ledHeadWii/source/game/Basketball2.h
2020-05-25 18:02:06 +02:00

56 lines
1.9 KiB
C

/*
* LEDhead for Wii
* Copyright (C) 2017-2020 Nebiun
*
* Based on the handheld electronic games by Mattel Electronics.
* All trademarks copyrighted by their respective owners. This
* program is not affiliated or endorsed by Mattel Electronics.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef __BASKETBALL2_H__
#define __BASKETBALL2_H__
#include "Platform.h"
#include "Platform_Basketball2.h"
#define BASKETBALL2_BLIP_ROWS 5
#define BASKETBALL2_BLIP_COLUMNS 7
#define BASKETBALL2_SOUND_TICK 0
#define BASKETBALL2_SOUND_BOUNCE 1
#define BASKETBALL2_SOUND_SCORE 2 // Four-note fanfare
#define BASKETBALL2_SOUND_ENDPLAY 3 // Two whistles
#define BASKETBALL2_SOUND_ENDQUARTER 4 // Buzzer
#define BASKETBALL2_SOUND_ENDGAME 5 // Long buzzer
#define BASKETBALL2_SOUND_SCORE3 6 // Double fanfare
#define BASKETBALL2_SOUND_FOUL 7 // One whistle
#define BASKETBALL2_SOUND_3SECS 8 // Three whistles
#define BASKETBALL2_SOUND_FREETHROW 9 // Two-note fanfare
#define BASKETBALL2_SOUND_OVERTIME 10 // Two buzzers
#define BASKETBALL2_SOUND_NSOUNDS 11
void Basketball2_Run(int tu);
void Basketball2_SetSkill(int i);
int Basketball2_GetSkill();
void Basketball2_PowerOn();
void Basketball2_PowerOff();
BOOL Basketball2_GetPower();
void Basketball2_Debug(int f);
#endif