/* * LEDhead for Wii * Copyright (C) 2017-2020 Nebiun * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "LED_Handled.h" #include "Games.h" #include "Platform.h" #include "cover_png.h" #include "grrlib_logo_png.h" #include "WKRD_png.h" #include "WKLU_png.h" //#define CHECK_PAINTTIME 1 //#define PRINT_TRACE 1 #ifdef CHECK_PAINTTIME struct timeval tv1, tv2; long delta_usec, max_delta; #endif int trace = 0; static int elapsed = 0; static void timerProc(syswd_t alarm, void *arg) { if (gCurrentGame) { elapsed++; // set up the next timer event struct timespec clock_time; clock_time.tv_sec = 0; clock_time.tv_nsec = gCurrentGame->tu * 1000000; SYS_SetAlarm(alarm,&clock_time,timerProc, NULL); } } int main(int argc, char **argv) { GRRLIB_texImg *background; GRRLIB_texImg *game_screen = NULL; GRRLIB_texImg *pre_screen = NULL; GRRLIB_texImg *post_screen = NULL; GRRLIB_texImg *next, *prev; GRRLIB_texImg *logo; u16 btn, last_btn = -1; int help_on = 0; GRRLIB_Init(); WPAD_Init(); //set IR resolution to 640 width and 480 height WPAD_SetVRes(WPAD_CHAN_ALL, 640, 480); //return data for wii remotes should contain Button Data, Accelerometer, and IR WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR); // Audio ASND_Init(); ASND_Pause(0); background = GRRLIB_LoadTexture(cover_png); next = GRRLIB_LoadTexture(WKRD_png); prev = GRRLIB_LoadTexture(WKLU_png); Platform_Init(); GRRLIB_FillScreen(RGBA(0x80,0x00,0x00,0xff)); logo = GRRLIB_LoadTexture(grrlib_logo_png); GRRLIB_DrawImg((rmode->viWidth - logo->w)/2,(rmode->viHeight - logo->h)/2,logo,0,1,1, 0xFFFFFFFF); GRRLIB_Render(); sleep(1); GRRLIB_FreeTexture(logo); GRRLIB_FillScreen(RGBA(0x00,0x00,0x00,0x00)); // black; GRRLIB_DrawImg(0,0,background,0,1,1, 0xFFFFFFFF); GRRLIB_Render(); sleep(2); // Loop forever while(1) { int changed; WPAD_ScanPads(); changed = 0; btn = WPAD_ButtonsHeld(0); if(last_btn == -1 || btn != last_btn) { last_btn = btn; if(btn & WPAD_BUTTON_A) { if(gCurrentGame == NULL) { gCurrentGame = &gGameContext[0]; changed++; } else if(gCurrentGame->Init != NULL) { usleep(200000); /* play */ gCurrentGame->Init(); // set up the next timer event struct timespec clock_time; syswd_t timer; SYS_CreateAlarm(&timer); clock_time.tv_sec = 0; clock_time.tv_nsec = gCurrentGame->tu * 1000000; SYS_SetAlarm(timer,&clock_time,timerProc, NULL); while(1) { if(elapsed) { elapsed = 0; Platform_Input(); if(Platform_CloseGame()) { break; } #ifdef CHECK_PAINTTIME gettimeofday(&tv1,NULL); #endif gCurrentGame->Run(gCurrentGame->tu); #ifdef CHECK_PAINTTIME gettimeofday(&tv2,NULL); delta_usec = tv2.tv_sec - tv1.tv_sec; delta_usec = 1000000 * delta_usec + tv2.tv_usec - tv1.tv_usec; if(delta_usec > max_delta) max_delta = delta_usec; debugPrintf(300, 60, 0xFFFFFFFF, "run us=%d (max %d)", delta_usec, max_delta); #endif #ifdef PRINT_TRACE debugPrintf(300, 30, 0xFFFFFFFF, "trc=%d", trace); #endif } #ifdef CHECK_PAINTTIME gettimeofday(&tv1,NULL); #endif gCurrentGame->Paint(); #ifdef CHECK_PAINTTIME gettimeofday(&tv2,NULL); delta_usec = tv2.tv_sec - tv1.tv_sec; delta_usec = 1000000 * delta_usec + tv2.tv_usec - tv1.tv_usec; debugPrintf(300, 90, 0xFFFFFFFF, "paint us=%d", delta_usec); #endif if(Platform_SoundIsOff()) print_text(realx(0), realy(game_screen->h + 30), 0xFFFFFFFF, "(mute)"); else { Platform_KeyShow(realx(0), realy(game_screen->h + 30), WK_A); print_text(realx(0 + 30), realy(game_screen->h + 30), 0xFFFFFFFF, "for mute"); } Platform_KeyShow(realx(0), realy(game_screen->h + 60), WK_HOME); print_text(realx(0 + 30), realy(game_screen->h + 60), 0xFFFFFFFF, "exit game"); GRRLIB_Render(); } gCurrentGame->DeInit(); SYS_CancelAlarm(timer); usleep(500000); } } else if(((btn & WPAD_BUTTON_LEFT) || (btn & WPAD_BUTTON_DOWN))&& (gCurrentGame != NULL)) { if(gCurrentGame < &gGameContext[NUM_GAMES-1]) { gCurrentGame++; changed++; } } else if(((btn & WPAD_BUTTON_RIGHT) || (btn & WPAD_BUTTON_UP)) && (gCurrentGame != NULL)) { if(gCurrentGame > &gGameContext[0]) { gCurrentGame--; changed++; } } else if(btn & WPAD_BUTTON_B) { help_on = 1 - help_on; usleep(300000); } else if(btn & WPAD_BUTTON_HOME) { break; } } if(gCurrentGame == NULL) { GRRLIB_DrawImg(0,0,background,0,1,1, 0xFFFFFFFF); print_text(215, 430, 0xFFFFFFFF, "Press to continue"); Platform_KeyShow(284, 430, WK_A); } else { if(changed) { if(game_screen != NULL) GRRLIB_FreeTexture(game_screen); if(pre_screen != NULL) { GRRLIB_FreeTexture(post_screen); post_screen = NULL; } if(pre_screen != NULL) { GRRLIB_FreeTexture(pre_screen); pre_screen = NULL; } game_screen = GRRLIB_LoadTexture(gCurrentGame->screen); if(gCurrentGame > &gGameContext[0]) post_screen = GRRLIB_LoadTexture((gCurrentGame-1)->screen); if(gCurrentGame < &gGameContext[NUM_GAMES-1]) pre_screen = GRRLIB_LoadTexture((gCurrentGame+1)->screen); } /* x e y vanno ricalcolate per posizionare lo screen */ GRRLIB_DrawImg(realx(0),realy(0),game_screen,0,1,1, 0xFFFFFFFF); print_text(realx(0), realy(game_screen->h + 20), 0xFFFFFFFF, "%s", gCurrentGame->szName); if(post_screen != NULL) { GRRLIB_DrawImg(realx(0)-(post_screen->w/2)-50,realy(0)+50,post_screen,0,0.5,0.5, 0xFFFFFFFF); GRRLIB_DrawImg(realx(0)-(prev->w/2)-15,realy(0)+125,prev,0,0.5,0.5, 0xFFFFFFFF); } if(pre_screen != NULL) { GRRLIB_DrawImg(realx(0)+game_screen->w+15,realy(0)+125,next,0,0.5,0.5, 0xFFFFFFFF); GRRLIB_DrawImg(realx(0)+game_screen->w+50,realy(0)+50,pre_screen,0,0.5,0.5, 0xFFFFFFFF); } Platform_KeyShow(realx(0), realy(game_screen->h + 60), WK_A); print_text(realx(0 + 30), realy(game_screen->h + 60), 0xFFFFFFFF, "to start the game"); Platform_KeyShow(realx(0), realy(game_screen->h + 90), WK_B); print_text(realx(0 + 30), realy(game_screen->h + 90), 0xFFFFFFFF, "for keys map"); if(help_on == 1 && gCurrentGame->Help != NULL) gCurrentGame->Help(); #ifdef PRINT_TRACE debugPrintf(300, 30, 0xFFFFFFFF, "trc=%d",trace); #endif } GRRLIB_Render(); } ASND_End(); // Debug_destroy(); GRRLIB_Exit(); exit(0); // Use exit() to exit a program, do not use 'return' from main() }