/* LEDhead Copyright 2001, Peter Hirschberg Author: Peter Hirschberg The current version of this SOURCE CODE as well as the official versions of the LEDHEAD APPLICATION are available from my website at: http://www.peterhirschberg.com Based on the handheld electronic games by Mattel Electronics. All trademarks copyrighted by their respective owners. This program is not affiliated or endorsed by Mattel Electronics. License agreement: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program (license.txt); if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Email : peter@peterhirschberg.com Website : http://www.peterhirschberg.com */ #ifndef __AUTORACE_H__ #define __AUTORACE_H__ #include "Platform.h" #include "Platform_Autorace.h" #define AUTORACE_BLIP_ROWS 7 #define AUTORACE_BLIP_COLUMNS 3 #define AUTORACE_SOUND_GEAR0 0 #define AUTORACE_SOUND_GEAR1 1 #define AUTORACE_SOUND_GEAR2 2 #define AUTORACE_SOUND_GEAR3 3 #define AUTORACE_SOUND_HIT 4 #define AUTORACE_SOUND_TIME 5 #define AUTORACE_SOUND_WIN 6 #define AUTORACE_SOUND_NSOUNDS 7 void AutoRace_Run(int tu); void AutoRace_SetSkill(int i); int AutoRace_GetSkill(); void AutoRace_PowerOn(); void AutoRace_PowerOff(); BOOL AutoRace_GetPower(); #endif