||
|
// start with game off
|
||
|
AutoRace_PowerOff();
|
||
|
|
||
|
bInited = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AutoRace_Init()
|
||
|
{
|
||
|
int x, y;
|
||
|
|
||
|
bSkiSlalom = FALSE;
|
||
|
|
||
|
// Init sounds
|
||
|
Sound_set(&tcWaveRes[0], autorace_gear1_raw, autorace_gear1_raw_size, 1324);
|
||
|
Sound_set(&tcWaveRes[1], autorace_gear2_raw, autorace_gear2_raw_size, 1051);
|
||
|
Sound_set(&tcWaveRes[2], autorace_gear3_raw, autorace_gear3_raw_size, 1045);
|
||
|
Sound_set(&tcWaveRes[3], autorace_gear4_raw, autorace_gear4_raw_size, 852);
|
||
|
Sound_set(&tcWaveRes[4], autorace_hit_raw, autorace_hit_raw_size, 137);
|
||
|
Sound_set(&tcWaveRes[5], autorace_time_raw, autorace_time_raw_size, 937);
|
||
|
Sound_set(&tcWaveRes[6], autorace_win_raw, autorace_win_raw_size, 1275);
|
||
|
|
||
|
// load images
|
||
|
bmpScreen = GRRLIB_LoadTexture(autorace_screen_png);
|
||
|
bmpPowerOff = GRRLIB_LoadTexture(autorace_poweroff_png);
|
||
|
bmpPowerOn = GRRLIB_LoadTexture(autorace_poweron_png);
|
||
|
bmpGear1 = GRRLIB_LoadTexture(autorace_gear1_png);
|
||
|
bmpGear2 = GRRLIB_LoadTexture(autorace_gear2_png);
|
||
|
bmpGear3 = GRRLIB_LoadTexture(autorace_gear3_png);
|
||
|
bmpGear4 = GRRLIB_LoadTexture(autorace_gear4_png);
|
||
|
bmpAimLeft = GRRLIB_LoadTexture(autorace_aimleft_png);
|
||
|
bmpAimCenter = GRRLIB_LoadTexture(autorace_aimcenter_png);
|
||
|
bmpAimRight = GRRLIB_LoadTexture(autorace_aimright_png);
|
||
|
|
||
|
// images position
|
||
|
i_slider.x = autorace_slider_x;
|
||
|
i_slider.y = autorace_slider_y;
|
||
|
i_power.x = autorace_power_x;
|
||
|
i_power.y = autorace_power_y;
|
||
|
i_gear.x = autorace_gear_x;
|
||
|
i_gear.y = autorace_gear_y;
|
||
|
|
||
|
// set blips
|
||
|
for (y = 0; y < AUTORACE_BLIP_ROWS; y++){
|
||
|
for (x = 0; x < AUTORACE_BLIP_COLUMNS; x++){
|
||
|
Blip_t *pblip = &blip[x][y];
|
||
|
|
||
|
pblip->x = (int)((x * ((float)autorace_blip_xspacing/100)) + autorace_blip_x);
|
||
|
pblip->y = (int)((y * ((float)autorace_blip_yspacing/100)) + autorace_blip_y);
|
||
|
pblip->status = -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// set digits
|
||
|
for(x = 0; x < 2; x++) {
|
||
|
digit[x].x = autorace_digit_x + x * autorace_digit_spacing;
|
||
|
digit[x].y = autorace_digit_y;
|
||
|
}
|
||
|
|
||
|
if (!bInited)
|
||
|
{
|
||
|
PlatformSetInput(0);
|
||
|
|
||
|
// turn on the game
|
||
|
AutoRace_SetSkill(0);
|
||
|
|
||
|
// start with game off
|
||
|
AutoRace_PowerOff();
|
||
|
|
||
|
bInited = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AutoRace_DeInit()
|
||
|
{
|
||
|
// stop all sounds...
|
||
|
Platform_StopSound();
|
||
|
|
||
|
bEngineSoundPlaying = FALSE;
|
||
|
GRRLIB_FreeTexture(bmpScreen);
|
||
|
GRRLIB_FreeTexture(bmpPowerOff);
|
||
|
GRRLIB_FreeTexture(bmpPowerOn);
|
||
|
GRRLIB_FreeTexture(bmpGear1);
|
||
|
GRRLIB_FreeTexture(bmpGear2);
|
||
|
GRRLIB_FreeTexture(bmpGear3);
|
||
|
GRRLIB_FreeTexture(bmpGear4);
|
||
|
GRRLIB_FreeTexture(bmpAimLeft);
|
||
|
GRRLIB_FreeTexture(bmpAimCenter);
|
||
|
GRRLIB_FreeTexture(bmpAimRight);
|
||
|
bInited = FALSE;
|
||
|
}
|
||
|
|
||
|
void AutoRace_Paint()
|
||
|
{
|
||
|
int x, y;
|
||
|
BOOL power = AutoRace_GetPower();
|
||
|
int p_switch;
|
||
|
p_switch = Platform_GetPowerSwitch(ONOFF_SWITCH);
|
||
|
if(p_switch == -1 && power == TRUE) {
|
||
|
AutoRace_PowerOff();
|
||
|
}
|
||
|
if(p_switch == 1 && power == FALSE) {
|
||
|
AutoRace_PowerOn();
|
||
|
}
|
||
|
// paint the backdrop
|
||
|
GRRLIB_DrawImg(realx(0), realy(0), bmpScreen, 0, 1, 1, 0xFFFFFFFF);
|
||
|
|
||
|
// draw gear
|
||
|
switch (AutoRace_GetSkill())
|
||
|
{
|
||
|
case 0:
|
||
|
GRRLIB_DrawImg(realx(i_gear.x), realy(i_gear.y), bmpGear1, 0, 1, 1, 0xFFFFFFFF);
|
||
|
break;
|
||
|
case 1:
|
||
|
GRRLIB_DrawImg(realx(i_gear.x), realy(i_gear.y), bmpGear2, 0, 1, 1, 0xFFFFFFFF);
|
||
|
break;
|
||
|
case 2:
|
||
|
GRRLIB_DrawImg(realx(i_gear.x), realy(i_gear.y), bmpGear3, 0, 1, 1, 0xFFFFFFFF);
|
||
|
break;
|
||
|
case 3:
|
||
|
GRRLIB_DrawImg(realx(i_gear.x), realy(i_gear.y), bmpGear4, 0, 1, 1, 0xFFFFFFFF);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// Draw stick
|
||
|
switch (nStick)
|
||
|
{
|
||
|
case 0:
|
||
|
GRRLIB_DrawImg(realx(i_slider.x), realy(i_slider.y), bmpAimLeft, 0, 1, 1, 0xFFFFFFFF);
|
||
|
break;
|
||
|
case 1:
|
||
|
GRRLIB_DrawImg(realx(i_slider.x), realy(i_slider.y), bmpAimCenter, 0, 1, 1, 0xFFFFFFFF);
|
||
|
break;
|
||
|
case 2:
|
||
|
GRRLIB_DrawImg(realx(i_slider.x), realy(i_slider.y), bmpAimRight, 0, 1, 1, 0xFFFFFFFF);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// Draw power
|
||
|
if (power) {
|
||
|
GRRLIB_DrawImg(realx(i_power.x), realy(i_power.y), bmpPowerOn, 0, 1, 1, 0xFFFFFFFF);
|
||
|
for (y = 0; y < AUTORACE_BLIP_ROWS; y++){
|
||
|
for (x = 0; x < AUTORACE_BLIP_COLUMNS; x++){
|
||
|
if(blip[x][y].status != -1)
|
||
|
draw_vblip(blip[x][y].x, blip[x][y].y, blip[x][y].status);
|
||
|
}
|
||
|
}
|
||
|
for(x = 0; x < sizeof(digit)/sizeof(*digit); x++)
|
||
|
draw_digit(digit[x].x, digit[x].y, digit[x].val);
|
||
|
}
|
||
|
else {
|
||
|
GRRLIB_DrawImg(realx(i_power.x), realy(i_power.y), bmpPowerOff, 0, 1, 1, 0xFFFFFFFF);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void AutoRace_ClearScreen()
|
||
|
{
|
||
|
Platform_StartDraw();
|
||
|
|
||
|
// erase the blips
|
||
|
for (int y = 0; y < AUTORACE_BLIP_ROWS; y++){
|
||
|
for (int x = 0; x < AUTORACE_BLIP_COLUMNS; x++){
|
||
|
AutoRace_DrawBlip(BLIP_OFF, x, y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// erase the score display
|
||
|
AutoRace_DrawTime(-1);
|
||
|
|
||
|
Platform_EndDraw();
|
||
|
}
|
||
|
|
||
|
void AutoRace_PlaySound(int nSound, unsigned int nFlags)
|
||
|
{
|
||
|
if ((nFlags & PLAYSOUNDFLAGS_PRIORITY) || bEngineSoundPlaying)
|
||
|
{
|
||
|
// stop any playing sounds first
|
||
|
Platform_StopSound();
|
||
|
}
|
||
|
|
||
|
// this sound will cut off any looping sounds
|
||
|
// note this so we can restart them later
|
||
|
bEngineSoundPlaying = FALSE;
|
||
|
|
||
|
Platform_PlaySound(&tcWaveRes[nSound], nFlags);
|
||
|
}
|
||
|
|
||
|
void AutoRace_StopSound()
|
||
|
{
|
||
|
bEngineSoundPlaying = FALSE;
|
||
|
bEngineSound = FALSE;
|
||
|
|
||
|
// stop all sounds...
|
||
|
Platform_StopSound();
|
||
|
}
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// local fcn's
|
||
|
//
|
||
|
static void StartEngineSound()
|
||
|
{
|
||
|
// if gear has changed, switch sounds
|
||
|
static int nOldGear = -1;
|
||
|
int nGear = AutoRace_GetSkill();
|
||
|
if (nGear != nOldGear)
|
||
|
{
|
||
|
AutoRace_StopEngineSound();
|
||
|
nOldGear = nGear;
|
||
|
}
|
||
|
|
||
|
if (!bEngineSoundPlaying)
|
||
|
{
|
||
|
int nSound = AutoRace_GetSkill();
|
||
|
|
||
|
unsigned int nSoundFlags = PLAYSOUNDFLAGS_LOOP | PLAYSOUNDFLAGS_ASYNC;
|
||
|
Platform_PlaySound(&tcWaveRes[nSound], nSoundFlags);
|
||
|
// mark the sound as playing
|
||
|
bEngineSoundPlaying = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void StopEngineSound()
|
||
|
{
|
||
|
if (bEngineSoundPlaying)
|
||
|
{
|
||
|
Platform_StopSound();
|
||
|
bEngineSoundPlaying = FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AutoRace_PlayEngineSound()
|
||
|
{
|
||
|
if (!bEngineSound)
|
||
|
{
|
||
|
bEngineSound = TRUE;
|
||
|
StartEngineSound();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AutoRace_StopEngineSound()
|
||
|
{
|
||
|
if (bEngineSound)
|
||
|
{
|
||
|
bEngineSound = FALSE;
|
||
|
StopEngineSound();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AutoRace_DrawBlip(int nBright, int x, int y)
|
||
|
{
|
||
|
if (bSkiSlalom)
|
||
|
{
|
||
|
// flip the screen for ski slalom
|
||
|
y = (AUTORACE_BLIP_ROWS - 1) - y;
|
||
|
}
|
||
|
|
||
|
switch(nBright){
|
||
|
case BLIP_DIM:
|
||
|
blip[x][y].status = BLIP_TYPE_NORMAL;
|
||
|
break;
|
||
|
case BLIP_BRIGHT:
|
||
|
blip[x][y].status = BLIP_TYPE_BRIGHT;
|
||
|
break;
|
||
|
case BLIP_OFF:
|
||
|
default:
|
||
|
blip[x][y].status = -1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// update the looped engine sound
|
||
|
// this is not a good place for this
|
||
|
// should be in some sort of draw frame function
|
||
|
// maybe need to add that to the game structure
|
||
|
if (bEngineSound){
|
||
|
StartEngineSound();
|
||
|
} else {
|
||
|
StopEngineSound();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void AutoRace_DrawTime(int nTime)
|
||
|
{
|
||
|
if (nTime == -1){
|
||
|
// erase the display
|
||
|
digit[0].val = -1;
|
||
|
digit[1].val = -1;
|
||
|
} else {
|
||
|
// draw 10s place
|
||
|
if(nTime >= 10)
|
||
|
digit[0].val = nTime/10;
|
||
|
else
|
||
|
digit[0].val = -1;
|
||
|
// draw 1s place
|
||
|
digit[1].val = nTime%10 ;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int AutoRace_GetInputSTICK()
|
||
|
{
|
||
|
// check the keys
|
||
|
if (Platform_GetInputLEFT()
|
||
|
&& !Platform_GetInputRIGHT())
|
||
|
{
|
||
|
if (nStick != 0)
|
||
|
{
|
||
|
nStick = 0;
|
||
|
}
|
||
|
return nStick;
|
||
|
}
|
||
|
if (Platform_GetInputRIGHT()
|
||
|
&& !Platform_GetInputLEFT())
|
||
|
{
|
||
|
if (nStick != 2)
|
||
|
{
|
||
|
nStick = 2;
|
||
|
}
|
||
|
return nStick;
|
||
|
}
|
||
|
|
||
|
// leave it where it was
|
||
|
// return nStick;
|
||
|
if (nStick != 1)
|
||
|
{
|
||
|
nStick = 1;
|
||
|
}
|
||
|
return nStick;
|
||
|
}
|
||
|
|
||
|
int AutoRace_GetInputGEAR(BOOL *pChange)
|
||
|
{
|
||
|
static BOOL bLastB = FALSE;
|
||
|
static BOOL bLastC = FALSE;
|
||
|
|
||
|
if (pChange){ *pChange = FALSE; }
|
||
|
|
||
|
int gear = AutoRace_GetSkill();
|
||
|
|
||
|
// check the keys
|
||
|
if (Platform_GetInput1())
|
||
|
{
|
||
|
if (!bLastB)
|
||
|
{
|
||
|
// shift up
|
||
|
if (gear < 3)
|
||
|
{
|
||
|
++gear;
|
||
|
AutoRace_SetSkill(gear);
|
||
|
if (pChange)
|
||
|
{
|
||
|
*pChange = TRUE;
|
||
|
}
|
||
|
}
|
||
|
bLastB = TRUE;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bLastB = FALSE;
|
||
|
}
|
||
|
|
||
|
if (Platform_GetInput2())
|
||
|
{
|
||
|
if (!bLastC)
|
||
|
{
|
||
|
// shift down
|
||
|
if (gear > 0)
|
||
|
{
|
||
|
--gear;
|
||
|
AutoRace_SetSkill(gear);
|
||
|
if (pChange)
|
||
|
{
|
||
|
*pChange = TRUE;
|
||
|
}
|
||
|
}
|
||
|
bLastC = TRUE;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bLastC = FALSE;
|
||
|
}
|
||
|
|
||
|
return gear;
|
||
|
}
|
||
|
|
||
|
void AutoRace_GetSize(int *w, int *h)
|
||
|
{
|
||
|
*w = bmpScreen->w;
|
||
|
*h = bmpScreen->h;
|
||
|
}
|