/* * LEDhead for Wii * Copyright (C) 2017-2020 Nebiun * * Based on the handheld electronic games by Mattel Electronics. * All trademarks copyrighted by their respective owners. This * program is not affiliated or endorsed by Mattel Electronics. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef __BASKETBALL2_H__ #define __BASKETBALL2_H__ #include "Platform.h" #include "Platform_Basketball2.h" #define BASKETBALL2_BLIP_ROWS 5 #define BASKETBALL2_BLIP_COLUMNS 7 #define BASKETBALL2_SOUND_TICK 0 #define BASKETBALL2_SOUND_BOUNCE 1 #define BASKETBALL2_SOUND_SCORE 2 // Four-note fanfare #define BASKETBALL2_SOUND_ENDPLAY 3 // Two whistles #define BASKETBALL2_SOUND_ENDQUARTER 4 // Buzzer #define BASKETBALL2_SOUND_ENDGAME 5 // Long buzzer #define BASKETBALL2_SOUND_SCORE3 6 // Double fanfare #define BASKETBALL2_SOUND_FOUL 7 // One whistle #define BASKETBALL2_SOUND_3SECS 8 // Three whistles #define BASKETBALL2_SOUND_FREETHROW 9 // Two-note fanfare #define BASKETBALL2_SOUND_OVERTIME 10 // Two buzzers #define BASKETBALL2_SOUND_NSOUNDS 11 void Basketball2_Run(int tu); void Basketball2_SetSkill(int i); int Basketball2_GetSkill(); void Basketball2_PowerOn(); void Basketball2_PowerOff(); BOOL Basketball2_GetPower(); void Basketball2_Debug(int f); #endif