ledHeadWii/source/game/Soccer2.h

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2020-05-25 18:02:06 +02:00
/*
* LEDhead for Wii
* Copyright (C) 2017-2020 Nebiun
*
* Based on the handheld electronic games by Mattel Electronics.
* All trademarks copyrighted by their respective owners. This
* program is not affiliated or endorsed by Mattel Electronics.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef __SOCCER2_H__
#define __SOCCER2_H__
#include "Platform.h"
#include "Platform_Soccer2.h"
#define SOCCER2_BLIP_ROWS 5
#define SOCCER2_BLIP_COLUMNS 7
#define VALID_COLUMN(x) ( ((x)>=0) && ((x) < SOCCER2_BLIP_COLUMNS) )
#define VALID_ROW(y) ( ((y)>=0) && ((y) < SOCCER2_BLIP_ROWS) )
#define SOCCER2_SOUND_TICK 0 // Time
#define SOCCER2_SOUND_LOOSEBALL 1 // Loose ball
#define SOCCER2_SOUND_BALLOUT 2 // Defense stole ball or ball out
#define SOCCER2_SOUND_GOAL 3 // Goal Scored
#define SOCCER2_SOUND_BEEP 4 // Offense in sec.1 ore Teammate controlled
#define SOCCER2_SOUND_HIGHKICK 5 // High shot & high pass
#define SOCCER2_SOUND_LOWKICK 6 // Low shot & low pass or defense kick
#define SOCCER2_SOUND_ENDHALF 7 // End of the half
#define SOCCER2_SOUND_ENDGAME 8 // End of the game
#define SOCCER2_SOUND_BOUNCE 9 // Bounce (or ball is caught or bounced by anyone)
#define SOCCER2_SOUND_NSOUNDS 10 // Total sounds
void Soccer2_Run(int tu);
void Soccer2_SetSkill(int i);
int Soccer2_GetSkill();
void Soccer2_PowerOn();
void Soccer2_PowerOff();
int Soccer2_GetPower();
void Soccer2_Debug(int f);
#endif