/* LEDhead Copyright 2001, Peter Hirschberg Author: Peter Hirschberg The current version of this SOURCE CODE as well as the official versions of the LEDHEAD APPLICATION are available from my website at: http://www.peterhirschberg.com Based on the handheld electronic games by Mattel Electronics. All trademarks copyrighted by their respective owners. This program is not affiliated or endorsed by Mattel Electronics. License agreement: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program (license.txt); if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Email : peter@peterhirschberg.com Website : http://www.peterhirschberg.com */ #ifndef __PLATFORM_HOCKEY_H__ #define __PLATFORM_HOCKEY_H__ // [general] #define hockey_digit_spacing 12 #define hockey_digit_x 112 #define hockey_digit_y 200 #define hockey_digit_w 8 #define hockey_digit_h 9 #define hockey_blip_xspacing 3950 #define hockey_blip_yspacing 4000 #define hockey_blip_x 40 #define hockey_blip_y 50 #define hockey_power_off_x 27 #define hockey_power_off_y 285 #define hockey_pro_1_x 27 #define hockey_pro_1_y 285 #define hockey_pro_2_x 27 #define hockey_pro_2_y 285 // interface that the platform must provide for this game // functions exported to the game context void Hockey_Init(); void Hockey_Help(); void Hockey_DeInit(); void Hockey_Paint(); void Hockey_ClearScreen(); void Hockey_PlaySound(int nSound, unsigned int nFlags); void Hockey_StopSound(); void Hockey_GetSize(int *w, int *h); // "private" functions not exported to game context void Hockey_DrawBlip(int nBright, int x, int y); void Hockey_DrawStat(int nStat); BOOL Hockey_GetInputLEFT(BOOL *pChange); BOOL Hockey_GetInputUP(BOOL *pChange); BOOL Hockey_GetInputRIGHT(BOOL *pChange); BOOL Hockey_GetInputDOWN(BOOL *pChange); BOOL Hockey_GetInputTHROW(BOOL *pChange); BOOL Hockey_TestForMovement(); #endif