ledHeadWii/source/platform/Platform.c

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/*
LEDhead
Copyright 2001, Peter Hirschberg
Author: Peter Hirschberg
The current version of this SOURCE CODE as well as the official
versions of the LEDHEAD APPLICATION are available from my website
at: http://www.peterhirschberg.com
Based on the handheld electronic games by Mattel Electronics.
All trademarks copyrighted by their respective owners. This
program is not affiliated or endorsed by Mattel Electronics.
License agreement:
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program (license.txt); if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Email : peter@peterhirschberg.com
Website : http://www.peterhirschberg.com
*/
#include <time.h>
#include "asndlib.h"
#include "Platform.h"
#include "Random.h"
static int bMute = 0;
//////////////////////////////////////////////////////
// OS dependant support
//////////////////////////////////////////////////////
void Platform_Init()
{
// init the random number generator
InitRandom();
}
void Platform_DeInit()
{
Platform_EndDraw();
// kill the random number generator
DeinitRandom();
}
void Platform_StartDraw()
{
}
void Platform_EndDraw()
{
}
int Platform_SoundIsOff()
{
return bMute ? 1 : 0;
}
int Platform_Random(int nRange)
{
return (Random(nRange));
}
BOOL Platform_IsNewSecond()
{
static time_t lastsec = -1;
time_t newsec = time(NULL);
if (newsec != lastsec){
lastsec = newsec;
return TRUE;
}
return FALSE;
}
/* Pause for n millisecs */
void Platform_Pause(int n)
{
usleep(1000 * n);
}
static Sound_t *loop = NULL;
void Platform_PlaySound(Sound_t *sound, unsigned int nFlags)
{
if(bMute) {
if (!(nFlags & PLAYSOUNDFLAGS_ASYNC))
usleep(1000 * sound->msec);
return;
}
if (nFlags & PLAYSOUNDFLAGS_LOOP)
{
if (nFlags & PLAYSOUNDFLAGS_PRIORITY)
ASND_StopVoice(1);
ASND_SetInfiniteVoice(1, VOICE_MONO_8BIT, 11025, 0,
(void *) sound->stream, sound->len, MAX_VOLUME, MAX_VOLUME);
loop = sound;
}
else {
if (nFlags & PLAYSOUNDFLAGS_PRIORITY)
ASND_StopVoice(0);
ASND_SetVoice(0, VOICE_MONO_8BIT, 11025, 0,
(void *) sound->stream, sound->len, MAX_VOLUME, MAX_VOLUME, NULL);
if (!(nFlags & PLAYSOUNDFLAGS_ASYNC))
while(ASND_StatusVoice(0) == SND_WORKING);
}
}
void Platform_StopSound()
{
if(loop != NULL)
ASND_StopVoice(1);
ASND_StopVoice(0);
}
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// Wii input code
#define WPAD_BUTTON_DIRECTION_MASK (WPAD_BUTTON_UP|WPAD_BUTTON_DOWN|WPAD_BUTTON_LEFT|WPAD_BUTTON_RIGHT)
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static u32 btn;
static int wpad = 0;
void Platform_Input()
{
static WPADData data;
WPADData *Data;
WPAD_ScanPads();
Data = WPAD_Data(wpad);
data = *Data;
btn = data.btns_h;
}
int PlatformSetInput(int pad)
{
u32 type;
if(pad < 0 || pad > 1)
return -1;
if(pad == wpad)
return 0;
if(WPAD_Probe(pad, &type) == WPAD_ERR_NONE) {
WPAD_Rumble(pad, 1);
sleep(1);
WPAD_Rumble(pad, 0);
wpad = pad;
return 0;
}
return -1;
}
BOOL Platform_GetInputUP()
{
if(btn & WPAD_BUTTON_B)
return 0;
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return ((btn & WPAD_BUTTON_DIRECTION_MASK) == WPAD_BUTTON_RIGHT);
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}
BOOL Platform_GetInputDOWN()
{
if(btn & WPAD_BUTTON_B)
return 0;
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return ((btn & WPAD_BUTTON_DIRECTION_MASK) == WPAD_BUTTON_LEFT);
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}
BOOL Platform_GetInputLEFT()
{
if(btn & WPAD_BUTTON_B)
return 0;
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return ((btn & WPAD_BUTTON_DIRECTION_MASK) == WPAD_BUTTON_UP);
}
BOOL Platform_GetInputLEFTUP()
{
if(btn & WPAD_BUTTON_B)
return 0;
return ((btn & WPAD_BUTTON_DIRECTION_MASK) == (WPAD_BUTTON_UP|WPAD_BUTTON_RIGHT));
}
BOOL Platform_GetInputLEFTDOWN()
{
if(btn & WPAD_BUTTON_B)
return 0;
return ((btn & WPAD_BUTTON_DIRECTION_MASK) == (WPAD_BUTTON_UP|WPAD_BUTTON_LEFT));
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}
BOOL Platform_GetInputRIGHT()
{
if(btn & WPAD_BUTTON_B)
return 0;
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return ((btn & WPAD_BUTTON_DIRECTION_MASK) == WPAD_BUTTON_DOWN);
}
BOOL Platform_GetInputRIGHTUP()
{
if(btn & WPAD_BUTTON_B)
return 0;
return ((btn & WPAD_BUTTON_DIRECTION_MASK) == (WPAD_BUTTON_DOWN|WPAD_BUTTON_RIGHT));
}
BOOL Platform_GetInputRIGHTDOWN()
{
if(btn & WPAD_BUTTON_B)
return 0;
return ((btn & WPAD_BUTTON_DIRECTION_MASK) == (WPAD_BUTTON_DOWN|WPAD_BUTTON_LEFT));
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}
BOOL Platform_GetInput2()
{
if(btn & WPAD_BUTTON_B)
return 0;
return (btn & WPAD_BUTTON_2);
}
BOOL Platform_GetInput1()
{
if(btn & WPAD_BUTTON_B)
return 0;
return (btn & WPAD_BUTTON_1);
}
BOOL Platform_GetInputPLUS()
{
if(btn & WPAD_BUTTON_B)
return 0;
return (btn & WPAD_BUTTON_PLUS);
}
BOOL Platform_GetInputMINUS()
{
if(btn & WPAD_BUTTON_B)
return 0;
return (btn & WPAD_BUTTON_MINUS);
}
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int Platform_GetPowerSwitchPlus(int type, int *extra)
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{
static u32 last_btn = 0;
if(btn != last_btn) {
last_btn = btn;
if((btn & WPAD_BUTTON_A) == WPAD_BUTTON_A) {
bMute = 1 - bMute;
}
else if((btn & WPAD_BUTTON_B) == WPAD_BUTTON_B) {
switch(type) {
case ONOFF_1OFF2:
case ONOFF_OFF12:
if(btn & WPAD_BUTTON_UP) {
btn &= ~WPAD_BUTTON_UP;
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if(extra != NULL) {
*extra = (btn & WPAD_BUTTON_1) ? 1 : 0;
}
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return -1;
}
if(btn & WPAD_BUTTON_DOWN) {
btn &= ~WPAD_BUTTON_DOWN;
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if(extra != NULL) {
*extra = (btn & WPAD_BUTTON_1) ? 1 : 0;
}
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return 1;
}
break;
case ONOFF_SWITCH:
default:
if(btn & WPAD_BUTTON_LEFT) {
btn &= ~WPAD_BUTTON_LEFT;
return -1;
}
if(btn & WPAD_BUTTON_RIGHT) {
btn &= ~WPAD_BUTTON_RIGHT;
return 1;
}
break;
}
}
}
return 0;
}
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int Platform_GetPowerSwitch(int type)
{
return Platform_GetPowerSwitchPlus(type, NULL);
}
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BOOL Platform_CloseGame()
{
return (btn & WPAD_BUTTON_HOME);
}
BOOL Platform_GetRealTimeInput1()
{
Platform_Input();
return Platform_GetInput1();
}
BOOL Platform_GetRealTimeInput2()
{
Platform_Input();
return Platform_GetInput2();
}
BOOL Platform_GetRealTimeInputPLUS()
{
Platform_Input();
return Platform_GetInputPLUS();
}
BOOL Platform_GetRealTimeInputMINUS()
{
Platform_Input();
return Platform_GetInputMINUS();
}