mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 10:39:17 +01:00
174 lines
5.5 KiB
C
174 lines
5.5 KiB
C
/*
|
|
|
|
LEDhead
|
|
Copyright 2001, Peter Hirschberg
|
|
Author: Peter Hirschberg
|
|
|
|
The current version of this SOURCE CODE as well as the official
|
|
versions of the LEDHEAD APPLICATION are available from my website
|
|
at: http://www.peterhirschberg.com
|
|
|
|
Based on the handheld electronic games by Mattel Electronics.
|
|
All trademarks copyrighted by their respective owners. This
|
|
program is not affiliated or endorsed by Mattel Electronics.
|
|
|
|
License agreement:
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program (license.txt); if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
Email : peter@peterhirschberg.com
|
|
Website : http://www.peterhirschberg.com
|
|
|
|
*/
|
|
|
|
|
|
#ifndef __PLATFORM_BASEBALL_H__
|
|
#define __PLATFORM_BASEBALL_H__
|
|
|
|
// [general]
|
|
#define baseball_power_off_x 91
|
|
#define baseball_power_off_y 300
|
|
#define baseball_pro_1_x 91
|
|
#define baseball_pro_1_y 300
|
|
#define baseball_pro_2_x 91
|
|
#define baseball_pro_2_y 300
|
|
#define baseball_digit1_x 73
|
|
#define baseball_digit2_x 102
|
|
#define baseball_digit3_x 131
|
|
#define baseball_digit4_x 160
|
|
#define baseball_digit_y 34
|
|
#define baseball_digit_w 8
|
|
#define baseball_digit_h 9
|
|
|
|
// blips for normal pitches
|
|
#define baseball_blip_pitch_1_x 117
|
|
#define baseball_blip_pitch_1_y 151
|
|
#define baseball_blip_pitch_2_x baseball_blip_pitch_1_x
|
|
#define baseball_blip_pitch_2_y 167
|
|
#define baseball_blip_pitch_3_x baseball_blip_pitch_1_x
|
|
#define baseball_blip_pitch_3_y 182
|
|
#define baseball_blip_pitch_4_x baseball_blip_pitch_1_x
|
|
#define baseball_blip_pitch_4_y 197
|
|
#define baseball_blip_pitch_5_x baseball_blip_pitch_1_x
|
|
#define baseball_blip_pitch_5_y 211
|
|
#define baseball_blip_pitch_6_x baseball_blip_pitch_1_x
|
|
#define baseball_blip_pitch_6_y 225
|
|
#define baseball_blip_pitch_7_x baseball_blip_pitch_1_x
|
|
#define baseball_blip_pitch_7_y 236
|
|
#define baseball_blip_pitch_8_x baseball_blip_pitch_1_x
|
|
#define baseball_blip_pitch_8_y 248
|
|
#define baseball_blip_pitch_9_x baseball_blip_pitch_1_x
|
|
#define baseball_blip_pitch_9_y 256
|
|
|
|
// blips for curve balls
|
|
#define baseball_blip_pitchcurve_2_x 123
|
|
#define baseball_blip_pitchcurve_2_y 167
|
|
#define baseball_blip_pitchcurve_3_x 125
|
|
#define baseball_blip_pitchcurve_3_y 182
|
|
#define baseball_blip_pitchcurve_4_x 125
|
|
#define baseball_blip_pitchcurve_4_y 197
|
|
#define baseball_blip_pitchcurve_5_x 123
|
|
#define baseball_blip_pitchcurve_5_y 211
|
|
|
|
// home plate -> 1st base
|
|
#define baseball_blip_base_0_x baseball_blip_pitch_1_x
|
|
#define baseball_blip_base_0_y 236
|
|
#define baseball_blip_base_0A_x 138
|
|
#define baseball_blip_base_0A_y 215
|
|
#define baseball_blip_base_0B_x 160
|
|
#define baseball_blip_base_0B_y 192
|
|
|
|
// 1st base -> 2nd base
|
|
#define baseball_blip_base_1_x 184
|
|
#define baseball_blip_base_1_y 168
|
|
#define baseball_blip_base_1A_x 165
|
|
#define baseball_blip_base_1A_y 145
|
|
#define baseball_blip_base_1B_x 142
|
|
#define baseball_blip_base_1B_y 121
|
|
|
|
// 2nd base -> 3rd base
|
|
#define baseball_blip_base_2_x 118
|
|
#define baseball_blip_base_2_y 99
|
|
#define baseball_blip_base_2A_x 93
|
|
#define baseball_blip_base_2A_y 121
|
|
#define baseball_blip_base_2B_x 72
|
|
#define baseball_blip_base_2B_y 144
|
|
|
|
// 3rd base -> home plate
|
|
#define baseball_blip_base_3_x 52
|
|
#define baseball_blip_base_3_y 167
|
|
#define baseball_blip_base_3A_x 76
|
|
#define baseball_blip_base_3A_y 192
|
|
#define baseball_blip_base_3B_x 98
|
|
#define baseball_blip_base_3B_y 215
|
|
|
|
// deep 1st
|
|
#define baseball_blip_deep1st_x 191
|
|
#define baseball_blip_deep1st_y 148
|
|
|
|
// deep 3rd
|
|
#define baseball_blip_deep3rd_x 45
|
|
#define baseball_blip_deep3rd_y 148
|
|
|
|
// outfield
|
|
#define baseball_blip_outfield_left_x 53
|
|
#define baseball_blip_outfield_left_y 85
|
|
#define baseball_blip_outfield_center_x 119
|
|
#define baseball_blip_outfield_center_y 65
|
|
#define baseball_blip_outfield_right_x 184
|
|
#define baseball_blip_outfield_right_y 85
|
|
|
|
#define NORMAL_BALL(x) (x)
|
|
#define CURVE_BALL(x) (((x)>=1 && (x)<=4) ? ((x)-1+9) : NORMAL_BALL(x))
|
|
#define HOME_PLATE 13
|
|
#define BASE(x) (HOME_PLATE+(3*(x)))
|
|
#define DIAMOND(x) (HOME_PLATE+(x))
|
|
#define DEEP_1ST 25
|
|
#define DEEP_3RD 26
|
|
#define OUT_LEFT 27
|
|
#define OUT_CENTER 28
|
|
#define OUT_RIGHT 29
|
|
|
|
#define BASEBALL_NBLIPS (OUT_RIGHT+1)
|
|
|
|
// interface that the platform must provide for this game
|
|
void Baseball_Init();
|
|
void Baseball_Help();
|
|
void Baseball_DeInit();
|
|
void Baseball_Paint();
|
|
void Baseball_GetSize(int *w, int *h);
|
|
void Baseball_SetSkill(int i);
|
|
int Baseball_GetSkill();
|
|
void Baseball_PowerOn();
|
|
void Baseball_PowerOff();
|
|
int Baseball_GetPower();
|
|
|
|
// functions exported to the game context
|
|
void Baseball_PlaySound(int nSound, unsigned int nFlags);
|
|
|
|
// "private" functions not exported to game context
|
|
void Baseball_DrawBlip(BOOL state, int index);
|
|
|
|
void Baseball_DrawStats(int innings, int outs, int balls, int strikes, BOOL bHomeTeam);
|
|
void Baseball_DrawScore(int vruns, int hruns);
|
|
void Baseball_DrawFireWorks(void);
|
|
|
|
BOOL Baseball_GetInputSCORE(BOOL *pChange);
|
|
BOOL Baseball_GetInputPITCH(BOOL *pChange);
|
|
BOOL Baseball_GetInputHIT(BOOL *pChange);
|
|
BOOL Baseball_GetInputRUN(BOOL *pChange);
|
|
|
|
#endif
|