mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 10:39:17 +01:00
93 lines
2.1 KiB
C
93 lines
2.1 KiB
C
/*
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* LEDhead for Wii
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* Copyright (C) 2017-2020 Nebiun
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*
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* Based on the handheld electronic games by Mattel Electronics.
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* All trademarks copyrighted by their respective owners. This
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* program is not affiliated or endorsed by Mattel Electronics.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "LED_Handled.h"
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#include "digits_f_png.h"
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#define DIGIT_W 8
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#define DIGIT_H 12
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int draw_digit_f(int x, int y, int val, int flag)
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{
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static GRRLIB_texImg *digit = NULL;
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int idx = -1;
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if(digit == NULL) {
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digit = GRRLIB_LoadTexture(digits_f_png);
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if(digit == NULL)
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return -1;
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GRRLIB_InitTileSet(digit, DIGIT_W, DIGIT_H, 0);
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}
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switch(flag) {
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case DIGIT_TYPE_NORMAL:
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if(val == -1)
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idx = 0;
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else
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idx = 1 + val%10;
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break;
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case DIGIT_TYPE_FLOAT:
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if(val == -1)
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idx = 11;
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else
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idx = 12 + val%10;
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break;
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case DIGIT_TYPE_SPECIAL:
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idx = 22 + val%4;
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break;
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}
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if(idx < 0)
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return -1;
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GRRLIB_DrawTile(realx(x), realy(y), digit, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF, idx);
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return 0;
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}
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int draw_digit(int x, int y, int val)
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{
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return draw_digit_f(x, y, val, DIGIT_TYPE_NORMAL);
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}
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int print_digit(int x, int y, int pass, int val, int max)
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{
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char n[16];
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register int i;
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register int pos = 0;
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if(max >= sizeof(n))
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return -1;
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if(val == -1) {
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for(i=0; i<max; i++) {
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draw_digit(x + pos, y, -1);
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pos += (DIGIT_W + pass);
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}
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}
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else {
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snprintf(n,sizeof(n),"%0*d",max,val);
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for(i=0; i<max; i++) {
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draw_digit(x + pos, y, n[i] - '0' + 1);
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pos += (DIGIT_W + pass);
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}
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}
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return pos;
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}
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