/* LEDhead Copyright 2001, Peter Hirschberg Author: Peter Hirschberg The current version of this SOURCE CODE as well as the official versions of the LEDHEAD APPLICATION are available from my website at: http://www.peterhirschberg.com Based on the handheld electronic games by Mattel Electronics. All trademarks copyrighted by their respective owners. This program is not affiliated or endorsed by Mattel Electronics. License agreement: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program (license.txt); if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Email : peter@peterhirschberg.com Website : http://www.peterhirschberg.com */ #ifndef __PLATFORM_FOOTBALL_H__ #define __PLATFORM_FOOTBALL_H__ // [general] #define football_digit_spacing 12 #define football_digit_x 56 #define football_digit_y 47 #define football_digit_w 8 #define football_digit_h 9 #define football_blip_xspacing 2085 #define football_blip_yspacing 1600 #define football_blip_x 35 #define football_blip_y 87 #define football_power_off_x 82 #define football_power_off_y 281 #define football_pro_1_x 82 #define football_pro_1_y 281 #define football_pro_2_x 82 #define football_pro_2_y 281 // interface that the platform must provide for this game // functions exported to the game context void Football_Init(); void Football_Help(); void Football_DeInit(); void Football_Paint(); void Football_ClearScreen(); void Football_PlaySound(int nSound, unsigned int nFlags); void Football_StopSound(); void Football_GetSize(int *w, int *h); // "private" functions not exported to game context void Football_DrawBlip(int nBright, int x, int y); void Football_DrawScores(int nHScore, int nVScore); void Football_DrawDown(int nDown, int nYards); void Football_DrawTime(float fTime); void Football_DrawYard(int nYard); BOOL Football_GetInputRUN(BOOL *pChange); BOOL Football_GetInputUP(BOOL *pChange); BOOL Football_GetInputDOWN(BOOL *pChange); BOOL Football_GetInputKICK(BOOL *pChange); BOOL Football_GetInputSTATUS(BOOL *pChange); BOOL Football_GetInputSCORE(BOOL *pChange); BOOL Football_TestForMovement(); #endif