/* LEDhead Copyright 2001, Peter Hirschberg Author: Peter Hirschberg The current version of this SOURCE CODE as well as the official versions of the LEDHEAD APPLICATION are available from my website at: http://www.peterhirschberg.com Based on the handheld electronic games by Mattel Electronics. All trademarks copyrighted by their respective owners. This program is not affiliated or endorsed by Mattel Electronics. License agreement: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program (license.txt); if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Email : peter@peterhirschberg.com Website : http://www.peterhirschberg.com */ #ifndef __PLATFORM_SUBCHASE_H__ #define __PLATFORM_SUBCHASE_H__ // [general] #define subchase_digit_spacing 21 #define subchase_digit_x 103 #define subchase_digit_y 46 #define subchase_digit_w 21 #define subchase_digit_h 27 #define subchase_blip_xspacing 2400 #define subchase_blip_yspacing 3400 #define subchase_blip_x 49 #define subchase_blip_y 90 #define subchase_power_x 42 #define subchase_power_y 251 // [areas] #define subchase_power_off_x 38 #define subchase_power_off_y 268 #define subchase_power_off_w 22 #define subchase_power_off_h 16 #define subchase_power_on_x 38 #define subchase_power_on_y 252 #define subchase_power_on_w 22 #define subchase_power_on_h 16 #define subchase_up_x 145 #define subchase_up_y 227 #define subchase_up_w 25 #define subchase_up_h 22 #define subchase_down_x 145 #define subchase_down_y 274 #define subchase_down_w 25 #define subchase_down_h 22 #define subchase_left_x 125 #define subchase_left_y 249 #define subchase_left_w 22 #define subchase_left_h 25 #define subchase_right_x 168 #define subchase_right_y 249 #define subchase_right_w 22 #define subchase_right_h 25 #define subchase_fire_x 0 #define subchase_fire_y 0 #define subchase_fire_w 0 #define subchase_fire_h 0 // interface that the platform must provide for this game // functions exported to the game context void SubChase_Init(); void SubChase_Help(); void SubChase_DeInit(); void SubChase_Paint(); void SubChase_ClearScreen(); void SubChase_PlaySound(int nSound, unsigned int nFlags); void SubChase_StopSound(); void SubChase_OnClick(int x, int y); int SubChase_OnMouseMove(int x, int y); void SubChase_GetSize(int *w, int *h); // "private" functions not exported to game context void SubChase_DrawBlip(int nBright, int x, int y); void SubChase_DrawScore(int nScore); int SubChase_GetInputLEFT(BOOL *pChange); int SubChase_GetInputUP(BOOL *pChange); int SubChase_GetInputRIGHT(BOOL *pChange); int SubChase_GetInputDOWN(BOOL *pChange); int SubChase_GetInputFIRE(BOOL *pChange); #endif