/* LEDhead Copyright 2001, Peter Hirschberg Author: Peter Hirschberg The current version of this SOURCE CODE as well as the official versions of the LEDHEAD APPLICATION are available from my website at: http://www.peterhirschberg.com Based on the handheld electronic games by Mattel Electronics. All trademarks copyrighted by their respective owners. This program is not affiliated or endorsed by Mattel Electronics. License agreement: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program (license.txt); if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Email : peter@peterhirschberg.com Website : http://www.peterhirschberg.com */ #ifndef __BASKETBALL_H__ #define __BASKETBALL_H__ #include "Platform.h" #include "Platform_Basketball.h" #define BASKETBALL_BLIP_ROWS 4 #define BASKETBALL_BLIP_COLUMNS 5 #define BASKETBALL_SOUND_TICK 0 #define BASKETBALL_SOUND_BOUNCE 1 #define BASKETBALL_SOUND_SCORE 2 #define BASKETBALL_SOUND_ENDPLAY 3 #define BASKETBALL_SOUND_ENDQUARTER 4 #define BASKETBALL_SOUND_ENDGAME 5 #define BASKETBALL_SOUND_NSOUNDS 6 void Basketball_Run(int tu); void Basketball_SetSkill(int i); int Basketball_GetSkill(); void Basketball_PowerOn(); void Basketball_PowerOff(); BOOL Basketball_GetPower(); #endif