ledHeadWii/source/LED_Handled.h

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/*
* LEDhead for Wii
* Copyright (C) 2017-2020 Nebiun
*
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* Based on the handheld electronic games by Mattel Electronics.
* All trademarks copyrighted by their respective owners. This
* program is not affiliated or endorsed by Mattel Electronics.
*
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* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef _LED_Handled_h_
#define _LED_Handled_h_
#include <stdlib.h>
#include <wiiuse/wpad.h>
#include <stdarg.h>
#include <asndlib.h>
#include <mp3player.h>
#include <grrlib.h>
#define VAL_ROUNDING(v,d) (((v) + (d) - 1)/(d))
#define IR_X_CORRECTION 64
#define IR_Y_CORRECTION 20
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#define SCALE_X _scale_x
#define SCALE_Y _scale_y
#define realx(x) (((x)*SCALE_X) + (rmode->viWidth - 240*SCALE_X)/2)
#define realy(y) (((y)*SCALE_Y) + 20)
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// draw_poweroff_a modes
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#define SWITCH_POS_OFF 0
#define SWITCH_POS_ON 1
#define SWITCH_POS_MODE1 2
#define SWITCH_POS_MODE2 3
#define SWITCH_POS_PRO1 4
#define SWITCH_POS_PRO2 5
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// draw_vblip/draw_oblip modes
#define BLIP_TYPE_NORMAL 0
#define BLIP_TYPE_BRIGHT 1
#define BLIP_TYPE_FLICKER 2
// draw_digit_f modes
#define DIGIT_TYPE_NORMAL 0
#define DIGIT_TYPE_FLOAT 1
#define DIGIT_TYPE_SPECIAL 2
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// Switch types
#define SWITCH_TYPE_1 0 /* like baseball, football2 */
#define SWITCH_TYPE_2 1 /* like basketball, hockey, soccer */
#define SWITCH_TYPE_3 3 /* like football */
#define SWITCH_TYPE_4 4 /* like basketball2, soccer2 */
extern f32 _scale_x, _scale_y;
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extern void print_text(int x, int y, u32 rgba, const char *fmt, ...);
extern int draw_digit(int x, int y, int val);
extern int print_digit(int x, int y, int pass, int val, int max);
extern int draw_digit_f(int x, int y, int val, int flag);
extern int draw_vblip(int x, int y, int type);
extern int draw_oblip(int x, int y, int type);
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extern int draw_gear(int x, int y, int pos);
extern void destroy_gear(void);
extern int draw_switch(int type, int x, int y, int pos);
extern void destroy_switch(void);
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extern void debugPrintf(int x, int y, u32 rgba, const char *fmt, ...);
extern void debugDestroy(void);
#endif