mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 10:39:17 +01:00
575 lines
11 KiB
C
575 lines
11 KiB
C
/*
|
|
* LEDhead for Wii
|
|
* Copyright (C) 2017-2020 Nebiun
|
|
*
|
|
* Based on the handheld electronic games by Mattel Electronics.
|
|
* All trademarks copyrighted by their respective owners. This
|
|
* program is not affiliated or endorsed by Mattel Electronics.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "soccer2.h"
|
|
#include "soccer2_screen_png.h"
|
|
#include "soccer2_ballout_raw.h"
|
|
#include "soccer2_highkick_raw.h"
|
|
#include "soccer2_beep_raw.h"
|
|
#include "soccer2_looseball_raw.h"
|
|
#include "soccer2_endgame_raw.h"
|
|
#include "soccer2_lowkick_raw.h"
|
|
#include "soccer2_endhalf_raw.h"
|
|
#include "soccer2_tick_raw.h"
|
|
#include "soccer2_goal_raw.h"
|
|
#include "soccer2_bounce_raw.h"
|
|
|
|
// images
|
|
static GRRLIB_texImg *bmpScreen;
|
|
|
|
static Sound_t tcWaveRes[SOCCER2_SOUND_NSOUNDS];
|
|
static Blip_t blip[SOCCER2_BLIP_COLUMNS][SOCCER2_BLIP_ROWS];
|
|
static Blip_t goalarea;
|
|
static Digit_t digit[2];
|
|
static Help_t help[] = {
|
|
{ WK_PLUS, { 38, 181} },
|
|
{ WK_U, { 34, 206} },
|
|
{ WK_MINUS, { 38, 237} },
|
|
{ WK_1, { 87, 175} },
|
|
{ WK_2, { 175, 175} },
|
|
{ WK_BLR1, {10, 268} },
|
|
{ WK_DPAD, { 128, 231} }
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
void Soccer2_Help()
|
|
{
|
|
Platform_Help(help, sizeof(help)/sizeof(*help));
|
|
}
|
|
|
|
static BOOL bInited = FALSE;
|
|
|
|
void Soccer2_Init()
|
|
{
|
|
int x, y;
|
|
|
|
if (bInited)
|
|
return;
|
|
|
|
// Init sounds
|
|
Sound_set(&tcWaveRes[SOCCER2_SOUND_TICK], soccer2_tick_raw, soccer2_tick_raw_size, 8);
|
|
Sound_set(&tcWaveRes[SOCCER2_SOUND_LOOSEBALL], soccer2_looseball_raw, soccer2_looseball_raw_size,54);
|
|
Sound_set(&tcWaveRes[SOCCER2_SOUND_BALLOUT], soccer2_ballout_raw, soccer2_ballout_raw_size,461);
|
|
Sound_set(&tcWaveRes[SOCCER2_SOUND_GOAL], soccer2_goal_raw, soccer2_goal_raw_size, 1225);
|
|
Sound_set(&tcWaveRes[SOCCER2_SOUND_BEEP], soccer2_beep_raw, soccer2_beep_raw_size, 86);
|
|
Sound_set(&tcWaveRes[SOCCER2_SOUND_HIGHKICK], soccer2_highkick_raw, soccer2_highkick_raw_size, 79);
|
|
Sound_set(&tcWaveRes[SOCCER2_SOUND_LOWKICK], soccer2_lowkick_raw, soccer2_lowkick_raw_size, 93);
|
|
Sound_set(&tcWaveRes[SOCCER2_SOUND_ENDHALF], soccer2_endhalf_raw, soccer2_endhalf_raw_size, 1335);
|
|
Sound_set(&tcWaveRes[SOCCER2_SOUND_ENDGAME], soccer2_endgame_raw, soccer2_endgame_raw_size, 2234);
|
|
Sound_set(&tcWaveRes[SOCCER2_SOUND_BOUNCE], soccer2_bounce_raw, soccer2_bounce_raw_size, 144);
|
|
|
|
// load images
|
|
bmpScreen = GRRLIB_LoadTexture(soccer2_screen_png);
|
|
|
|
for (y = 0; y < SOCCER2_BLIP_ROWS; y++){
|
|
for (x = 0; x < SOCCER2_BLIP_COLUMNS; x++){
|
|
Blip_t *pblip = &blip[x][y];
|
|
|
|
pblip->x = (x * soccer2_blip_xspacing) + soccer2_blip_x;
|
|
pblip->y = (y * soccer2_blip_yspacing) + soccer2_blip_y;
|
|
pblip->status = -1;
|
|
}
|
|
}
|
|
goalarea.x = soccer2_goalarea_x;
|
|
goalarea.y = soccer2_goalarea_y;
|
|
goalarea.status = -1;
|
|
|
|
// clean digit
|
|
// set digits
|
|
for(x = 0; x < 2; x++) {
|
|
digit[x].x = soccer2_digit_x + x * soccer2_digit_spacing;
|
|
digit[x].y = soccer2_digit_y;
|
|
digit[x].val = -1;
|
|
digit[x].type = DIGIT_TYPE_NORMAL;
|
|
}
|
|
|
|
PlatformSetInput(0);
|
|
// turn on the game
|
|
Soccer2_SetSkill(0);
|
|
Soccer2_PowerOn();
|
|
|
|
bInited = TRUE;
|
|
}
|
|
|
|
void Soccer2_StopSound()
|
|
{
|
|
// stop all sounds...
|
|
Platform_StopSound();
|
|
}
|
|
|
|
void Soccer2_DeInit()
|
|
{
|
|
// stop all sounds...
|
|
Soccer2_StopSound();
|
|
Soccer2_PowerOff();
|
|
GRRLIB_FreeTexture(bmpScreen);
|
|
bInited = FALSE;
|
|
}
|
|
|
|
void Soccer2_Paint()
|
|
{
|
|
int x, y, extra;
|
|
BOOL power = Soccer2_GetPower();
|
|
int skill = Soccer2_GetSkill();
|
|
int p_switch;
|
|
p_switch = Platform_GetPowerSwitchPlus(ONOFF_OFF12, &extra);
|
|
if(power) {
|
|
if(p_switch == -1) {
|
|
if(skill%2 == 0)
|
|
Soccer2_PowerOff();
|
|
if(skill%2 == 1) {
|
|
Soccer2_PowerOn();
|
|
Soccer2_SetSkill((extra == 0) ? LVL_ROOKIESLOW : LVL_PROSLOW);
|
|
}
|
|
}
|
|
if(p_switch == 1) {
|
|
if(skill%2 == 0) {
|
|
Soccer2_PowerOn();
|
|
Soccer2_SetSkill((extra == 0) ? LVL_ROOKIEFAST : LVL_PROFAST);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if(p_switch == 1) {
|
|
Soccer2_PowerOn();
|
|
Soccer2_SetSkill((extra == 0) ? LVL_ROOKIESLOW : LVL_PROSLOW);
|
|
}
|
|
}
|
|
|
|
// if (gMainWndP == NULL){ return; }
|
|
|
|
// paint the backdrop
|
|
GRRLIB_DrawImg(realx(0), realy(0), bmpScreen, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
|
|
|
|
// visualize the control states
|
|
if (power){
|
|
if (skill%2 == 0){
|
|
draw_switch(SWITCH_TYPE_4, soccer2_power_off_x, soccer2_power_off_y, SWITCH_POS_PRO1);
|
|
} else {
|
|
draw_switch(SWITCH_TYPE_4, soccer2_power_off_x, soccer2_power_off_y, SWITCH_POS_PRO2);
|
|
}
|
|
|
|
for (y = 0; y < SOCCER2_BLIP_ROWS; y++){
|
|
for (x = 0; x < SOCCER2_BLIP_COLUMNS; x++){
|
|
Blip_t *pblip = &blip[x][y];
|
|
|
|
if(pblip->status != -1)
|
|
draw_oblip(pblip->x, pblip->y, pblip->status);
|
|
}
|
|
}
|
|
if(goalarea.status != -1)
|
|
draw_oblip(goalarea.x, goalarea.y, goalarea.status);
|
|
|
|
for(x = 0; x < 2; x++)
|
|
draw_digit_f(digit[x].x, digit[x].y, digit[x].val, digit[x].type);
|
|
}
|
|
else {
|
|
draw_switch(SWITCH_TYPE_4, soccer2_power_off_x, soccer2_power_off_y, SWITCH_POS_OFF);
|
|
}
|
|
}
|
|
|
|
void Soccer2_ClearScreen()
|
|
{
|
|
int x, y;
|
|
|
|
Platform_StartDraw();
|
|
|
|
// erase the blips
|
|
for (y = 0; y < SOCCER2_BLIP_ROWS; y++){
|
|
for (x = 0; x < SOCCER2_BLIP_COLUMNS; x++){
|
|
Soccer2_DrawBlip(BLIP_OFF, x, y);
|
|
}
|
|
}
|
|
// erase the stat display
|
|
Soccer2_DrawStat(-1);
|
|
|
|
Platform_EndDraw();
|
|
}
|
|
|
|
void Soccer2_PlaySound(int nSound, unsigned int nFlags)
|
|
{
|
|
if(tcWaveRes[nSound].stream != NULL)
|
|
Platform_PlaySound(&tcWaveRes[nSound], nFlags);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// local fcn's
|
|
//
|
|
|
|
void Soccer2_DrawBlip(int nBright, int x, int y)
|
|
{
|
|
Blip_t *pblip = &blip[x][y];
|
|
|
|
switch(nBright){
|
|
case BLIP_OFF:
|
|
pblip->status = -1;
|
|
break;
|
|
case BLIP_DIM:
|
|
pblip->status = BLIP_TYPE_NORMAL;
|
|
break;
|
|
case BLIP_BRIGHT:
|
|
pblip->status = BLIP_TYPE_BRIGHT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Soccer2_DrawGoalareaFlag(BOOL status)
|
|
{
|
|
if (status) {
|
|
// goalarea flag on
|
|
goalarea.status = BLIP_TYPE_NORMAL;
|
|
}
|
|
else {
|
|
// goalarea flag off
|
|
goalarea.status = -1;
|
|
}
|
|
}
|
|
|
|
void Soccer2_DrawStat(int nStat)
|
|
{
|
|
digit[0].type = DIGIT_TYPE_NORMAL;
|
|
digit[1].type = DIGIT_TYPE_NORMAL;
|
|
|
|
if (nStat == -1){
|
|
// erase the display
|
|
digit[0].val = -1;
|
|
digit[1].val = -1;
|
|
} else {
|
|
// draw 10s place
|
|
digit[0].val = nStat/10;
|
|
// draw 1s place
|
|
digit[1].val = nStat%10;
|
|
}
|
|
}
|
|
|
|
void Soccer2_DrawSect(int nSect, BOOL side)
|
|
{
|
|
digit[0].type = DIGIT_TYPE_NORMAL;
|
|
digit[0].val = (side == TRUE) ? nSect : (10 - nSect);
|
|
digit[1].type = DIGIT_TYPE_SPECIAL;
|
|
digit[1].val = (side == FALSE) ? 2 : 3; // Print U or H
|
|
}
|
|
|
|
BOOL Soccer2_GetInputPASS(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInput1())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_GetInputSHOOT(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInput2())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_GetInputKICK(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputPLUS())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_GetInputSCORE(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputUP())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_GetInputTEAM(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputMINUS())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_GetInputLEFTUP(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputLEFTUP())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_GetInputLEFTDOWN(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputLEFTDOWN())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_GetInputLEFT(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputLEFT())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_GetInputRIGHTUP(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputRIGHTUP())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_GetInputRIGHTDOWN(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputRIGHTDOWN())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_GetInputRIGHT(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputRIGHT())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_GetInputUP(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputUP())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_GetInputDOWN(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputDOWN())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Soccer2_TestForMovement()
|
|
{
|
|
// check the keys
|
|
if (Platform_GetInputLEFT()
|
|
|| Platform_GetInputUP()
|
|
|| Platform_GetInputRIGHT()
|
|
|| Platform_GetInputDOWN())
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void Soccer2_GetSize(int *w, int *h)
|
|
{
|
|
*w = bmpScreen->w;
|
|
*h = bmpScreen->h;
|
|
}
|
|
|