/* LEDhead Copyright 2001, Peter Hirschberg Author: Peter Hirschberg The current version of this SOURCE CODE as well as the official versions of the LEDHEAD APPLICATION are available from my website at: http://www.peterhirschberg.com Based on the handheld electronic games by Mattel Electronics. All trademarks copyrighted by their respective owners. This program is not affiliated or endorsed by Mattel Electronics. License agreement: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program (license.txt); if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Email : peter@peterhirschberg.com Website : http://www.peterhirschberg.com */ #include "basketball.h" #include "basketball_screen_png.h" #include "basketball_tick_raw.h" #include "basketball_bounce_raw.h" #include "basketball_score_raw.h" #include "basketball_endplay_raw.h" #include "basketball_endquarter_raw.h" #include "basketball_endgame_raw.h" // images static GRRLIB_texImg *bmpScreen; static Sound_t tcWaveRes[BASKETBALL_SOUND_NSOUNDS]; static Blip_t blip[BASKETBALL_BLIP_COLUMNS][BASKETBALL_BLIP_ROWS]; static Blip_t basket; static Stat_t digit[2]; static Help_t help[] = { { WK_1, { 34, 232 } }, { WK_2, { 183, 232} }, { WK_BLR, {27, 275} }, { WK_DPAD, { 105, 242} } }; //---------------------------------------------------------------------------- // // void Basketball_Help() { Platform_Help(help, sizeof(help)/sizeof(*help)); } static BOOL bInited = FALSE; void Basketball_Init() { int x, y; if (bInited) return; // Init sounds Sound_set(&tcWaveRes[BASKETBALL_SOUND_TICK], basketball_tick_raw, basketball_tick_raw_size, 27); Sound_set(&tcWaveRes[BASKETBALL_SOUND_BOUNCE], basketball_bounce_raw, basketball_bounce_raw_size, 50); Sound_set(&tcWaveRes[BASKETBALL_SOUND_SCORE], basketball_score_raw, basketball_score_raw_size, 799); Sound_set(&tcWaveRes[BASKETBALL_SOUND_ENDPLAY], basketball_endplay_raw, basketball_endplay_raw_size, 721); Sound_set(&tcWaveRes[BASKETBALL_SOUND_ENDQUARTER], basketball_endquarter_raw, basketball_endquarter_raw_size, 1878); Sound_set(&tcWaveRes[BASKETBALL_SOUND_ENDGAME], basketball_endgame_raw, basketball_endgame_raw_size, 3753); // load images bmpScreen = GRRLIB_LoadTexture(basketball_screen_png); // set blips for (y = 0; y < BASKETBALL_BLIP_ROWS; y++){ for (x = 0; x < BASKETBALL_BLIP_COLUMNS; x++){ Blip_t *pblip = &blip[x][y]; pblip->x = (int)((x * ((float)basketball_blip_xspacing/100)) + basketball_blip_x); pblip->y = (int)((y * ((float)basketball_blip_yspacing/100)) + basketball_blip_y); pblip->status = -1; } } basket.x = basketball_basket_x; basket.y = basketball_basket_y; basket.status = -1; // set digits for(x = 0; x < 2; x++) { digit[x].x = basketball_digit_x + x * basketball_digit_spacing; digit[x].y = basketball_digit_y; } PlatformSetInput(0); // turn on the game Basketball_SetSkill(0); Basketball_PowerOn(); bInited = TRUE; } void Basketball_StopSound() { // stop all sounds... Platform_StopSound(); } void Basketball_DeInit() { // stop all sounds... Basketball_StopSound(); Basketball_PowerOff(); GRRLIB_FreeTexture(bmpScreen); bInited = FALSE; } void Basketball_Paint() { int x, y; BOOL power = Basketball_GetPower(); BOOL skill = Basketball_GetSkill(); int p_switch; p_switch = Platform_GetPowerSwitch(ONOFF_1OFF2); if(p_switch == -1) { if(!power) { Basketball_PowerOn(); Basketball_SetSkill(0); } else if(power && skill == 1) { Basketball_PowerOff(); } } else if(p_switch == 1) { if(!power) { Basketball_PowerOn(); Basketball_SetSkill(1); } else if(power && skill == 0) { Basketball_PowerOff(); } } // paint the backdrop GRRLIB_DrawImg(realx(0), realy(0), bmpScreen, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF); // visualize the control states if (power){ if (skill == 0){ draw_switch(SWITCH_TYPE_2,basketball_pro_1_x, basketball_pro_1_y, SWITCH_POS_MODE1); } else { draw_switch(SWITCH_TYPE_2,basketball_pro_1_x, basketball_pro_1_y, SWITCH_POS_MODE2); } for (y = 0; y < BASKETBALL_BLIP_ROWS; y++){ for (x = 0; x < BASKETBALL_BLIP_COLUMNS; x++){ Blip_t *pblip = &blip[x][y]; if(pblip->status != -1) draw_vblip(pblip->x, pblip->y, pblip->status); } } if(basket.status != -1) draw_vblip(basket.x, basket.y, basket.status); for(x = 0; x < 2; x++) draw_digit(digit[x].x, digit[x].y, digit[x].val); } else { draw_switch(SWITCH_TYPE_2,basketball_pro_1_x, basketball_pro_1_y, SWITCH_POS_OFF); } } void Basketball_ClearScreen() { Platform_StartDraw(); // erase the blips for (int y = 0; y < BASKETBALL_BLIP_ROWS; y++){ for (int x = 0; x < BASKETBALL_BLIP_COLUMNS; x++){ Basketball_DrawBlip(BLIP_OFF, x, y); } } Basketball_DrawBasket(FALSE); // erase the stat display Basketball_DrawStat(-1); Platform_EndDraw(); } void Basketball_PlaySound(int nSound, unsigned int nFlags) { Platform_PlaySound(&tcWaveRes[nSound], nFlags); } //---------------------------------------------------------------------------- // local fcn's // void Basketball_DrawBlip(int nBright, int x, int y) { switch(nBright){ case BLIP_DIM: blip[x][y].status = BLIP_TYPE_NORMAL; break; case BLIP_BRIGHT: blip[x][y].status = BLIP_TYPE_BRIGHT; break; case BLIP_OFF: default: blip[x][y].status = -1; break; } } void Basketball_DrawStat(int nStat) { if (nStat == -1){ // erase the display digit[0].val = -1; digit[1].val = -1; } else { // draw 10s place digit[0].val = nStat/10; // draw 1s place digit[1].val = nStat%10; } } void Basketball_DrawBasket(BOOL bBasket) { Platform_StartDraw(); if (bBasket) { int x, y; // erase the blips for (y = 0; y < BASKETBALL_BLIP_ROWS; y++){ for (x = 0; x < BASKETBALL_BLIP_COLUMNS; x++){ Basketball_DrawBlip(BLIP_OFF, x, y); } } // draw the basket basket.status = BLIP_TYPE_BRIGHT; } else { // erase the basket basket.status = -1; } Platform_EndDraw(); } BOOL Basketball_GetInputLEFT(BOOL *pChange) { static BOOL bLast = FALSE; if (pChange){ *pChange = FALSE; } // check the keys if (Platform_GetInputLEFT()) { if (!bLast && pChange) { *pChange = TRUE; } bLast = TRUE; return TRUE; } bLast = FALSE; return FALSE; } BOOL Basketball_GetInputUP(BOOL *pChange) { static BOOL bLast = FALSE; if (pChange){ *pChange = FALSE; } // check the keys if (Platform_GetInputUP()) { if (!bLast && pChange) { *pChange = TRUE; } bLast = TRUE; return TRUE; } bLast = FALSE; return FALSE; } BOOL Basketball_GetInputRIGHT(BOOL *pChange) { static BOOL bLast = FALSE; if (pChange){ *pChange = FALSE; } // check the keys if (Platform_GetInputRIGHT()) { if (!bLast && pChange) { *pChange = TRUE; } bLast = TRUE; return TRUE; } bLast = FALSE; return FALSE; } BOOL Basketball_GetInputDOWN(BOOL *pChange) { static BOOL bLast = FALSE; if (pChange){ *pChange = FALSE; } // check the keys if (Platform_GetInputDOWN()) { if (!bLast && pChange) { *pChange = TRUE; } bLast = TRUE; return TRUE; } bLast = FALSE; return FALSE; } BOOL Basketball_GetInputTHROW(BOOL *pChange) { static BOOL bLast = FALSE; if (pChange){ *pChange = FALSE; } // check the keys if (Platform_GetInput2()) { if (!bLast && pChange) { *pChange = TRUE; } bLast = TRUE; return TRUE; } bLast = FALSE; return FALSE; } BOOL Basketball_TestForMovement() { // check the keys if (Platform_GetInputLEFT() || Platform_GetInputUP() || Platform_GetInputRIGHT() || Platform_GetInputDOWN() || Platform_GetInput2()) { return TRUE; } return FALSE; } void Basketball_GetSize(int *w, int *h) { *w = bmpScreen->w; *h = bmpScreen->h; }