mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 02:29:15 +01:00
405 lines
9.5 KiB
C
405 lines
9.5 KiB
C
/*
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LEDhead
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Copyright 2001, Peter Hirschberg
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Author: Peter Hirschberg
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The current version of this SOURCE CODE as well as the official
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versions of the LEDHEAD APPLICATION are available from my website
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at: http://www.peterhirschberg.com
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Based on the handheld electronic games by Mattel Electronics.
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All trademarks copyrighted by their respective owners. This
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program is not affiliated or endorsed by Mattel Electronics.
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License agreement:
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program (license.txt); if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Email : peter@peterhirschberg.com
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Website : http://www.peterhirschberg.com
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*/
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#include "spacealert.h"
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#include "slide2_png.h"
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#include "slide3_png.h"
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#include "spacealert_screen_png.h"
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#include "missileattack_screen_png.h"
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#include "spacealert_fire_raw.h"
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#include "spacealert_hit_raw.h"
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#include "spacealert_lose_raw.h"
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#include "spacealert_win_raw.h"
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#include "spacealert_raider_raw.h"
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#define SPACE_ALERT 0
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#define MISSILE_ATTACK 1
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// images
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static GRRLIB_texImg *bmpScreen;
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static GRRLIB_texImg *bmpPower;
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static GRRLIB_texImg *bmpAim;
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static int nStick = 1;
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static int game = -1;
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static BOOL bRaiderSound = FALSE;
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static BOOL bRaiderSoundPlaying = FALSE;
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static void StartRaiderSound();
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static void StopRaiderSound();
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static Sound_t tcWaveRes[SPACEALERT_SOUND_NSOUNDS];
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static Blip_t blip[SPACEALERT_BLIP_COLUMNS][SPACEALERT_BLIP_ROWS];
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static Stat_t digit[2];
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static Help_t SpaceAlert_help[] = {
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{ WK_2, { 86, 122 } },
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{ WK_BUD, { 88, 224 } },
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{ WK_LR, { 156, 265 } }
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};
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static Help_t MissileAttack_help[] = {
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{ WK_2, { 73, 98 } },
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{ WK_BUD, { 71, 180 } },
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{ WK_LR, { 166, 284 } }
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};
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//----------------------------------------------------------------------------
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//
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//
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void SpaceAlert_Help()
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{
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Platform_Help(SpaceAlert_help, sizeof(SpaceAlert_help)/sizeof(*SpaceAlert_help));
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}
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void MissileAttack_Help()
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{
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Platform_Help(MissileAttack_help, sizeof(MissileAttack_help)/sizeof(*MissileAttack_help));
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}
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static BOOL bInited = FALSE;
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static void game_init()
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{
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int x, y;
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if (bInited)
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return;
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// Init sounds
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Sound_set(&tcWaveRes[SPACEALERT_SOUND_FIRE], spacealert_fire_raw, spacealert_fire_raw_size, 109);
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Sound_set(&tcWaveRes[SPACEALERT_SOUND_HIT], spacealert_hit_raw, spacealert_hit_raw_size, 284);
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Sound_set(&tcWaveRes[SPACEALERT_SOUND_LOSE], spacealert_lose_raw, spacealert_lose_raw_size, 1243);
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Sound_set(&tcWaveRes[SPACEALERT_SOUND_WIN], spacealert_win_raw, spacealert_win_raw_size, 850);
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Sound_set(&tcWaveRes[SPACEALERT_SOUND_RAIDER], spacealert_raider_raw, spacealert_raider_raw_size, 3902);
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// load images
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if(game == SPACE_ALERT)
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bmpScreen = GRRLIB_LoadTexture(spacealert_screen_png);
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else
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bmpScreen = GRRLIB_LoadTexture(missileattack_screen_png);
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bmpPower = GRRLIB_LoadTexture(slide2_png);
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bmpAim = GRRLIB_LoadTexture(slide3_png);
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// set blips
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for (y = 0; y < SPACEALERT_BLIP_ROWS; y++){
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for (x = 0; x < SPACEALERT_BLIP_COLUMNS; x++){
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Blip_t *pblip = &blip[x][y];
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if(game == SPACE_ALERT) {
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pblip->x = (int)((x * ((float)spacealert_blip_xspacing/100)) + spacealert_blip_x);
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pblip->y = (int)((y * ((float)spacealert_blip_yspacing/100)) + spacealert_blip_y);
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}
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else {
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pblip->x = (int)((x * ((float)missileattack_blip_xspacing/100)) + missileattack_blip_x);
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pblip->y = (int)((y * ((float)missileattack_blip_yspacing/100)) + missileattack_blip_y);
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}
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pblip->status = -1;
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}
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}
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// set digits
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for(x = 0; x < 2; x++) {
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if(game == SPACE_ALERT) {
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digit[x].x = spacealert_digit_x + x * spacealert_digit_spacing;
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digit[x].y = spacealert_digit_y;
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}
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else {
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digit[x].x = missileattack_digit_x + x * missileattack_digit_spacing;
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digit[x].y = missileattack_digit_y;
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}
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}
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PlatformSetInput(0);
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// start with the game off
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SpaceAlert_PowerOff();
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bInited = TRUE;
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}
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void SpaceAlert_Init()
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{
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game = SPACE_ALERT;
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game_init();
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}
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void MissileAttack_Init()
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{
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game = MISSILE_ATTACK;
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game_init();
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}
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void SpaceAlert_StopSound()
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{
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bRaiderSoundPlaying = FALSE;
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bRaiderSound = FALSE;
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// stop all sounds...
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Platform_StopSound();
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}
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void SpaceAlert_DeInit()
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{
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// stop all sounds...
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SpaceAlert_StopSound();
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SpaceAlert_PowerOff();
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GRRLIB_FreeTexture(bmpScreen);
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GRRLIB_FreeTexture(bmpPower);
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GRRLIB_FreeTexture(bmpAim);
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bInited = FALSE;
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}
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void SpaceAlert_Paint()
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{
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int x, y;
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BOOL power = SpaceAlert_GetPower();
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int p_switch;
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p_switch = Platform_GetPowerSwitch(ONOFF_SWITCH);
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if(p_switch == -1 && power == TRUE) {
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SpaceAlert_PowerOff();
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}
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if(p_switch == 1 && power == FALSE) {
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SpaceAlert_PowerOn();
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}
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// paint the backdrop
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GRRLIB_DrawImg(realx(0), realy(0), bmpScreen, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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// visualize the control states
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if (power){
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if(game == SPACE_ALERT)
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GRRLIB_DrawImg(realx(spacealert_power_x), realy(spacealert_power_y+5), bmpPower, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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else
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GRRLIB_DrawImg(realx(missileattack_power_x), realy(missileattack_power_y+5), bmpPower, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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for (y = 0; y < SPACEALERT_BLIP_ROWS; y++){
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for (x = 0; x < SPACEALERT_BLIP_COLUMNS; x++){
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Blip_t *pblip = &blip[x][y];
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if(pblip->status != -1)
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draw_vblip(pblip->x, pblip->y, pblip->status);
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}
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}
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// Draw points
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for(x = 0; x < 2; x++)
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draw_digit(digit[x].x, digit[x].y, digit[x].val);
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}
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else {
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if(game == SPACE_ALERT)
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GRRLIB_DrawImg(realx(spacealert_power_x), realy(spacealert_power_y+27), bmpPower, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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else
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GRRLIB_DrawImg(realx(missileattack_power_x), realy(missileattack_power_y+27), bmpPower, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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}
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// Draw stick
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if(game == SPACE_ALERT) {
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x = realx(spacealert_slider_x);
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y = realy(spacealert_slider_y);
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}
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else {
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x = realx(missileattack_slider_x);
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y = realy(missileattack_slider_y);
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}
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GRRLIB_DrawImg(x+2+(nStick * 20), y, bmpAim, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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}
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void SpaceAlert_ClearScreen()
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{
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Platform_StartDraw();
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// erase the blips
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for (int y = 0; y < SPACEALERT_BLIP_ROWS; y++){
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for (int x = 0; x < SPACEALERT_BLIP_COLUMNS; x++){
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SpaceAlert_DrawBlip(BLIP_OFF, x, y);
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}
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}
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// erase the score display
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SpaceAlert_DrawScore(-1);
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Platform_EndDraw();
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}
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void SpaceAlert_PlaySound(int nSound, unsigned int nFlags)
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{
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if ((nFlags & PLAYSOUNDFLAGS_PRIORITY) || bRaiderSoundPlaying)
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{
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// stop any playing sounds first
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Platform_StopSound();
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}
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// this sound will cut off any looping sounds
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// note this so we can restart them later
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bRaiderSoundPlaying = FALSE;
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Platform_PlaySound(&tcWaveRes[nSound], nFlags);
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}
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//----------------------------------------------------------------------------
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// local fcn's
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//
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static void StartRaiderSound()
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{
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if (!bRaiderSoundPlaying)
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{
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unsigned int nSoundFlags = PLAYSOUNDFLAGS_LOOP | PLAYSOUNDFLAGS_ASYNC;
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Platform_PlaySound(&tcWaveRes[SPACEALERT_SOUND_RAIDER], nSoundFlags);
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// mark the sound as playing
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bRaiderSoundPlaying = TRUE;
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}
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}
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static void StopRaiderSound()
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{
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if (bRaiderSoundPlaying)
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{
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Platform_StopSound();
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bRaiderSoundPlaying = FALSE;
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}
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}
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void SpaceAlert_PlayRaiderSound()
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{
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if (!bRaiderSound)
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{
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bRaiderSound = TRUE;
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StartRaiderSound();
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}
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}
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void SpaceAlert_StopRaiderSound()
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{
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if (bRaiderSound)
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{
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bRaiderSound = FALSE;
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StopRaiderSound();
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}
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}
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void SpaceAlert_DrawBlip(int nBright, int x, int y)
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{
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switch(nBright){
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case BLIP_OFF:
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blip[x][y].status = -1;
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break;
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case BLIP_DIM:
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blip[x][y].status = BLIP_TYPE_NORMAL;
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break;
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case BLIP_BRIGHT:
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blip[x][y].status = BLIP_TYPE_BRIGHT;
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break;
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}
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// update the looped raider sound
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// this is not a good place for this
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// should be in some sort of draw frame function
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// maybe need to add that to the game structure
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if (bRaiderSound){
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StartRaiderSound();
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} else {
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StopRaiderSound();
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}
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}
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void SpaceAlert_DrawScore(int nScore)
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{
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if (nScore == -1){
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// erase the display
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digit[0].val = -1;
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digit[1].val = -1;
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} else {
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// draw 10s place
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digit[0].val = nScore/10;
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// draw 1s place
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digit[1].val = nScore%10;
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}
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}
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int SpaceAlert_GetInputSTICK()
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{
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// check the keys
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if (Platform_GetInputLEFT()
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&& !Platform_GetInputRIGHT())
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{
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if (nStick != 0)
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{
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nStick = 0;
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}
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return nStick;
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}
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if (Platform_GetInputRIGHT()
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&& !Platform_GetInputLEFT())
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{
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if (nStick != 2)
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{
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nStick = 2;
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}
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return nStick;
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}
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if (nStick != 1)
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{
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nStick = 1;
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}
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return nStick;
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}
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BOOL SpaceAlert_GetInputFIRE(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange) {
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*pChange = FALSE;
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}
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// check the keys
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if (Platform_GetInput2()) {
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if (!bLast) {
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if (pChange) {
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*pChange = TRUE;
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}
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}
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bLast = TRUE;
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}
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else {
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bLast = FALSE;
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}
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return bLast;
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}
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void SpaceAlert_GetSize(int *w, int *h)
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{
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*w = bmpScreen->w;
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*h = bmpScreen->h;
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}
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