Code cleaning

This commit is contained in:
nebiun 2024-02-21 22:52:54 +01:00
parent d4c3eff75a
commit 8c82faa994
5 changed files with 3 additions and 115 deletions

View File

@ -82,10 +82,8 @@ export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES)))
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# build a list of include paths # build a list of include paths
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
INCLUDEDIR := $(foreach dir,$(LIBDIRS),$(dir $(wildcard $(dir)/include/*/)))
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \ export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(foreach dir,$(INCLUDEDIR),-I$(dir)) \
-I$(CURDIR)/include \ -I$(CURDIR)/include \
-I$(CURDIR)/$(BUILD) \ -I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC) -I$(LIBOGC_INC)

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@ -23,6 +23,7 @@
#ifndef _LED_Handled_h_ #ifndef _LED_Handled_h_
#define _LED_Handled_h_ #define _LED_Handled_h_
#include <stdlib.h> #include <stdlib.h>
#include <stdio.h>
#include <wiiuse/wpad.h> #include <wiiuse/wpad.h>
#include <stdarg.h> #include <stdarg.h>
#include <asndlib.h> #include <asndlib.h>

View File

@ -131,16 +131,6 @@ static PLAYER defense[NUM_DEFENSEPLAYERS];
p.nColumn++; \ p.nColumn++; \
} }
static BOOL ISBALL(int x, int y)
{
if ((ball.nColumn == x)
&& (ball.nRow == y)
&& (ball.nBright)){
return TRUE;
}
return FALSE;
}
static BOOL ISPLAYER(int x, int y) static BOOL ISPLAYER(int x, int y)
{ {
if ((player.nColumn == x) if ((player.nColumn == x)
@ -174,17 +164,6 @@ static BOOL ISOCCUPIED(int x, int y)
return FALSE; return FALSE;
} }
static int GETPLAYERAT(int x, int y){
for (int i=0; i<NUM_DEFENSEPLAYERS; i++){
if ((defense[i].nColumn == x)
&& (defense[i].nRow == y)
&& (defense[i].nBright)){
return i;
}
}
return -1;
}
#define UNMOVEPLAYER(p) { \ #define UNMOVEPLAYER(p) { \
p.nRow = p.nRowOld; \ p.nRow = p.nRowOld; \
p.nColumn = p.nColumnOld; \ p.nColumn = p.nColumnOld; \
@ -629,6 +608,7 @@ void fsmInPlay()
oy = 1; oy = 1;
break; break;
case 2: case 2:
default:
pDefender = &defense[4]; pDefender = &defense[4];
ox = 3; ox = 3;
oy = 1; oy = 1;
@ -715,6 +695,7 @@ void fsmInPlay()
pDefender = &defense[3]; pDefender = &defense[3];
break; break;
case 2: case 2:
default:
pDefender = &defense[4]; pDefender = &defense[4];
break; break;
} }

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@ -1,88 +0,0 @@
========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : LEDhead
========================================================================
AppWizard has created this LEDhead application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your LEDhead application.
LEDhead.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
LEDhead.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CLEDheadApp application class.
LEDhead.cpp
This is the main application source file that contains the application
class CLEDheadApp.
LEDhead.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
LEDhead.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\LEDhead.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file LEDhead.rc.
res\LEDhead.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named LEDhead.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////

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@ -1,4 +0,0 @@
BUGS
- if you switch to another program then back, focus is not set to game window
- baseball: no pro2 support
- football2: if game is tied after a quarter of overtime, game never ends!