/* * LEDhead for Wii * Copyright (C) 2017-2020 Nebiun * * Based on the handheld electronic games by Mattel Electronics. * All trademarks copyrighted by their respective owners. This * program is not affiliated or endorsed by Mattel Electronics. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef _LED_Handled_h_ #define _LED_Handled_h_ #include #include #include #include #include #include #define VAL_ROUNDING(v,d) (((v) + (d) - 1)/(d)) #define IR_X_CORRECTION 64 #define IR_Y_CORRECTION 20 #define SCALE_X _scale_x #define SCALE_Y _scale_y #define realx(x) (((x)*SCALE_X) + (rmode->viWidth - 240*SCALE_X)/2) #define realy(y) (((y)*SCALE_Y) + 20) // draw_poweroff_a modes #define SWITCH_POS_OFF 0 #define SWITCH_POS_ON 1 #define SWITCH_POS_MODE1 2 #define SWITCH_POS_MODE2 3 #define SWITCH_POS_PRO1 4 #define SWITCH_POS_PRO2 5 // draw_vblip/draw_oblip modes #define BLIP_TYPE_NORMAL 0 #define BLIP_TYPE_BRIGHT 1 #define BLIP_TYPE_FLICKER 2 // draw_digit_f modes #define DIGIT_TYPE_NORMAL 0 #define DIGIT_TYPE_FLOAT 1 #define DIGIT_TYPE_SPECIAL 2 // Switch types #define SWITCH_TYPE_1 0 /* like baseball, football2 */ #define SWITCH_TYPE_2 1 /* like basketball, hockey, soccer */ #define SWITCH_TYPE_3 3 /* like football */ #define SWITCH_TYPE_4 4 /* like basketball2, soccer2 */ extern f32 _scale_x, _scale_y; extern void print_text(int x, int y, u32 rgba, const char *fmt, ...); extern int draw_digit(int x, int y, int val); extern int print_digit(int x, int y, int pass, int val, int max); extern int draw_digit_f(int x, int y, int val, int flag); extern int draw_vblip(int x, int y, int type); extern int draw_oblip(int x, int y, int type); extern int draw_gear(int x, int y, int pos); extern void destroy_gear(void); extern int draw_switch(int type, int x, int y, int pos); extern void destroy_switch(void); extern void debugPrintf(int x, int y, u32 rgba, const char *fmt, ...); extern void debugDestroy(void); #endif