/* * LEDhead for Wii * Copyright (C) 2017-2020 Nebiun * * Based on the handheld electronic games by Mattel Electronics. * All trademarks copyrighted by their respective owners. This * program is not affiliated or endorsed by Mattel Electronics. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "LED_Handled.h" #include "Platform.h" #include "WK1_png.h" #include "WK2_png.h" #include "WKA_png.h" #include "WKB_png.h" #include "WKBUD_png.h" #include "WKBLR_png.h" #include "WKBLR1_png.h" #include "WKPLUS_png.h" #include "WKMINUS_png.h" #include "WKHOME_png.h" #include "WKDPAD_png.h" #include "WKU_png.h" #include "WKD_png.h" #include "WKL_png.h" #include "WKR_png.h" #include "WKUD_png.h" #include "WKLR_png.h" static GRRLIB_texImg *key_img[WK_NUMKEY]; static void _key_init(void) { if(key_img[0] == NULL) { key_img[WK_1] = GRRLIB_LoadTexture(WK1_png); key_img[WK_2] = GRRLIB_LoadTexture(WK2_png); key_img[WK_A] = GRRLIB_LoadTexture(WKA_png); key_img[WK_B] = GRRLIB_LoadTexture(WKB_png); key_img[WK_BUD] = GRRLIB_LoadTexture(WKBUD_png); key_img[WK_BLR] = GRRLIB_LoadTexture(WKBLR_png); key_img[WK_BLR1] = GRRLIB_LoadTexture(WKBLR1_png); key_img[WK_PLUS] = GRRLIB_LoadTexture(WKPLUS_png); key_img[WK_MINUS] = GRRLIB_LoadTexture(WKMINUS_png); key_img[WK_HOME] = GRRLIB_LoadTexture(WKHOME_png); key_img[WK_DPAD] = GRRLIB_LoadTexture(WKDPAD_png); key_img[WK_U] = GRRLIB_LoadTexture(WKU_png); key_img[WK_D] = GRRLIB_LoadTexture(WKD_png); key_img[WK_L] = GRRLIB_LoadTexture(WKL_png); key_img[WK_R] = GRRLIB_LoadTexture(WKR_png); key_img[WK_UD] = GRRLIB_LoadTexture(WKUD_png); key_img[WK_LR] = GRRLIB_LoadTexture(WKLR_png); } } void Platform_Help(Help_t *vect, int n) { int i; if(key_img[0] == NULL) _key_init(); for(i=0; i= WK_NUMKEY) return; if(key_img[0] == NULL) _key_init(); GRRLIB_DrawImg(x,y,key_img[val],0,SCALE_X,SCALE_Y, 0xFFFFFFFF); }