/* LEDhead Copyright 2001, Peter Hirschberg Author: Peter Hirschberg The current version of this SOURCE CODE as well as the official versions of the LEDHEAD APPLICATION are available from my website at: http://www.peterhirschberg.com Based on the handheld electronic games by Mattel Electronics. All trademarks copyrighted by their respective owners. This program is not affiliated or endorsed by Mattel Electronics. License agreement: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program (license.txt); if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Email : peter@peterhirschberg.com Website : http://www.peterhirschberg.com */ #ifndef __GAMES_H__ #define __GAMES_H__ // game ids #define GAME_ARMORBATTLE 0 #define GAME_AUTORACE 1 #define GAME_BASEBALL 2 #define GAME_BASKETBALL 3 #define GAME_BASKETBALL2 4 #define GAME_FOOTBALL 5 #define GAME_FOOTBALL2 6 #define GAME_HOCKEY 7 #define GAME_HOCKEYCA 8 #define GAME_SKISLALOM 9 #define GAME_SOCCER 10 #define GAME_SOCCER2 11 #define GAME_SPACEALERT 12 #define GAME_MISSILEATTACK 13 #define GAME_SUBCHASE 14 #define NUM_GAMES 15 typedef struct GAMECONTEXT { int id; // is the interval in milliseconds that the game's // 'run' function should be called int tu; char *szName; void (*Init)(void); void (*DeInit)(void); void (*Run)(int tu); void (*SetSkill)(int i); int (*GetSkill)(void); void (*PowerOn)(void); void (*PowerOff)(void); int (*GetPower)(void); void (*Paint)(void); void (*GetSize)(int *w, int *h); const u8 *screen; void (*Help)(void); void (*Debug)(int f); }GAMECONTEXT; extern GAMECONTEXT gGameContext[NUM_GAMES]; extern GAMECONTEXT *gCurrentGame; #endif