mirror of
https://github.com/nebiun/ledHeadWii.git
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108 lines
3.2 KiB
C
108 lines
3.2 KiB
C
/*
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LEDhead
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Copyright 2001, Peter Hirschberg
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Author: Peter Hirschberg
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The current version of this SOURCE CODE as well as the official
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versions of the LEDHEAD APPLICATION are available from my website
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at: http://www.peterhirschberg.com
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Based on the handheld electronic games by Mattel Electronics.
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All trademarks copyrighted by their respective owners. This
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program is not affiliated or endorsed by Mattel Electronics.
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License agreement:
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program (license.txt); if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Email : peter@peterhirschberg.com
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Website : http://www.peterhirschberg.com
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*/
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#ifndef __PLATFORM_SUBCHASE_H__
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#define __PLATFORM_SUBCHASE_H__
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// [general]
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#define subchase_digit_spacing 21
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#define subchase_digit_x 103
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#define subchase_digit_y 46
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#define subchase_digit_w 21
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#define subchase_digit_h 27
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#define subchase_blip_xspacing 2400
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#define subchase_blip_yspacing 3400
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#define subchase_blip_x 49
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#define subchase_blip_y 90
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#define subchase_power_x 42
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#define subchase_power_y 251
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// [areas]
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#define subchase_power_off_x 38
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#define subchase_power_off_y 268
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#define subchase_power_off_w 22
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#define subchase_power_off_h 16
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#define subchase_power_on_x 38
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#define subchase_power_on_y 252
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#define subchase_power_on_w 22
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#define subchase_power_on_h 16
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#define subchase_up_x 145
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#define subchase_up_y 227
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#define subchase_up_w 25
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#define subchase_up_h 22
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#define subchase_down_x 145
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#define subchase_down_y 274
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#define subchase_down_w 25
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#define subchase_down_h 22
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#define subchase_left_x 125
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#define subchase_left_y 249
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#define subchase_left_w 22
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#define subchase_left_h 25
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#define subchase_right_x 168
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#define subchase_right_y 249
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#define subchase_right_w 22
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#define subchase_right_h 25
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#define subchase_fire_x 0
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#define subchase_fire_y 0
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#define subchase_fire_w 0
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#define subchase_fire_h 0
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// interface that the platform must provide for this game
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// functions exported to the game context
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void SubChase_Init();
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void SubChase_Help();
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void SubChase_DeInit();
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void SubChase_Paint();
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void SubChase_ClearScreen();
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void SubChase_PlaySound(int nSound, unsigned int nFlags);
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void SubChase_StopSound();
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void SubChase_OnClick(int x, int y);
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int SubChase_OnMouseMove(int x, int y);
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void SubChase_GetSize(int *w, int *h);
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// "private" functions not exported to game context
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void SubChase_DrawBlip(int nBright, int x, int y);
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void SubChase_DrawScore(int nScore);
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int SubChase_GetInputLEFT(BOOL *pChange);
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int SubChase_GetInputUP(BOOL *pChange);
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int SubChase_GetInputRIGHT(BOOL *pChange);
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int SubChase_GetInputDOWN(BOOL *pChange);
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int SubChase_GetInputFIRE(BOOL *pChange);
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#endif
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