ledHeadWii/source/platform/Platform_soccer2.h
2020-05-25 18:02:06 +02:00

84 lines
2.8 KiB
C

/*
* LEDhead for Wii
* Copyright (C) 2017-2020 Nebiun
*
* Based on the handheld electronic games by Mattel Electronics.
* All trademarks copyrighted by their respective owners. This
* program is not affiliated or endorsed by Mattel Electronics.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef __PLATFORM_SOCCER2_H__
#define __PLATFORM_SOCCER2_H__
// [general]
#define soccer2_digit_spacing 12
#define soccer2_digit_x 112
#define soccer2_digit_y 6
#define soccer2_digit_w 8
#define soccer2_digit_h 9
#define soccer2_blip_xspacing 25
#define soccer2_blip_yspacing 21
#define soccer2_blip_x 43
#define soccer2_blip_y 42
#define soccer2_power_off_x 29
#define soccer2_power_off_y 269
#define soccer2_goalarea_x 118
#define soccer2_goalarea_y 22
// Skills
#define LVL_ROOKIESLOW 0 // Pro1
#define LVL_ROOKIEFAST 1 // Pro2
#define LVL_PROSLOW 2 // Pro1 + Score button
#define LVL_PROFAST 3 // Pro2 + Score button
#define IS_LVLPRO(x) (((x) == LVL_PROSLOW) || ((x) == LVL_PROFAST))
// interface that the platform must provide for this game
// functions exported to the game context
void Soccer2_Init();
void Soccer2_Help();
void Soccer2_DeInit();
void Soccer2_Paint();
void Soccer2_ClearScreen();
void Soccer2_PlaySound(int nSound, unsigned int nFlags);
void Soccer2_StopSound();
void Soccer2_GetSize(int *w, int *h);
// "private" functions not exported to game context
void Soccer2_DrawBlip(int nBright, int x, int y);
void Soccer2_DrawStat(int nStat);
void Soccer2_DrawSect(int nSect, BOOL side);
void Soccer2_DrawGoalareaFlag(BOOL status);
BOOL Soccer2_GetInputLEFTUP(BOOL *pChange);
BOOL Soccer2_GetInputLEFTDOWN(BOOL *pChange);
BOOL Soccer2_GetInputLEFT(BOOL *pChange);
BOOL Soccer2_GetInputRIGHTUP(BOOL *pChange);
BOOL Soccer2_GetInputRIGHTDOWN(BOOL *pChange);
BOOL Soccer2_GetInputUP(BOOL *pChange);
BOOL Soccer2_GetInputRIGHT(BOOL *pChange);
BOOL Soccer2_GetInputDOWN(BOOL *pChange);
BOOL Soccer2_GetInputKICK(BOOL *pChange);
BOOL Soccer2_GetInputPASS(BOOL *pChange);
BOOL Soccer2_GetInputSHOOT(BOOL *pChange);
BOOL Soccer2_GetInputTEAM(BOOL *pChange);
BOOL Soccer2_GetInputSCORE(BOOL *pChange);
BOOL Soccer2_TestForMovement();
#endif