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64 lines
1.8 KiB
C
64 lines
1.8 KiB
C
/*
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LEDhead
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Copyright 2001, Peter Hirschberg
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Author: Peter Hirschberg
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The current version of this SOURCE CODE as well as the official
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versions of the LEDHEAD APPLICATION are available from my website
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at: http://www.peterhirschberg.com
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Based on the handheld electronic games by Mattel Electronics.
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All trademarks copyrighted by their respective owners. This
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program is not affiliated or endorsed by Mattel Electronics.
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License agreement:
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program (license.txt); if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Email : peter@peterhirschberg.com
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Website : http://www.peterhirschberg.com
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*/
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#ifndef __BASKETBALL_H__
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#define __BASKETBALL_H__
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#include "Platform.h"
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#include "Platform_Basketball.h"
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#define BASKETBALL_BLIP_ROWS 4
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#define BASKETBALL_BLIP_COLUMNS 5
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#define BASKETBALL_SOUND_TICK 0
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#define BASKETBALL_SOUND_BOUNCE 1
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#define BASKETBALL_SOUND_SCORE 2
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#define BASKETBALL_SOUND_ENDPLAY 3
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#define BASKETBALL_SOUND_ENDQUARTER 4
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#define BASKETBALL_SOUND_ENDGAME 5
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#define BASKETBALL_SOUND_NSOUNDS 6
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void Basketball_Run(int tu);
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void Basketball_SetSkill(int i);
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int Basketball_GetSkill();
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void Basketball_PowerOn();
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void Basketball_PowerOff();
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BOOL Basketball_GetPower();
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#endif
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