/* * LEDhead for Wii * Copyright (C) 2017-2020 Nebiun * * Based on the handheld electronic games by Mattel Electronics. * All trademarks copyrighted by their respective owners. This * program is not affiliated or endorsed by Mattel Electronics. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "LED_Handled.h" #include "v_blip_png.h" #include "o_blip_png.h" #define V_BLIP_H 4 #define V_BLIP_W 4 #define O_BLIP_H 4 #define O_BLIP_W 4 static inline int _drawBlip(int x, int y, int type, GRRLIB_texImg *blip) { int idx; switch(type) { case BLIP_TYPE_BRIGHT: idx = 1; break; case BLIP_TYPE_FLICKER: idx = 2; break; case BLIP_TYPE_NORMAL: default: idx = 0; break; } GRRLIB_DrawTile(realx(x), realy(y), blip, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF, idx); return idx; } int draw_vblip(int x, int y, int type) { static GRRLIB_texImg *blip = NULL; if(blip == NULL) { blip = GRRLIB_LoadTexture(v_blip_png); if(blip == NULL) return -1; GRRLIB_InitTileSet(blip, V_BLIP_W, V_BLIP_H, 0); } return _drawBlip(x, y, type, blip); } int draw_oblip(int x, int y, int type) { static GRRLIB_texImg *blip = NULL; if(blip == NULL) { blip = GRRLIB_LoadTexture(o_blip_png); if(blip == NULL) return -1; GRRLIB_InitTileSet(blip, O_BLIP_W, O_BLIP_H, 0); } return _drawBlip(x, y, type, blip); }