/* LEDhead Copyright 2001, Peter Hirschberg Author: Peter Hirschberg The current version of this SOURCE CODE as well as the official versions of the LEDHEAD APPLICATION are available from my website at: http://www.peterhirschberg.com Based on the handheld electronic games by Mattel Electronics. All trademarks copyrighted by their respective owners. This program is not affiliated or endorsed by Mattel Electronics. License agreement: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program (license.txt); if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Email : peter@peterhirschberg.com Website : http://www.peterhirschberg.com */ #ifndef __PLATFORM_SOCCER_H__ #define __PLATFORM_SOCCER_H__ // [general] #define soccer_digit_spacing 12 #define soccer_digit_x 112 #define soccer_digit_y 194 #define soccer_digit_w 8 #define soccer_digit_h 9 #define soccer_blip_xspacing 3950 #define soccer_blip_yspacing 4000 #define soccer_blip_x 41 #define soccer_blip_y 46 #define soccer_power_off_x 27 #define soccer_power_off_y 285 #define soccer_pro_1_x 27 #define soccer_pro_1_y 285 #define soccer_pro_2_x 27 #define soccer_pro_2_y 285 #define soccer_goal_x 120 #define soccer_goal_y 27 // interface that the platform must provide for this game // functions exported to the game context void Soccer_Init(); void Soccer_Help(); void Soccer_DeInit(); void Soccer_Paint(); void Soccer_ClearScreen(); void Soccer_PlaySound(int nSound, unsigned int nFlags); void Soccer_StopSound(); void Soccer_GetSize(int *w, int *h); // "private" functions not exported to game context void Soccer_DrawBlip(int nBright, int x, int y); void Soccer_DrawStat(int nStat); void Soccer_DrawGoal(BOOL bBasket); BOOL Soccer_GetInputLEFT(BOOL *pChange); BOOL Soccer_GetInputUP(BOOL *pChange); BOOL Soccer_GetInputRIGHT(BOOL *pChange); BOOL Soccer_GetInputDOWN(BOOL *pChange); BOOL Soccer_GetInputTHROW(BOOL *pChange); BOOL Soccer_TestForMovement(); #endif