mirror of
https://github.com/nebiun/ledHeadWii.git
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89 lines
2.3 KiB
C
89 lines
2.3 KiB
C
/*
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LEDhead
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Copyright 2001, Peter Hirschberg
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Author: Peter Hirschberg
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The current version of this SOURCE CODE as well as the official
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versions of the LEDHEAD APPLICATION are available from my website
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at: http://www.peterhirschberg.com
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Based on the handheld electronic games by Mattel Electronics.
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All trademarks copyrighted by their respective owners. This
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program is not affiliated or endorsed by Mattel Electronics.
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License agreement:
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program (license.txt); if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Email : peter@peterhirschberg.com
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Website : http://www.peterhirschberg.com
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*/
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#ifndef __GAMES_H__
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#define __GAMES_H__
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// game ids
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#define GAME_ARMORBATTLE 0
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#define GAME_AUTORACE 1
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#define GAME_BASEBALL 2
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#define GAME_BASKETBALL 3
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#define GAME_BASKETBALL2 4
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#define GAME_FOOTBALL 5
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#define GAME_FOOTBALL2 6
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#define GAME_HOCKEY 7
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#define GAME_HOCKEYCA 8
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#define GAME_SKISLALOM 9
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#define GAME_SOCCER 10
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#define GAME_SOCCER2 11
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#define GAME_SPACEALERT 12
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#define GAME_MISSILEATTACK 13
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#define GAME_SUBCHASE 14
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#define NUM_GAMES 15
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typedef struct GAMECONTEXT
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{
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int id;
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// is the interval in milliseconds that the game's
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// 'run' function should be called
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int tu;
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char *szName;
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void (*Init)(void);
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void (*DeInit)(void);
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void (*Run)(int tu);
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void (*SetSkill)(int i);
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int (*GetSkill)(void);
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void (*PowerOn)(void);
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void (*PowerOff)(void);
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int (*GetPower)(void);
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void (*Paint)(void);
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void (*GetSize)(int *w, int *h);
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const u8 *screen;
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void (*Help)(void);
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void (*Debug)(int f);
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}GAMECONTEXT;
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extern GAMECONTEXT gGameContext[NUM_GAMES];
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extern GAMECONTEXT *gCurrentGame;
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#endif
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