/* LEDhead Copyright 2001, Peter Hirschberg Author: Peter Hirschberg The current version of this SOURCE CODE as well as the official versions of the LEDHEAD APPLICATION are available from my website at: http://www.peterhirschberg.com Based on the handheld electronic games by Mattel Electronics. All trademarks copyrighted by their respective owners. This program is not affiliated or endorsed by Mattel Electronics. License agreement: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program (license.txt); if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Email : peter@peterhirschberg.com Website : http://www.peterhirschberg.com */ #ifndef __ARMORBATTLE_H__ #define __ARMORBATTLE_H__ #include "Platform.h" #include "Platform_armorbattle.h" #define ARMORBATTLE_BLIP_ROWS 4 #define ARMORBATTLE_BLIP_COLUMNS 5 #define ARMORBATTLE_SOUND_TICK 0 #define ARMORBATTLE_SOUND_NEAR 1 #define ARMORBATTLE_SOUND_ENEMY 2 #define ARMORBATTLE_SOUND_FIRE 3 #define ARMORBATTLE_SOUND_HIT 4 #define ARMORBATTLE_SOUND_SCORE 5 #define ARMORBATTLE_SOUND_ENDGAME 6 void ArmorBattle_Run(); void ArmorBattle_SetSkill(int i); int ArmorBattle_GetSkill(); void ArmorBattle_PowerOn(); void ArmorBattle_PowerOff(); BOOL ArmorBattle_GetPower(); #endif