mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 02:29:15 +01:00
80 lines
1.9 KiB
C
80 lines
1.9 KiB
C
/*
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* LEDhead for Wii
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* Copyright (C) 2017-2020 Nebiun
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*
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* Based on the handheld electronic games by Mattel Electronics.
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* All trademarks copyrighted by their respective owners. This
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* program is not affiliated or endorsed by Mattel Electronics.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "LED_Handled.h"
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#include "v_blip_png.h"
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#include "o_blip_png.h"
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#define V_BLIP_H 4
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#define V_BLIP_W 4
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#define O_BLIP_H 4
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#define O_BLIP_W 4
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static inline int _drawBlip(int x, int y, int type, GRRLIB_texImg *blip)
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{
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int idx;
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switch(type) {
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case BLIP_TYPE_BRIGHT:
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idx = 1;
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break;
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case BLIP_TYPE_FLICKER:
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idx = 2;
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break;
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case BLIP_TYPE_NORMAL:
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default:
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idx = 0;
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break;
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}
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GRRLIB_DrawTile(realx(x), realy(y), blip, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF, idx);
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return idx;
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}
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int draw_vblip(int x, int y, int type)
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{
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static GRRLIB_texImg *blip = NULL;
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if(blip == NULL) {
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blip = GRRLIB_LoadTexture(v_blip_png);
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if(blip == NULL)
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return -1;
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GRRLIB_InitTileSet(blip, V_BLIP_W, V_BLIP_H, 0);
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}
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return _drawBlip(x, y, type, blip);
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}
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int draw_oblip(int x, int y, int type)
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{
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static GRRLIB_texImg *blip = NULL;
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if(blip == NULL) {
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blip = GRRLIB_LoadTexture(o_blip_png);
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if(blip == NULL)
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return -1;
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GRRLIB_InitTileSet(blip, O_BLIP_W, O_BLIP_H, 0);
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}
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return _drawBlip(x, y, type, blip);
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}
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