mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 18:49:17 +01:00
396 lines
8.2 KiB
C
396 lines
8.2 KiB
C
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/*
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LEDhead
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Copyright 2001, Peter Hirschberg
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Author: Peter Hirschberg
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The current version of this SOURCE CODE as well as the official
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versions of the LEDHEAD APPLICATION are available from my website
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at: http://www.peterhirschberg.com
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Based on the handheld electronic games by Mattel Electronics.
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All trademarks copyrighted by their respective owners. This
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program is not affiliated or endorsed by Mattel Electronics.
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License agreement:
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program (license.txt); if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Email : peter@peterhirschberg.com
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Website : http://www.peterhirschberg.com
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*/
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#include "basketball.h"
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#include "basketball_screen_png.h"
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#include "basketball_tick_raw.h"
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#include "basketball_bounce_raw.h"
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#include "basketball_score_raw.h"
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#include "basketball_endplay_raw.h"
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#include "basketball_endquarter_raw.h"
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#include "basketball_endgame_raw.h"
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// images
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static GRRLIB_texImg *bmpScreen;
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static Sound_t tcWaveRes[6];
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static Blip_t blip[BASKETBALL_BLIP_COLUMNS][BASKETBALL_BLIP_ROWS];
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static Blip_t basket;
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static Stat_t digit[2];
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static Help_t help[] = {
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{ WK_2, { 183, 232} },
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{ WK_BLR, {27, 275} },
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{ WK_DPAD, { 105, 242} }
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};
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//----------------------------------------------------------------------------
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//
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//
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void Basketball_Help()
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{
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Platform_Help(help, sizeof(help)/sizeof(*help));
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}
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static BOOL bInited = FALSE;
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void Basketball_Init()
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{
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int x, y;
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if (bInited) return;
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// Init sounds
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Sound_set(&tcWaveRes[0], basketball_tick_raw, basketball_tick_raw_size, 27);
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Sound_set(&tcWaveRes[1], basketball_bounce_raw, basketball_bounce_raw_size, 50);
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Sound_set(&tcWaveRes[2], basketball_score_raw, basketball_score_raw_size, 799);
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Sound_set(&tcWaveRes[3], basketball_endplay_raw, basketball_endplay_raw_size, 721);
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Sound_set(&tcWaveRes[4], basketball_endquarter_raw, basketball_endquarter_raw_size, 1878);
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Sound_set(&tcWaveRes[5], basketball_endgame_raw, basketball_endgame_raw_size, 3753);
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// load images
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bmpScreen = GRRLIB_LoadTexture(basketball_screen_png);
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// set blips
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for (y = 0; y < BASKETBALL_BLIP_ROWS; y++){
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for (x = 0; x < BASKETBALL_BLIP_COLUMNS; x++){
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Blip_t *pblip = &blip[x][y];
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pblip->x = (int)((x * ((float)basketball_blip_xspacing/100)) + basketball_blip_x);
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pblip->y = (int)((y * ((float)basketball_blip_yspacing/100)) + basketball_blip_y);
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pblip->status = -1;
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}
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}
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basket.x = basketball_basket_x;
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basket.y = basketball_basket_y;
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basket.status = -1;
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// set digits
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for(x = 0; x < 2; x++) {
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digit[x].x = basketball_digit_x + x * basketball_digit_spacing;
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digit[x].y = basketball_digit_y;
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}
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PlatformSetInput(0);
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// turn on the game
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Basketball_SetSkill(0);
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Basketball_PowerOn();
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bInited = TRUE;
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}
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void Basketball_DeInit()
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{
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// stop all sounds...
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Platform_StopSound();
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GRRLIB_FreeTexture(bmpScreen);
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bInited = FALSE;
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}
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void Basketball_Paint()
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{
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int x, y;
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BOOL power = Basketball_GetPower();
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BOOL skill = Basketball_GetSkill();
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int p_switch;
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p_switch = Platform_GetPowerSwitch(ONOFF_1OFF2);
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if(p_switch == -1) {
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if(!power) {
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Basketball_PowerOn();
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Basketball_SetSkill(0);
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}
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else if(power && skill == 1) {
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Basketball_PowerOff();
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}
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}
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else if(p_switch == 1) {
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if(!power) {
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Basketball_PowerOn();
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Basketball_SetSkill(1);
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}
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else if(power && skill == 0) {
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Basketball_PowerOff();
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}
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}
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// paint the backdrop
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GRRLIB_DrawImg(realx(0), realy(0), bmpScreen, 0, 1, 1, 0xFFFFFFFF);
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// visualize the control states
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if (power){
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if (skill == 0){
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draw_poweroff_a(basketball_pro_1_x, basketball_pro_1_y, POWER_POS_MODE1);
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} else {
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draw_poweroff_a(basketball_pro_2_x, basketball_pro_2_y, POWER_POS_MODE2);
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}
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for (y = 0; y < BASKETBALL_BLIP_ROWS; y++){
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for (x = 0; x < BASKETBALL_BLIP_COLUMNS; x++){
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Blip_t *pblip = &blip[x][y];
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if(pblip->status != -1)
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draw_vblip(pblip->x, pblip->y, pblip->status);
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}
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}
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if(basket.status != -1)
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draw_vblip(basket.x, basket.y, basket.status);
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for(x = 0; x < 2; x++)
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draw_digit(digit[x].x, digit[x].y, digit[x].val);
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}
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else {
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draw_poweroff_a(basketball_power_off_x, basketball_power_off_y, POWER_POS_OFF);
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}
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}
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void Basketball_ClearScreen()
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{
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Platform_StartDraw();
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// erase the blips
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for (int y = 0; y < BASKETBALL_BLIP_ROWS; y++){
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for (int x = 0; x < BASKETBALL_BLIP_COLUMNS; x++){
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Basketball_DrawBlip(BLIP_OFF, x, y);
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}
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}
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Basketball_DrawBasket(FALSE);
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// erase the stat display
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Basketball_DrawStat(-1);
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Platform_EndDraw();
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}
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void Basketball_PlaySound(int nSound, unsigned int nFlags)
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{
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Platform_PlaySound(&tcWaveRes[nSound], nFlags);
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}
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void Basketball_StopSound()
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{
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// stop all sounds...
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Platform_StopSound();
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}
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//----------------------------------------------------------------------------
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// local fcn's
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//
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void Basketball_DrawBlip(int nBright, int x, int y)
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{
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switch(nBright){
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case BLIP_DIM:
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blip[x][y].status = BLIP_TYPE_NORMAL;
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break;
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case BLIP_BRIGHT:
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blip[x][y].status = BLIP_TYPE_BRIGHT;
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break;
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case BLIP_OFF:
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default:
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blip[x][y].status = -1;
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break;
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}
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}
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void Basketball_DrawStat(int nStat)
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{
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if (nStat == -1){
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// erase the display
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digit[0].val = -1;
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digit[1].val = -1;
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} else {
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// draw 10s place
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digit[0].val = nStat/10;
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// draw 1s place
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digit[1].val = nStat%10;
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}
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}
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void Basketball_DrawBasket(BOOL bBasket)
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{
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Platform_StartDraw();
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if (bBasket)
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{
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int x, y;
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// erase the blips
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for (y = 0; y < BASKETBALL_BLIP_ROWS; y++){
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for (x = 0; x < BASKETBALL_BLIP_COLUMNS; x++){
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Basketball_DrawBlip(BLIP_OFF, x, y);
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}
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}
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// draw the basket
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basket.status = BLIP_TYPE_BRIGHT;
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}
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else
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{
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// erase the basket
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basket.status = -1;
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}
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Platform_EndDraw();
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}
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BOOL Basketball_GetInputLEFT(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputLEFT())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball_GetInputUP(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputUP())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball_GetInputRIGHT(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputRIGHT())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball_GetInputDOWN(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputDOWN())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball_GetInputTHROW(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInput2())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball_TestForMovement()
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{
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// check the keys
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if (Platform_GetInputLEFT()
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|| Platform_GetInputUP()
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|| Platform_GetInputRIGHT()
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|| Platform_GetInputDOWN()
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|| Platform_GetInput2())
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{
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return TRUE;
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}
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return FALSE;
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}
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void Basketball_GetSize(int *w, int *h)
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{
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*w = bmpScreen->w;
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*h = bmpScreen->h;
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}
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