/* LEDhead Copyright 2001, Peter Hirschberg Author: Peter Hirschberg The current version of this SOURCE CODE as well as the official versions of the LEDHEAD APPLICATION are available from my website at: http://www.peterhirschberg.com Based on the handheld electronic games by Mattel Electronics. All trademarks copyrighted by their respective owners. This program is not affiliated or endorsed by Mattel Electronics. License agreement: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program (license.txt); if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Email : peter@peterhirschberg.com Website : http://www.peterhirschberg.com */ #ifndef __PLATFORM_FOOTBALL2_H__ #define __PLATFORM_FOOTBALL2_H__ // [general] #define football2_digit_spacing 12 #define football2_digit_x 57 #define football2_digit_y 44 #define football2_digit_w 8 #define football2_digit_h 9 #define football2_blip_xspacing 1925 #define football2_blip_yspacing 1900 #define football2_blip_x 31 #define football2_blip_y 93 #define football2_power_off_x 91 #define football2_power_off_y 295 #define football2_pro_1_x 91 #define football2_pro_1_y 295 #define football2_pro_2_x 91 #define football2_pro_2_y 295 // Skills #define LVL_ROOKIESLOW 0 // Pro1 #define LVL_ROOKIEFAST 1 // Pro2 #define LVL_PROSLOW 2 // Pro1 + Kick button #define LVL_PROFAST 3 // Pro2 + Kick button #define IS_LVLPRO(x) (((x) == LVL_PROSLOW) || ((x) == LVL_PROFAST)) // interface that the platform must provide for this game // functions exported to the game context void Football2_Init(); void Football2_Help(); void Football2_DeInit(); void Football2_Paint(); void Football2_ClearScreen(); void Football2_PlaySound(int nSound, unsigned int nFlags); void Football2_StopSound(); void Football2_GetSize(int *w, int *h); // "private" functions not exported to game context void Football2_DrawBlip(int nBright, int x, int y); void Football2_DrawScores(int nHScore, int nVScore); void Football2_DrawDown(int nDown, int nYards); void Football2_DrawTime(float fTime); void Football2_DrawYard(int nYard); BOOL Football2_GetInputLEFT(BOOL *pChange); BOOL Football2_GetInputUP(BOOL *pChange); BOOL Football2_GetInputRIGHT(BOOL *pChange); BOOL Football2_GetInputDOWN(BOOL *pChange); BOOL Football2_GetInputKICK(BOOL *pChange); BOOL Football2_GetInputPASS(BOOL *pChange); BOOL Football2_GetInputSTATUS(BOOL *pChange); BOOL Football2_GetInputSCORE(BOOL *pChange); BOOL Football2_TestForMovement(); #endif