mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 10:39:17 +01:00
88 lines
2.3 KiB
C
88 lines
2.3 KiB
C
/*
|
|
|
|
LEDhead
|
|
Copyright 2001, Peter Hirschberg
|
|
Author: Peter Hirschberg
|
|
|
|
The current version of this SOURCE CODE as well as the official
|
|
versions of the LEDHEAD APPLICATION are available from my website
|
|
at: http://www.peterhirschberg.com
|
|
|
|
Based on the handheld electronic games by Mattel Electronics.
|
|
All trademarks copyrighted by their respective owners. This
|
|
program is not affiliated or endorsed by Mattel Electronics.
|
|
|
|
License agreement:
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program (license.txt); if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
Email : peter@peterhirschberg.com
|
|
Website : http://www.peterhirschberg.com
|
|
|
|
*/
|
|
|
|
|
|
#ifndef __GAMES_H__
|
|
#define __GAMES_H__
|
|
|
|
// game ids
|
|
#define GAME_ARMORBATTLE 0
|
|
#define GAME_AUTORACE 1
|
|
#define GAME_BASEBALL 2
|
|
#define GAME_BASKETBALL 3
|
|
#define GAME_BASKETBALL2 4
|
|
#define GAME_FOOTBALL 5
|
|
#define GAME_FOOTBALL2 6
|
|
#define GAME_HOCKEY 7
|
|
#define GAME_HOCKEYCA 8
|
|
#define GAME_SKISLALOM 9
|
|
#define GAME_SOCCER 10
|
|
#define GAME_SOCCER2 11
|
|
#define GAME_SPACEALERT 12
|
|
#define GAME_SUBCHASE 13
|
|
|
|
#define NUM_GAMES 14
|
|
|
|
typedef struct GAMECONTEXT
|
|
{
|
|
int id;
|
|
|
|
// is the interval in milliseconds that the game's
|
|
// 'run' function should be called
|
|
int tu;
|
|
|
|
char *szName;
|
|
char *szDir;
|
|
|
|
void (*Init)(void);
|
|
void (*DeInit)(void);
|
|
void (*Run)(int tu);
|
|
void (*SetSkill)(int i);
|
|
int (*GetSkill)(void);
|
|
void (*PowerOn)(void);
|
|
void (*PowerOff)(void);
|
|
int (*GetPower)(void);
|
|
void (*Paint)(void);
|
|
void (*GetSize)(int *w, int *h);
|
|
const u8 *screen;
|
|
void (*Help)(void);
|
|
}GAMECONTEXT;
|
|
|
|
extern GAMECONTEXT gGameContext[NUM_GAMES];
|
|
extern GAMECONTEXT *gCurrentGame;
|
|
|
|
|
|
#endif
|